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-   -   Disable Non-Steam (https://forums.alliedmods.net/showthread.php?t=217395)

tanayraj 06-02-2013 10:16

Disable Non-Steam
 
Hey! I have a weird request! I want dproto enabled but non -steam disabled.
Can you please edit this cfg so that non -steamers can get in to the server and dproto is still enabled

PS - I want dproto non crasher and game name thats why enable. dont ask to disable it Please TY :D

PHP Code:

#

LoggingMode 2


# ========================================================
#         AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7] )
cid_HLTV 7

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 8

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 10

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDGIND [9]
cid_SteamPending 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti 3

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatibble with revEmu
SC2009_RevCompatMode 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. 
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode 0

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 0;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 0;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 0;

# Note that banid will use steamid WITHOUT any prefixes!



# ========================================================
#         ATTACKS SUPRESSION
# ========================================================

# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
#   Default is 6 seconds.
#   Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck 6

# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by server. If client did not answered for this command, it will be marked as 
# fake and kicked.
#    Default is 8 seconds.
#    Use 0 to disable this check.
FakePlayers_ClientValidationCheck 8

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
#   Default is 1 (ON)
FakePlayers_AntiReconnect 1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   use 0 for permanent ban
#   use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime 120

# ========================================================
#         OTHER STUFF
# ========================================================

# DisableNativeAuth (0/1)
# Disables valve/steam auth system. 
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions. 
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth 0

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
#     0 = New style (Source Engine)
#    1 = Old Style (Fix favorites list for p.47 clients)
#    2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType 2

# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient 0

# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion 1.1.2.6/Stdio

# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
#     Use the SubServer_AnswerType parameter to set answer type to info queries
#     Use the SubServer_Port parameter to set secondary server port
#     Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable 0
SubServer_Port 
28015
SubServer_MasterClient 
0
SubServer_AnswerType 
0
SubServer_RedirectCommand 
connect 169.254.141.3:27015
SubServer_IP 
0.0.0.0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name 

# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix 0

# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules. 
ExportVersion 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP 127.0.0.1 


ConnorMcLeod 06-02-2013 10:56

Re: Disable Non-Steam
 
Update your server, don't install dproto

-> server is now protected

DruGzOG 06-02-2013 10:58

Re: Disable Non-Steam
 
There are many plugins you can use to do that, without using dproto. Find gamenamechanger

tanayraj 06-02-2013 11:02

Re: Disable Non-Steam
 
Quote:

Originally Posted by ConnorMcLeod (Post 1963059)
Update your server, don't install dproto

-> server is now protected

haha! i know!My server is updated but i want dproto because it has powers to overlap the Game Name.
one of a plugins (important one) is displaying some Game name. i want to remove that and put a new one.i tried using amx_gamename but it doesnt work when that plugin is running! Thats why i need dproto.
Dproto displays game name of my wish instead of name displayed by that plugin.
Thanks for replying :D

Bos93 06-02-2013 11:15

Re: Disable Non-Steam
 
dproto for game name ? oh shit

tanayraj 06-02-2013 11:18

Re: Disable Non-Steam
 
Yeah! me kinda noob :P

Bos93 06-02-2013 11:24

Re: Disable Non-Steam
 
http://forums.alliedmods.net/showthread.php?t=210799

simanovich 06-02-2013 11:46

Re: Disable Non-Steam
 
Quote:

Originally Posted by Bos93 (Post 1963081)

As in my last check, FM_GetGameDescription did work, with the last hlds files (SteamCMD Update)

TheDS1337 06-02-2013 17:25

Re: Disable Non-Steam
 
Quote:

Originally Posted by simanovich (Post 1963102)
As in my last check, FM_GetGameDescription did work, with the last hlds files (SteamCMD Update)

It's work normale, my friend have servers from MondialServeurs ( This Host Uses Last HLDS Update ) and it's work without problem.
EDIT: Try This
Code:

#include < amxmodx >
#include < fakemeta >
public plugin_init( )
        register_forward( FM_GetGameDescription, "OnGameDescription" );

public OnGameDescription( )
{
        forward_return( FMV_STRING, "Your Game Name Here" );
        return FMRES_SUPERCEDE
}



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