Help my plugin bank
eai staff all good?
I was redoing a bank for zombie plague and renpente arises errors: [IMG]http://img341.**************/img341/9825/imagemhou.jpg[/IMG] what do can help me please, I am still very inexperienced Plugin: #include <amxmodx> #include <amxmisc> #include <sqlx> #include <cstrike> #include <hamsandwich> #include <zombieplague> #include <fun> #define is_valid_player(%1) (1 <= %1 <= 32) #pragma dynamic 32768 new Handle:g_SqlTuple new g_AP[33] new g_DonateID[33] public plugin_init() { register_clcmd("takeAmount", "cmdTakeAmount") register_clcmd("saveAmount", "cmdSaveAmount") register_clcmd("donate", "cmdDonate") register_clcmd("say /bank", "menuBank") register_clcmd("say_team /bank", "menuBank") } public menuBank(id) { new title[100] formatex(title, 99, "[Bank \yAmmopacks :\r %i\w]", g_AP[id]) new bankMenu = menu_create(title, "menuBankHandler") menu_additem(bankMenu, "\wTake Amount", "1") menu_additem(bankMenu, "\wTake All^n", "2") menu_additem(bankMenu, "\wSave Amount", "3") menu_additem(bankMenu, "\wSave All^n", "4") menu_additem(bankMenu, "\wDonate Amout^n^n", "5") menu_display(id, bankMenu, 0) } } public menuBankHandler(id, menu, item) { new data[6], iName[64], access, callback menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1: { client_cmd(id, "messagemode takeAmount") } case 2: { cmdTakeAll(id) } case 3: { client_cmd(id, "messagemode saveAmount") } case 4: { cmdSaveAll(id) } case 5: { menuDonate(id) } } } public cmdTakeAmount(id) { new szAps[11] read_args(szAps, 10) remove_quotes(szAps) if(equal(szAps, "") || equal(szAps, " ")) return PLUGIN_HANDLED new iAps = str_to_num(szAps) if(iAps < 1) return PLUGIN_HANDLED new iApsSum = iAps + zp_get_user_ammo_packs(id) if(iAps <= g_AP[id] && iApsSum <= 999) { zp_set_user_ammo_packs(id, iApsSum) g_AP[id] -= iAps client_print(id, print_chat, "[Bank] You took %i Ammopacks from Your Bank. Now you have %i Ammopacks in your Bank.", iAps, g_AP[id]) return PLUGIN_CONTINUE } else { client_print(id, print_chat, "[Bank] You dont have enough Ammopacks or you wanted to take too much Ammopacks.") } return PLUGIN_CONTINUE } public cmdTakeAll(id) { new iApsSum = zp_get_user_ammo_packs(id) + g_AP[id] if(iApsSum <= 999) { zp_set_user_ammo_packs(id, iApsSum) client_print(id, print_chat, "[Bank] You took all %i Ammopacks from your Bank.", g_AP[id]) g_AP[id] = 0 } else if(iApsSum > 999) { new giveAps = 999 - zp_get_user_ammo_packs(id) if(giveAps <= g_AP[id]) { zp_set_user_ammo_packs(id, giveAps + zp_get_user_ammo_packs(id)) g_AP[id] -= giveAps client_print(id, print_chat, "[Bank] You took %i Ammopacks from your Bank. Now you have %i Ammopacks in your Bank.", giveAps, g_AP[id]) } } } public cmdSaveAmount(id) { new szAps[11] read_args(szAps, 10) remove_quotes(szAps) if(equal(szAps, "") || equal(szAps, " ")) return PLUGIN_HANDLED new iAps = str_to_num(szAps) if(iAps < 1) return PLUGIN_HANDLED new haveAps = zp_get_user_ammo_packs(id) if(iAps <= haveAps) { zp_set_user_ammo_packs(id, haveAps - iAps) g_AP[id] += iAps client_print(id, print_chat, "[Bank] You saved %i Ammopacks in your Bank. Now you have %i Ammopacks in your Bank.", iAps, g_AP[id]) } else { client_print(id, print_chat, "[Bank] You dont have enough Ammopacks") } return PLUGIN_CONTINUE } public cmdSaveAll(id) { new haveAps = zp_get_user_ammo_packs(id) zp_set_user_ammo_packs(id, 0) g_AP[id] += haveAps client_print(id, print_chat, "[Bank] You saved %i Ammopacks to your Bank. Now you have %i Ammopackt in your Bank.", haveAps, g_AP[id]) } public menuDonate(id) { new DonateMenu = menu_create("\rChoose A player to Donate:", "menuDonateHandler") new players[32], pnum, tempid new szName[32], szTempid[10] get_players(players, pnum) for( new i; i<pnum; i++ ) { tempid = players[i] if(id != tempid) { get_user_name(tempid, szName, 31) num_to_str(tempid, szTempid, 9) menu_additem(DonateMenu, szName, szTempid, 0) } } menu_display(id, DonateMenu, 0) } public menuDonateHandler(id, menu, item) { new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new tempid = str_to_num(data); g_DonateID[id] = tempid client_cmd(id, "messagemode donate") menu_destroy(menu); return PLUGIN_HANDLED; } public cmdDonate(id) { new szAps[11] read_args(szAps, 10) remove_quotes(szAps) if(equal(szAps, "") || equal(szAps, " ")) return PLUGIN_HANDLED new iAps = str_to_num(szAps) if(iAps < 1) return PLUGIN_HANDLED if(iAps <= g_AP[id]) { // Take iAps away g_AP[id] -= iAps new NameDonate[45] get_user_name(g_DonateID[id], NameDonate, 44) new Name[45] get_user_name(g_DonateID[id], Name, 44) client_print(id, print_chat, "[Bank] You donated %i Ammopacks to %s. Now you have %i ammopacks in your Bank.", iAps, NameDonate, g_AP[id]) // give iAps to Donateid g_AP[g_DonateID[id]] += iAps client_print(g_DonateID[id], print_chat, "[Bank] %s donated %i Ammopacks to you. Now you have %i Ammopacks in your Bank.", Name, iAps, g_AP[g_DonateID[id]]) } else { client_print(id, print_chat, "[Bank] You dont have enough Ammopacks") } return PLUGIN_CONTINUE } public plugin_end() { SQL_FreeHandle(g_SqlTuple) } |
Re: Help my plugin bank
Code:
#include <amxmodx> |
thank you so !
UP! Sorry not even have spoken and so I'm giving this UP! I'm already with the plugin registry and how it registers by name, I was wondering how I would do to save the bank by name only for the two to become a set and they can only use the bank who is registered! I really do! |
Re: Help my plugin bank
PHP Code:
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Re: Help my plugin bank
he still is not saving the Ammo Packs friend by name every time I change the map disappear AP = (
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Re: Help my plugin bank
this plugin is not saving anything ! search for another one ..
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Re: Help my plugin bank
but how has this, only I do not know, and learn what I want =)
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