[ZP50 + ZP43] Addon: Damage Bar ( Update 1.2 )
1 Attachment(s)
[ZP50 + ZP43] Addon: Damage Bar Description:- It's a little complex plugin, but easy to use. What it does is adds a bar that will add 10% damage to players every kill, but it will be only activated when the damage bar reaches +100% capacity(Max capacity is 100%) and the Double damage will be enabled it will be disabled after 30 seconds (Editable by cvar), Also for a twist i added in a reduction system. Every 20 seconds (Editable by cvar) the damage will be reduced by 10%(Editable by cvar) (wont reduce if reached +0% damage) While player are in double damage they wont gain +10% damage for any kill. Also after double damage ends the players damage will cm down to + 0 %. So they wud have to take 10 more kills again to Enter DD. use the plugin and you'll know :D, It reaaly is cool :D Credits:- Me:- Code and Idea :D To Do: - Add some special effects to players having DD. Bugs : - None. Report if u find any. Authors Note:- Any suggestions, requests, ideas etc are welcomed, but post them here dont PM me !!! Cvars:- (For the following 2 Cvars consider:- Every x seconds y damage will decrease) zp_db_reduce_time - x = ? (Def - 20 secs) zp_db_reduce_amount - y = ? (Def - 10%) zp_dd_duration - Double damage duration ? (Def - 30) Change log:- v1.1 Fixed some runtime errors v1.2 Fixed the bug where in double damage no HUD was displayed |
Re: [ZP50 + ZP43] Addon: Damage Bar
Sounds cool i test this later..
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Re: [ZP50 + ZP43] Addon: Damage Bar
Sure :P ...
BTW wicho, if u have a server PM it's ip. :) i'd like to check it our |
Re: [ZP50 + ZP43] Addon: Damage Bar
Code:
Code:
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Re: [ZP50 + ZP43] Addon: Damage Bar
:P .... i just C & P-ed :P
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Re: [ZP50 + ZP43] Addon: Damage Bar ( Updat 1.1 )
Updated
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Re: [ZP50 + ZP43] Addon: Damage Bar ( Updat 1.1 )
Nice plugin thanks :D
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Re: [ZP50 + ZP43] Addon: Damage Bar ( Updat 1.1 )
No problem, thanks for saying thanks lol xD
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Re: [ZP50 + ZP43] Addon: Damage Bar ( Updat 1.1 )
Quote:
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Re: [ZP50 + ZP43] Addon: Damage Bar ( Updat 1.1 )
return HAM_IGNORED;
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