Other way: remove dropped weapons
I find a 2 ways on the forum for this issue:
PHP Code:
Need a new way for this. Simple idea: PHP Code:
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Re: Other way: remove dropped weapons
Link me the plugin i made you to set weapons disappear time and tell me which plugins you are using (drop all weapons on deaths, etc...) and link them.
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Re: Other way: remove dropped weapons
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PHP Code:
Real Nade Drops by VEN (without 'drop nades on death' function): ____ [ LINK ] Drop all weapons on death by ConnorMcLeod: __________________________ [ LINK ] Weapon Physics by Nomexous: _________________________________________ [ LINK ] And my own plugin (weapon code: fm_give_item, fm_strip_user_weapon) There are all weapon plugins.. |
Re: Other way: remove dropped weapons
Start to remove any fm_****, not the first time i tel you to do that.
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Re: Other way: remove dropped weapons
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And fm_give_ ... is not a problem in this topic. The problem is a removing of DROPPED weapon (not given by fm_give). I'm not a programmer by training, so barely understood the basics. What do I do with this, then? #define m_flC4Blow 100 #define m_flNextFreqInterval 101 #define m_flNextBeep 102 #define m_flNextFreq 103 #define m_sBeepName 104 #define m_fAttenu 105 #define m_flNextBlink 106 #define m_flNextDefuseCheck 107 #define m_bJustBlew 108............ there are 11 stocks (some vectors, shields, etc) and #DEFINES. I can not find a useful code for me.. |
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