Getting brush entity texture name
Hello, first i explain how i do this
I create entity in valve hammer, set target_name for something ( so i know thats the entity ) then i hook entity spawn and check target_name how i get brush entity origin? ( its usually always 0.0,0.0,0.0 because entity dont have origin texture.. ) how i can get entity texture name ( entity is box and all faces are with same texture what name i need to know... ) Thank you! |
Re: Getting brush entity texture name
It can be done with Orpheu. Take a look in the Orpheu module thread first post.
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Re: Getting brush entity texture name
Quote:
I did search orpheu in case mayby someone did that but no... There have to be anyohter way. |
Re: Getting brush entity texture name
Just search with your topics name and you will find that one for sure.
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Re: Getting brush entity texture name
new Float:origin[3]
get_brush_entity_origin(ent, origin) |
Re: Getting brush entity texture name
Quote:
i think i will make a new point entity class so if you but this point entity class above brush entity then this point class will get texture name... never used EngFunc_TraceTexture before so it will be long testing for me. |
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