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-   -   Help (https://forums.alliedmods.net/showthread.php?t=21841)

Skeetles 12-11-2005 19:37

Help
 
It compiles and runs but nothing happens.
(tracers work)
Supposed to
1) conc all players when they are shot
2)don't take damage from shots
3)give unlimited ammo

Code:


#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <cstrike>
#include <amxmisc>
#include <fun>
new lastammo[33]
new lastweap[33]

public plugin_init()
{
        register_event("CurWeapon","tracers","be","1=1")
        register_plugin("Skeetles","ConcMod","1.0")
        register_event("Damage", "hit_person", "b", "2!0", "4!0", "5!0", "6!0")
        register_cvar("amx_conc","20.0")
        register_forward(FM_TraceLine, "forward_traceline", 1)
        register_cvar("amx_concammo","1")

}

public tracers(id)
{
new weap = read_data(2)
new ammo = read_data(3)

if(lastweap[id] == 0) lastweap[id] = weap
        if((lastammo[id] > ammo) && (lastweap[id] == weap))
        {
                new vec1[3], vec2[3]
                get_user_origin(id, vec1, 1)
                get_user_origin(id, vec2, 4)
                vec1[2] -= 6
                message_begin(MSG_ALL, SVC_TEMPENTITY,vec1 )
                      write_byte(6)
                      write_coord(vec1[0])
                      write_coord(vec1[1])
                      write_coord(vec1[2])
                      write_coord(vec2[0])
                      write_coord(vec2[1])
                      write_coord(vec2[2])
                      message_end()
        }
       
       
        lastammo[id] = ammo
        lastweap[id] = weap
        return PLUGIN_CONTINUE
}

stock set_velocity_from_origin( ent, Float:fOrigin[3], Float:fSpeed )
{
        new Float:fVelocity[3];
        get_velocity_from_origin( ent, fOrigin, fSpeed, fVelocity )

        entity_set_vector( ent, EV_VEC_velocity, fVelocity );

        return ( 1 );
}
stock get_velocity_from_origin( ent, Float:fOrigin[3], Float:fSpeed, Float:fVelocity[3] )
{
        new Float:fEntOrigin[3];
        entity_get_vector( ent, EV_VEC_origin, fEntOrigin );

    // Velocity = Distance / Time

        new Float:fDistance[3];
        fDistance[0] = fEntOrigin[0] - fOrigin[0];
        fDistance[1] = fEntOrigin[1] - fOrigin[1];
        fDistance[2] = fEntOrigin[2] - fOrigin[2];
       
        new Float:fTime = ( vector_distance( fEntOrigin,fOrigin ) / fSpeed );
       
        fVelocity[0] = fDistance[0] / fTime;
        fVelocity[1] = fDistance[1] / fTime;
        fVelocity[2] = fDistance[2] / fTime;

        return ( fVelocity[0] && fVelocity[1] && fVelocity[2] );
}
public hit_person(id)
{
        new MAXPLAYERS
        MAXPLAYERS = get_maxplayers()

        new inflictor = entity_get_edict(id, EV_ENT_dmg_inflictor)
        if (inflictor <= MAXPLAYERS)
                return PLUGIN_CONTINUE

       
       
        new Float:upVector[3]
        upVector[0] = float(read_data(4))
        upVector[1] = float(read_data(5))
        upVector[2] = float(read_data(6))

        new damagerept = read_data(2)
        set_velocity_from_origin(id, upVector, get_cvar_float("amx_conc")*damagerept)

        return PLUGIN_CONTINUE
}
public forward_traceline(Float:v1[3], Float:v2[3], noMonsters, id)
{
        if(!!is_user_connected(id) || !is_user_alive(id))
                return FMRES_IGNORED;

        new iVictim = get_tr(TR_pHit);

        if(!is_user_connected(iVictim) || !is_user_alive(iVictim))
                return FMRES_IGNORED;

        new iHitPlace = get_tr(TR_iHitgroup);

        if(iHitPlace == HIT_HEAD || iHitPlace == HIT_CHEST/*ect!*/)
        {
                set_tr(TR_iHitgroup, HIT_GENERIC);
        }

        return FMRES_IGNORED;
}

Yes I stole code, I am a code bandit and I feel oh so guilty.

Skeetles 12-11-2005 22:28

Don't look at the last part, I did not mean to add that, I know why it isn't working. But the conc still is annoying me.


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