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-   -   vpk.exe batch file samples (superfluous) (https://forums.alliedmods.net/showthread.php?t=214845)

Bacardi 04-30-2013 10:45

vpk.exe batch file samples (superfluous)
 
1 Attachment(s)
Rant:
This have nothing to do servers...



Response File
vpk a <vpkfile> @<filename>

...game/custom/vpk_tool_@response_file.bat


Keyvalues Control File
vpk k <vpkfile> <keyvalues_filename>

...game/custom/vpk_tool_keyvalues_file.bat



-P Use SteamPipe-friendly incremental build algorithm.
You more likely not need ever use this method. This is for heavy users. (I think)
vpk -P k <vpkfile> <keyvalues_filename>

...game/custom/vpk_tool_-P_keyvalues_file.bat

psychonic 04-30-2013 11:21

Re: vpk.exe batch file samples (superfluous)
 
Very nice.

Bacardi 04-30-2013 11:28

Re: vpk.exe batch file samples (superfluous)
 
Some C++ developer could make a moar simple program to do these same things.
I start hate batch files ^^, annoying

friagram 04-30-2013 20:49

Re: vpk.exe batch file samples (superfluous)
 
would be nice if servers could allow clients to download and load vpks if they are signed and trusted by said server.
Guess this won't be supported since valve doesn't flush models/materials in memory once it's loaded, so if you go from one server to another, and something is in the same path, it won't know what to do with itself.


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