Weapon Models Disappearing
Is there a way to make a weapon model look as if it's not there, without stripping the user's weapons? Basically I want the model to be invisible.
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I think u'd have to get an invisble model or
maybe a script such as p_ak.mdl (255,255,255) I wouldn't know of how to do that but it's just an Idea. |
I've been using that for a while. I asked in off topic if someone could make a v_ model for a fist / melee thing, but didn't get anything useful, so I want to do without the model.
I'm trying to stay away from the downloads stuff. |
You could try to make an entity based on the user's weapon and then do set_entity_visibility ??? Just a suggestion :)
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The weapon a user carries does not have an ent id, except in TS.
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For first-person: set EV_SZ_viewmodel on the player to ""
For third-person: set EV_SZ_weaponmodel on the player to "" |
Nice, I didn't think of that, thanks Avalanche.
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