| ironskillz1 |
05-21-2013 11:10 |
*Solved* Block all Sounds
When i use this code it blocks the falldmg sound and the sound when you press e
How can you fix that?
Code:
public EmitSound(id, channel, sample[])
{
if(!is_user_alive(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if(weapon == CSW_KNIFE)
{
if ( knife_model[id] == 2)
{
if(equal(sample,"weapons/knife_hit1.wav"))
{
emit_sound(id, CHAN_WEAPON, "MuminDalen/katana_hit1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(equal(sample,"weapons/knife_hit2.wav"))
{
emit_sound(id, CHAN_WEAPON, "MuminDalen/katana_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(equal(sample,"weapons/knife_hit3.wav"))
{
emit_sound(id, CHAN_WEAPON, "MuminDalen/katana_hit3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(equal(sample,"weapons/knife_hit4.wav"))
{
emit_sound(id, CHAN_WEAPON, "MuminDalen/katana_hit4.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(equal(sample,"weapons/knife_stab.wav"))
{
emit_sound(id, CHAN_WEAPON, "MuminDalen/katana_stab.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(equal(sample,"weapons/knife_hitwall1.wav"))
{
emit_sound(id, CHAN_WEAPON, "MuminDalen/katana_hitwall1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(equal(sample,"weapons/knife_slash1.wav"))
{
emit_sound(id, CHAN_WEAPON, "MuminDalen/katana_slash1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(equal(sample,"weapons/knife_slash2.wav"))
{
emit_sound(id, CHAN_WEAPON, "MuminDalen/katana_slash2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else if(equal(sample,"weapons/knife_deploy1.wav"))
{
emit_sound(id, CHAN_WEAPON, "MuminDalen/katana_deploy1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
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