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-   -   update vectors every 0.xx sec (https://forums.alliedmods.net/showthread.php?t=209570)

avril-lavigne 02-27-2013 01:37

update vectors every 0.xx sec
 
PHP Code:

vBeamEnd[0] = vNewOrigin[0] + (vNormal[0] + random_num(2000,8192)) 
 
//  yes laserbeam-end every time is in different position
        
vBeamEnd[1] = vNewOrigin[1] + (vNormal[1] + random_num(1000,8192))
        
vBeamEnd[2] = vNewOrigin[2] + (vNormal[2] + random_num(3000,8192))         
        
        new 
Float:vTracedBeamEnd[3]
        
trace_line(-1vNewOriginvBeamEndvTracedBeamEnd)
        
entity_set_vector(MineEV_VEC_vuser1vTracedBeamEnd

this is in lasermine ( create function )
problem is end of beam is permanent so I want to make it move all the time

do I need to create new think for laser beam moving?

avril-lavigne 02-28-2013 04:29

Re: update vectors every 0.xx sec
 
I rephrase , I need laserbeam moving every sec

start point as you see is lasermine itself > but endpoint should move

avril-lavigne 02-28-2013 05:07

Re: update vectors every 0.xx sec
 
problem solved by myself
fuuh


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