I get error on compiler - warning 213: tag mismatch
I dont know how to fix that, i get this error
Quote:
new.sma(130) : warning 213: tag mismatch
new.sma(144) : warning 213: tag mismatch
new.sma(160) : warning 213: tag mismatch
new.sma(182) : warning 213: tag mismatch
new.sma(195) : warning 213: tag mismatch
new.sma(224) : warning 213: tag mismatch
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This error is from chatcolor, but i dont know how to fix that.. Need some help please, thanks!
Code:
/* Thanks a lot to red bull for make me this plugin, thanks a lot! /*
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <colorchat>
#pragma semicolon 1
#define RED 0
#define GREEN 255
#define BLUE 255
#define HE 30
#define FLASH 50
#define TIME 7
#define KEYS ((1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<9))
#define PLUGIN "DeathRun Terro Menu"
#define VERSION "1.2"
#define AUTHOR "Vicious Vixen"
new const PREFIX[] = "IlogicGroup";
new const MenuName[] = "\rTero Meniu^n^n";
new const NumeSite[] = "\ywww.numesite.ro";
new MENU;
new bool: UserIsInvisible[33];
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
MENU = register_menuid("MENU");
register_menucmd( MENU, KEYS, "MenuHandler");
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1);
register_event("CurWeapon","evCurWeapon","be");
}
public fw_PlayerSpawn(id)
{
client_cmd(id, "cl_backspeed 400");
client_cmd(id, "cl_forwardspeed 400");
client_cmd(id, "cl_sidespeed 400");
if(UserIsInvisible[id])
{
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0);
UserIsInvisible[id] = false;
}
if( is_user_ok(id)) showMenu(id);
return HAM_IGNORED;
}
public showMenu(id)
{
new szMenu[1024], n;
n = formatex(szMenu, 1023, "%s",MenuName);
n += formatex(szMenu[n], 1023-n, "\r1.\w Free Run^n");
n += formatex(szMenu[n], 1023-n, "\r2.\w Invizibilitate^n");
n += formatex(szMenu[n], 1023-n, "\r3.\w Victima^n");
n += formatex(szMenu[n], 1023-n, "\r4.\w Alba ca Zapada^n");
n += formatex(szMenu[n], 1023-n, "\r5.\w Sniper^n");
n += formatex(szMenu[n], 1023-n, "\r6.\w Grenazi^n^n\r0.\w Iesire^n^n%s",NumeSite);
show_menu(id, KEYS, szMenu, TIME, "MENU");
}
public MenuHandler(id, key)
{
if(!is_user_ok(id)) return 1;
switch(key)
{
case 0:
{
freerun(id);
return 1;
}
case 1:
{
invizibilitate(id);
return 1;
}
case 2:
{
Victima(id);
return 1;
}
case 3:
{
alba_ca_zapada(id);
return 1;
}
case 4:
{
sniper(id);
return 1;
}
case 5:
{
grenazi(id);
return 1;
}
case 9:
{
showMenu(id);
return 1;
}
}
return 0;
}
public freerun(id)
{
new name[32];
get_user_name(id,name,31);
set_hudmessage(RED, GREEN, BLUE, 0.02, 0.20, 0, 6.0, 3.0);
show_hudmessage(0, "%s A lasat jocul Free Run, Primul CT care ajunge, ii va da arma!!",name);
ColorChat(id, RED,"^x01[^x04 %s^x01 ]^x03 Ai lasat jocul^x04 Free Run,^x03 primul^x04 CT^x03 care ajunge la tine trebuie sa iti dea^x04 arma!",PREFIX);
client_cmd(id,"say /free");
}
public invizibilitate(id)
{
new name[32];
get_user_name(id,name,31);
set_hudmessage(RED, GREEN, BLUE, 0.02, 0.20, 0, 6.0, 3.0);
show_hudmessage(0, "%s este acum invizibil !!",name);
server_cmd("deathrun_mode ^"INVIS^"");
ColorChat(id, RED, "^x01[^x04 %S^x01 ]^x03 Ai lasat jocul^x04 Acum esti total^x03 invizibil!",PREFIX);
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
UserIsInvisible[id] = true;
}
public Victima(id)
{
new name[32];
get_user_name(id,name,31);
set_hudmessage(RED, GREEN, BLUE, 0.02, 0.20, 0, 6.0, 3.0);
show_hudmessage(0, "%s a primit 1000 HP iar echipa CT AWP, deoarece a ales modul VICTIMA !",name);
new Players[32];
new PlayersNum, plr;
get_players(Players, PlayersNum, "c");
ColorChat(id, RED, "^x01[^x04 %S^x01 ]^x03 Esti o^x04 victima^x03 acuma!",PREFIX);
for(new i=0; i<PlayersNum; i++) {
plr = Players[i];
if(is_user_alive( plr ) && cs_get_user_team( plr ) == CS_TEAM_CT )
{
give_item(id, "weapon_awp");
cs_set_user_bpammo(id , CSW_AWP, 35);
set_user_health(id, 100);
}
}
set_user_health(id, 10000);
}
public alba_ca_zapada(id)
{
new name[32];
get_user_name(id,name,31);
set_hudmessage(RED, GREEN, BLUE, 0.02, 0.20, 0, 6.0, 3.0);
show_hudmessage(id, "%s a primit %d de Flashbang!",name,FLASH);
ColorChat(id, RED, "^x01[^x04 %S^x01 ]^x03 Ai primit^x04 %d^x03 de^x04 Flashbang!", FLASH, PREFIX);
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id , CSW_FLASHBANG, HE);
}
public sniper(id)
{
new name[32];
get_user_name(id,name,31);
set_hudmessage(RED, GREEN, BLUE, 0.02, 0.20, 0, 6.0, 3.0);
show_hudmessage(0, "%s are un AWP cu 35 gloante. Echipa CT a primit cate un DEAGLE !!",name);
ColorChat(id, RED, "^x01[^x04 %S^x01 ]^x03 Ai primit un^x04 AWP^x03 cu^x04 35^x03 gloante !",PREFIX);
new Players[32];
new PlayersNum, plr;
get_players(Players, PlayersNum, "c");
for(new i=0; i<PlayersNum; i++) {
plr = Players[i];
if(is_user_alive( plr ) && cs_get_user_team( plr ) == CS_TEAM_CT )
{
give_item(id, "weapon_deagle");
give_item(id, "item_assaultsuit");
cs_set_user_bpammo(id , CSW_DEAGLE, 35);
}
}
give_item(id, "weapon_awp");
cs_set_user_bpammo(id , CSW_AWP, 35);
}
public grenazi(id)
{
new name[32];
get_user_name(id,name,31);
set_hudmessage(RED, GREEN, BLUE, 0.02, 0.20, 0, 6.0, 3.0);
show_hudmessage(0, "%s a primit %d de HE !",name,HE);
ColorChat(id, RED, "^x01[^x04 %S^x01 ]^x03 Ai primit^x04 %d^x03 de^x04 HE !", PREFIX, HE);
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id,CSW_HEGRENADE,HE);
}
stock is_user_ok(id)
{
if(is_user_alive(id) && is_user_connected(id) && cs_get_user_team(id) == CS_TEAM_T)
return 1;
return 0;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1033{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
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