[ZP50] Midnight's Darkness (Update 1.3)
1 Attachment(s)
[ZP50] Midnight's Darkness Description :- As the title partly suggests it Completely darkens the map for one round.... so much that u cant see a bit without flash lights. It uses the cvar zp_lighting and changes it to a Team :- Zombies Credits :- Me - 100% code + idea Changelog :- v1.0 - Release v1.1 - Made a completely new code and fully updated..... v1.2 - Added a cvar zp_midnight_duration [Idea by H.RED.ZONE] v1.3 - Fixed the code , in the last one "zp_fw_items_select_post" wasnt called so it wont work.... fixed it now it will work ... Cvars :- zp_midnight_duration (Def - 0.0) (Its a float/decimal value so keep it in that form) (if value is set to 0.0 it will last all round) |
Re: [ZP50] Midnight's Darkness
cool, thx for share...
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Re: [ZP50] Midnight's Darkness
welcome :P
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Re: [ZP50] Midnight's Darkness (Update 1.1)
Made a completely new code.... the old one wasn't worth using :P
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Re: [ZP50] Midnight's Darkness (Update 1.1)
1 Attachment(s)
I have something similar just for 15 sec someone can use it maybe...
Spoiler
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Re: [ZP50] Midnight's Darkness (Update 1.1)
Dont u think b is a little bright ? and also the default lighting shud have a cvar..... u knw... not everyone has d as their default... :D
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Re: [ZP50] Midnight's Darkness (Update 1.2)
It was meant only for the server i had so i don't need cvars i can edit my self >.>
And its not bright as much...it depends on the map light. |
Re: [ZP50] Midnight's Darkness (Update 1.2)
yes... i often use "b" when z starts to hurt my eyes :P .... but still theres like 100000% difference between b and a.... and actually a is the proper dark so.... :P
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Re: [ZP50] Midnight's Darkness (Update 1.3)
I get the error below when putting the duration time and the dark effect still stays for all the round. How to fix this? (I ain't programmer)
Code:
L 01/20/2014 - 22:19:52: Invalid CVAR pointerCode:
L 01/20/2014 - 23:08:41: [HAMSANDWICH] Function fw_PlayerKilled not found. |
Re: [ZP50] Midnight's Darkness (Update 1.3)
Fixed get the code from the first post again .... and thnx for reporting this ;)
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