How to call Monster Trigger in cs1.6?
Hello, how to call monster trigger in cs1.6? (by amxx plugins)
I would like to call function under in order to create monster when the trigger is reached by something.
Code:
{
"TriggerCondition" "4"
"TriggerTarget" "monstercounter"
"classname" "monster_headcrab"
"angle" "276"
"spawnflags" "2"
"origin" "1296 -364 234"
}
Code:
{
"classname" "squadmaker"
"spawnflags" "8"
"rendercolor" "0 0 0"
"angles" "0 0 0"
"minhullsize" "0 0 0"
"maxhullsize" "0 0 0"
"health" "5000"
"freeroam" "1"
"displayname" "Boss"
"monstertype" "monster_shocktrooper"
"monstercount" "1"
"delay" "1"
"m_imaxlivechildren" "1"
"trigger_condition" "4"
"new_body" "-1"
"notsolid" "-1"
"gag" "-1"
"weapons" "1"
"targetname" "spawn_boss"
"trigger_target" "sec_door_open_mul"
"origin" "-1032 -862 -4"
}
Thanks.
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