AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Scripting Help (https://forums.alliedmods.net/forumdisplay.php?f=11)
-   -   Block In water Jumping sound "pl_wadeX.wav" (https://forums.alliedmods.net/showthread.php?t=214340)

.Dare Devil. 04-25-2013 15:52

Block In water Jumping sound "pl_wadeX.wav"
 
Hello, Im making "better water sounds" and i need to block this sound somehow "in tittle".
When this sound is playing then emit sound is not called thats the problem.
There have to be anyohter way ( there always is )
Thank you!

Backstabnoob 04-25-2013 16:02

Re: Block In water Jumping sound "pl_wadeX.wav"
 
It's the same as jump sounds, as far as I'm aware it cannot be blocked. I'm not sure if anyone done it using Orpheu though (but then again, I know nothing about it).

Look up the jump footsteps, it's been discussed many times, you might be able to find a solution there.

.Dare Devil. 04-25-2013 16:15

Re: Block In water Jumping sound "pl_wadeX.wav"
 
Ive been search and trying things for long time now.
There is nothing in this forum yet what will be solution for my problem.

hornet 04-25-2013 22:18

Re: Block In water Jumping sound "pl_wadeX.wav"
 
I'm not sure that it's possible.

@Backstabnoob they are both called on client-side however it's still different to jump sound, which can be blocked with mp_footsteps 0, however water jump cannot.

I've been unable to find a solution with Orpheu but I have an idea that maybe it can be done with key values. I'm off to work now but I'll try it later.

.Dare Devil. 04-26-2013 11:43

Re: Block In water Jumping sound "pl_wadeX.wav"
 
I did try to block jump with orpheu
here is the code: https://forums.alliedmods.net/showpo...7&postcount=10
but that sound wont still disappear.

with CAMERA_3RDPERSON i can see that jump anim is played but after like 0.05 sec orpheu block it.
I guess it is impossible to block this sound...

hornet 04-27-2013 08:09

Re: Block In water Jumping sound "pl_wadeX.wav"
 
Quote:

Originally Posted by hornet (Post 1940100)
maybe it can be done with key values

I was referring to movesnd keyvalue on func_water however it's not what I thought it may have been.

ConnorMcLeod 04-27-2013 12:11

Re: Block In water Jumping sound "pl_wadeX.wav"
 
Supercede the precache of those sounds should prevent them from being sent to other players, for player who is walking on water i don't know.
You can do the same for jump sound.

.Dare Devil. 04-27-2013 21:05

Re: Block In water Jumping sound "pl_wadeX.wav"
 
Thanks, i will try this!


All times are GMT -4. The time now is 10:45.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.