| Neeeeeeeeeel.- |
01-27-2013 16:07 |
Re: Weapon check
He spawn a weapon with this code
PHP Code:
enum _:Weapons { Classname[ 32 ], Model[ 32 ], WeaponID, AmmoAmount };
new const WeaponList[ ][ Weapons ] = { { "weapon_glock18", "w_glock18.mdl", CSW_GLOCK18, 120 }, { "weapon_usp", "w_usp.mdl", CSW_USP, 100 }, { "weapon_deagle", "w_deagle.mdl", CSW_DEAGLE, 35 }, { "weapon_ak47", "w_ak47.mdl", CSW_AK47, 90 }, { "weapon_m4a1", "w_m4a1.mdl", CSW_M4A1, 90 }, { "weapon_famas", "w_famas.mdl", CSW_FAMAS, 90 }, { "weapon_galil", "w_galil.mdl", CSW_GALIL, 90 }, { "weapon_awp", "w_awp.mdl", CSW_AWP, 30 }, { "weapon_mp5navy", "w_mp5.mdl", CSW_MP5NAVY, 120 }, { "weapon_mac10", "w_mac10.mdl", CSW_MAC10, 100 } };
spawn_weapon( weaponid, originid ) { static const weaponbox[] = "weaponbox"; static iWeaponBox; iWeaponBox = create_entity( weaponbox ); new szModel[ 64 ]; if( pev_valid( iWeaponBox ) ) { set_pev( iWeaponBox, pev_iuser3, WPNBX_CUSTOM ); set_pev( iWeaponBox, WEAPON_ID, weaponid ); static Float:origin[ 3 ]; origin[ 0 ] = Float:ArrayGetCell( spawn_points_X, originid ); origin[ 1 ] = Float:ArrayGetCell( spawn_points_Y, originid ); origin[ 2 ] = Float:ArrayGetCell( spawn_points_Z, originid ); engfunc( EngFunc_SetOrigin, iWeaponBox, origin ); static Float:angles[ 3 ]; set_pev( iWeaponBox, pev_angles, angles ); ExecuteHamB( Ham_Spawn, iWeaponBox ); static Float:flWpnBxVelocity[ 2 ]; flWpnBxVelocity[ 0 ] = random_float( -250.0, 250.0 ); flWpnBxVelocity[ 1 ] = random_float( -250.0, 250.0 ); set_pev( iWeaponBox, pev_velocity, flWpnBxVelocity ); formatex( szModel, charsmax( szModel ), "models/%s", WeaponList[ weaponid ][ Model ] ); entity_set_model( iWeaponBox, szModel ); engfunc( EngFunc_DropToFloor, iWeaponBox ); } return iWeaponBox; }
public weaponbox_touch( ent, toucher ) { static weaponid; weaponid = pev( ent, WEAPON_ID ); give_item( toucher, WeaponList[ weaponid ][ Classname ] ); cs_set_user_bpammo( toucher, WeaponList[ weaponid ][ WeaponID ], WeaponList[ weaponid ][ AmmoAmount ] ); }
The problem with this is that you can pickup all weapons you want... he needs to fix that.
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