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-   -   LaserMine & Barnacle bug! (https://forums.alliedmods.net/showthread.php?t=209161)

Speed Fighter 02-21-2013 22:56

LaserMine & Barnacle bug!
 
2 Attachment(s)
Hi! There is a bug where the laser crosses the barnacle - the server crashes.
Error: http://data2.floomby.com/files/share...0GNK3TzAVg.jpg
.sma :

EDUTz 02-22-2013 00:27

Re: LaserMine & Barnacle bug!
 
There it also a problem with barnacle, when using with galileo with that option that will not change the map until the round ends (galileo does like a reload of plugins) and if in that last round there is at least one barnacle placed, server crashes.

sorry for this, i thought if someone would take care of this, maybe will do both.

Speed Fighter 02-24-2013 09:44

Re: LaserMine & Barnacle bug!
 
Who can help? :(

YamiKaitou 02-24-2013 10:56

Re: LaserMine & Barnacle bug!
 
Quote:

Originally Posted by Speed Fighter (Post 1900858)
Who can help? :(

If you are having an issue with a specific plugin, post in the plugin's thread. Scripting Help is for people who can code and have attempted to fix whatever they are posting about but are having issues

avril-lavigne 02-24-2013 11:36

Re: LaserMine & Barnacle bug!
 
I see set_pev(ent,pev_flags, FL_MONSTER|FL_MONSTERCLIP) in barnacle

in lasermine - there are MANY things with traceresult with dont ignore monsters and on the contrary
U HAVE to change it everywhere

example

if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))



try to delete FAKECLIENT AND FL_MONSTER


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