Redirect problem after update
Hello. After the update part of code is broken and player isn't redirected to the other server...
Code:
client_cmd(id, "connect %s", g_redirIp)In my console I see: [code]Server tried to send invalid command:"Connect xxx"[code] or Code:
Server tried to send invalid command:"connect xxx" |
Re: Redirect problem after update
You cannot forcibly redirect a client anymore, Valve fixed it in the latest CS update (yes it was a fix as they attempted to do it before but failed to do it completely)
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Re: Redirect problem after update
That's not forcibly ;) Player has to choose server to which he wants to connect.
Is there any way to workaround? |
Re: Redirect problem after update
By forcibly, I meant sending the connect command to the client's console. No, there is no workaround. Valve fixed it
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Re: Redirect problem after update
so how do we have redirect menus now ?
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Re: Redirect problem after update
You tell the client to join that server. You can no longer forcibly redirect the user. This is actually a bug that I (and probably most of the CS1.6 community) are glad is finally fixed.
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Re: Redirect problem after update
no, but there is still this way i think : https://github.com/ValveSoftware/halflife/issues/268
but won't work a lot of time, i hope valve gonna bring a redirect dialog so player can accept to be redirected. |
Re: Redirect problem after update
use "Connect"
not "connect" and also if all of you said that is not allowed and etc. why older topics and APPROVED plugins not removed? what the fuck? we can find a lot of redirect-plugins in amxmodx.org xRedirect for example. all of them use simple commads: client_cmd("Connect %s",yourconnectvariable); -- edit as you can see xPaw message: client_cmd(";Connect**CR**%s",yourconnectvari able); // should work.. hate this. |
Re: Redirect problem after update
It is only a matter of time before Valve gets it right and permanently blocks it
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Re: Redirect problem after update
my understanding of "getting it right" would be to ask the user instead of just blindly blocking commands. my hope is with this being considered, "alfred-valve" already said it's on his TODO list.
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