Remove Weapon
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Re: Remove Weapon
Alright, I know exactly what's happening here. I used to use HLTV event to count how many CT and T alive players there is, and I always used to get false results. If a T was killed the round before, he won't be counted. I realised that HLTV is executed almost before all the players have been spawned. Solution? I delayed the event for about 0.2 seconds and everything worked fine. Please try the following code and let me know the result:
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Re: Remove Weapon
You should use Ham_Spawn
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Re: Remove Weapon
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He could have also used RoundStart and not HLTV. |
Re: Remove Weapon
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Re: Remove Weapon
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Re: Remove Weapon
Interesting to read ConnorMcLeod.
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Re: Remove Weapon
What were your previous account names ?
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