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-   -   Bots auto-slay when no humans left (https://forums.alliedmods.net/showthread.php?t=208147)

VulturEMaN 02-10-2013 11:34

Bots auto-slay when no humans left
 
Bots are being automatically slayed when all human players have died. I've isolated this to CSDM by disabling every 3rd party plugin and testing individually....when I disable CSDM the problem goes away. I've got the latest version of CSDM.

Is there any way to disable the auto-slay? I didn't see anything in config related to it.

ANTICHRISTUS 02-10-2013 12:49

Re: Bots auto-slay when no humans left
 
never saw such a problem in CSDM 2.1.2 and CSDM 2.1.2k. which kind of b0ts are you using ? maybe the problem is in their own configuration files.
Quote:

Originally Posted by VulturEMaN (Post 1891657)
I've got the latest version of CSDM.

do you mean the official version ? btw. show the output of the following:
Code:

rcon version
rcon meta version
rcon meta list


VulturEMaN 02-10-2013 13:36

Re: Bots auto-slay when no humans left
 
Running this on CZ with built-in CZ bots.

rcon version:
Quote:

Protocol version 48
Exe version 1.0.0.3 (czero)
Exe build: 10:44:50 Aug 28 2012 (5758)
rcon meta version:
Quote:

Metamod v1.19 2006-04-17 (5:13)
by Will Day
http://www.metamod.org/
compiled: Apr 17 2006, 19:11:42 +0200 (optimized)

rcon meta list:
Quote:

Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.8.1.3 ini Start ANY
[ 2] Fun RUN - fun_amxx.dll v1.8.1.3 pl1 ANY ANY
[ 3] CStrike RUN - cstrike_amxx.dll v1.8.1.3 pl1 ANY ANY
[ 4] CSX RUN - csx_amxx.dll v1.8.1.3 pl1 ANY ANY
[ 5] Engine RUN - engine_amxx.dll v1.8.1.3 pl1 ANY ANY
[ 6] FakeMeta RUN - fakemeta_amxx.dl v1.8.1.3 pl1 ANY ANY
[ 7] CSDM2 RUN - csdm_amxx.dll v2.1.2 pl1 ANY ANY
7 plugins, 7 running

ANTICHRISTUS 02-10-2013 14:08

Re: Bots auto-slay when no humans left
 
everything seems to be right http://illiweb.com/fa/i/smiles/icon_eek.gif.

just an advice, those b0ts are too stupid. try podb0ts, search in my posts anything related to them if you don't find it elswhere.

VulturEMaN 02-10-2013 17:56

Re: Bots auto-slay when no humans left
 
I'd prefer not to use podbot in this implementation if possible. Nothing against podbot...good bots, but I prefer the standard cz bots for gungame.

I looked through the SMAs for csdm and didn't see ANYTHING in there about killing bots if all humans are dead. If I can atleast change the trigger and recompile or something I would.

ANTICHRISTUS 02-10-2013 18:34

Re: Bots auto-slay when no humans left
 
Quote:

Originally Posted by VulturEMaN (Post 1891983)
I'd prefer not to use podb0t in this implementation if possible. Nothing against podb0t...good b0ts, but I prefer the standard cz b0ts for gungame.

the only problem with them, is that they require specific waypoint files, not hard to make if you want to. search in my posts the name of their developer: KWo to find a little tutorial.
Quote:

Originally Posted by VulturEMaN (Post 1891983)
I looked through the SMAs for csdm and didn't see ANYTHING in there about killing bots if all humans are dead. If I can atleast change the trigger and recompile or something I would.

I already configured CSDM many times, with cs1.6 and czero (both of b0ts) and never heard about such a problem. try to use CSDM 2.1.2k.

VulturEMaN 02-11-2013 00:02

Re: Bots auto-slay when no humans left
 
Solved the issue. One addon was sending commands to CSDM. Derp.


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