env_sound "room_type" set room sound type.
Hello, I found cvars in console
"room_type" "waterroom_type" ( I dont know that is they in client side or server side ) then it reminded me env_sound :) Is there possible to set room sound type for player without env_sound entity and room_type ( because room_type seems to be in client side and i can not test it somehow... ) Thanks! |
Re: env_sound "room_type" set room sound type.
Just saying, you could use your other thread to post this. These problems seem the same to me.
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Re: env_sound "room_type" set room sound type.
About waterroom_type, sounds like it is client side and that it is the way sound is proceeded clientside when you are under water, or something like that.
About room_type, if you would have looked at env_sound code on HLSDK, you would have found that in function void CEnvSound :: Think( void ), message SVC_ROOMTYPE is sent. Then room_type is cache in player pdata m_flSndRoomtype (const m_flSndRoomtype = 249; // last roomtype set by sound entity). |
Re: env_sound "room_type" set room sound type.
Thanks CorrorMcLeod!
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