[ZP50] C.A.T Armor System (Update 1.1)
1 Attachment(s)
Description:-
As we all know Armor is a very important part of zombieplague. For any version. It defends from infection and gives a chance for humans to survive. But on the Contrary , i'v also been to and seen servers where people buy lots of armor and become Invincible for zombies to kill them. So i developed this Advanced Armor System. What it basically does is gives the players a chance to Earn Armor, and not buy it (I STRICTLY recommend removing armor from Extra Items Menu with this plugin). The Armor saves automatically which they have earned , and they can withdraw their armor. But for a twist , withdrawn armor can't be deposited back. It's basically a kind of an armor bank. Players Earn armor by killing zombies(There will be more options with more updates) , They can withdraw armor by saying /ua <amount>. They can check armor that they have by saying /myarmor(for ppl who dont wanna use this command i have added an extra HUD system). Almost everything is configurable by cvars . Also killing Nemesis will give u more armor than normal kills This plugin is completely for humans. it has nothing to do with ZOMBIES ! Credits : - Me entirely for code + Idea To do :- Nothing. NOTE:- I also recommend you to use this plugin and remove Armor from map armories so that there is absolutely no source for the players of armor but the system. http://forums.alliedmods.net/showthread.php?p=458317 Known Bugs :- None .... Be sure to report if u find any..... :) At this point any suggestions are welcomed CVARS : - zp_cat_limit_armor - simple armor limit (def - 500) zp_cat_savetype - save type (1- Authid, 2-Ip , 3-Nick) zp_cat_zmkill_armor - how much armor per kill (def - 1) zp_cat_nemkill_armor - how much armor on nemesis kill (def - 5) zp_cat_show_hud - wether or not to show hud info of armor stock (def - 1 , 1 = yeah, 0 = no) zp_cat_take_before_roundstart - If players are allowed to take armor only before round start (def - 1 , 1 = yeah , 0 = no) zp_cat_least_take_armor - Least armor needed to be withdrawn for a transaction to take place ( def - 20) zp_cat_infect_armor - How much to give armor for infecting players (def - 0 ) zp_cat_damage_required - How much damage required to gain 1 armor point (def - 600) (set it to zero to disable this feature) Changelog:- v1.0 - Release v1.1 - Fixed a bug where the guy who is infected gets the bonus , and not the infector.... added the damage part. |
Re: [ZP50] C.A.T Armor System
Can any1 help me with this ? "To do :-
Add a damage system where doing damage can earn u armor." |
Re: [ZP50] C.A.T Armor System
cool +1
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Re: [ZP50] C.A.T Armor System
Thank you :)
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Re: [ZP50] C.A.T Armor System
Cool plugin, gj :)
For the damage system, take a look at either 4.3 or 5.0 source code ;) |
Re: [ZP50] C.A.T Armor System
Cool idea. I works on zombie plague advance ? or you can make it ... ?
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Re: [ZP50] C.A.T Armor System
Very interesting. I'd use this, but I don't use ZP5.0 nor will I convert to it anytime soon.
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Re: [ZP50] C.A.T Armor System
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EDIT: - I tried it with zp50's .sma code (adding damage system) but it wont work. can sm1 give me more detailed info TY for try RateX :)) |
Re: [ZP50] C.A.T Armor System
1 Attachment(s)
Ok so here, is the ZP43 version : -
Enjoy all : - |
Re: [ZP50] C.A.T Armor System
good idea
converted from zp ammo bank |
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