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-   -   Help me modify this plugin. (https://forums.alliedmods.net/showthread.php?t=205794)

ghostpro1991 01-14-2013 17:03

Help me modify this plugin.
 
I have an plugin that add extra item for ZP: AS50.
The original plugin made it based on AWP, but I want a new one that based on SG550, so I edited.
The new plugin works fine from clip, ammo, zoom, speed etc... but the damage can't be changed by cvar (zp_as50_dmg) or in .sma, it's still the same :cry:
How to fix it?

The original plugin:
PHP Code:

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT            -1
#define EV_INT_WEAPONKEY    EV_INT_impulse
#define as50_WEAPONKEY         824
#define MAX_PLAYERS          32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED 0
const OFFSET_ACTIVE_ITEM 373
const OFFSET_WEAPONOWNER 41
const OFFSET_LINUX 5
const OFFSET_LINUX_WEAPONS 4

#define WEAP_LINUX_XTRA_OFF        4
#define m_fKnown                    44
#define m_flNextPrimaryAttack         46
#define m_flTimeWeaponIdle            48
#define m_iClip                    51
#define m_fInReload                54
#define PLAYER_LINUX_XTRA_OFF    5
#define m_flNextAttack                83

#define as50_RELOAD_TIME    3.0
#define as50_SHOOT1        1
#define as50_SHOOT2        2
#define as50_RELOAD        3
#define as50_DRAW        4

#define write_coord_f(%1)    engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/as50.wav" }

new 
as50_V_MODEL[64] = "models/zm/v_as50.mdl"
new as50_P_MODEL[64] = "models/zm/p_as50.mdl"
new as50_W_MODEL[64] = "models/zm/w_as50.mdl"

new const GUNSHOT_DECALS[] = { 4142434445 }

new 
cvar_dmg_as50cvar_recoil_as50g_itemid_as50cvar_clip_as50cvar_spd_as50cvar_as50_ammo
new g_MaxPlayersg_orig_event_as50g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS 1][3], m_iBlood[2]
new 
g_has_as50[33], g_clip_ammo[33], g_as50_TmpClip[33], oldweap[33]
new 
gmsgWeaponList

const PRIMARY_WEAPONS_BIT_SUM 
(
1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const 
WEAPONENTNAMES[][] = { """weapon_p228""""weapon_scout""weapon_hegrenade""weapon_xm1014""weapon_c4""weapon_mac10",
            
"weapon_aug""weapon_smokegrenade""weapon_elite""weapon_fiveseven""weapon_ump45""weapon_sg550",
            
"weapon_galil""weapon_famas""weapon_usp""weapon_glock18""weapon_awp""weapon_mp5navy""weapon_m249",
            
"weapon_m3""weapon_m4a1""weapon_tmp""weapon_g3sg1""weapon_flashbang""weapon_deagle""weapon_sg552",
            
"weapon_ak47""weapon_knife""weapon_p90" }

public 
plugin_init()
{
    
register_plugin("[ZP] Extra: AS50""1.0""Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER")
    
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
    
register_event("CurWeapon","CurrentWeapon","be","1=1")
    
RegisterHam(Ham_Item_AddToPlayer"weapon_awp""fw_as50_AddToPlayer")
    
RegisterHam(Ham_Use"func_tank""fw_UseStationary_Post"1)
    
RegisterHam(Ham_Use"func_tankmortar""fw_UseStationary_Post"1)
    
RegisterHam(Ham_Use"func_tankrocket""fw_UseStationary_Post"1)
    
RegisterHam(Ham_Use"func_tanklaser""fw_UseStationary_Post"1)
    for (new 
1sizeof WEAPONENTNAMESi++)
    if (
WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_DeployWEAPONENTNAMES[i], "fw_Item_Deploy_Post"1)
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_awp""fw_as50_PrimaryAttack")
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_awp""fw_as50_PrimaryAttack_Post"1)
    
RegisterHam(Ham_Item_PostFrame"weapon_awp""as50_ItemPostFrame")
    
RegisterHam(Ham_Weapon_Reload"weapon_awp""as50_Reload")
    
RegisterHam(Ham_Weapon_Reload"weapon_awp""as50_Reload_Post"1)
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_forward(FM_SetModel"fw_SetModel")
    
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)
    
register_forward(FM_PlaybackEvent"fwPlaybackEvent")
    
    
RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_breakable""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_wall""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_door""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_door_rotating""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_plat""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_rotating""fw_TraceAttack"1)

    
cvar_dmg_as50 register_cvar("zp_as50_dmg""1.48")
    
cvar_recoil_as50 register_cvar("zp_as50_recoil""3.1")
    
cvar_clip_as50 register_cvar("zp_as50_clip""5")
    
cvar_spd_as50 register_cvar("zp_as50_spd""0.8")
    
cvar_as50_ammo register_cvar("zp_as50_ammo""100")
    
    
g_itemid_as50 zp_register_extra_item("[Sniper Rifle] \rAS50"10ZP_TEAM_HUMAN)
    
g_MaxPlayers get_maxplayers()
    
gmsgWeaponList get_user_msgid("WeaponList")
}

public 
plugin_precache()
{
    
precache_model(as50_V_MODEL)
    
precache_model(as50_P_MODEL)
    
precache_model(as50_W_MODEL)
    for(new 
0sizeof Fire_Soundsi++)
    
precache_sound(Fire_Sounds[i])    
    
precache_sound("weapons/as50_clipin1.wav")
    
precache_sound("weapons/as50_clipin2.wav")
    
precache_sound("weapons/as50_clipout1.wav")
    
precache_sound("weapons/as50_clipout2.wav")
    
precache_sound("weapons/as50_draw.wav")
    
m_iBlood[0] = precache_model("sprites/blood.spr")
    
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
    
precache_generic("sprites/weapon_as50.txt")
       
precache_generic("sprites/zm/640hud60.spr")
        
precache_generic("sprites/zm/640hud7.spr")
    
        
register_clcmd("weapon_as50""weapon_hook")    

    
register_forward(FM_PrecacheEvent"fwPrecacheEvent_Post"1)
}

public 
weapon_hook(id)
{
        
engclient_cmd(id"weapon_awp")
        return 
PLUGIN_HANDLED
}

public 
fw_TraceAttack(iEntiAttackerFloat:flDamageFloat:fDir[3], ptriDamageType)
{
    if(!
is_user_alive(iAttacker))
        return

    new 
g_currentweapon get_user_weapon(iAttacker)

    if(
g_currentweapon != CSW_AWP) return
    
    if(!
g_has_as50[iAttacker]) return

    static 
Float:flEnd[3]
    
get_tr2(ptrTR_vecEndPosflEnd)
    
    if(
iEnt)
    {
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_DECAL)
        
write_coord_f(flEnd[0])
        
write_coord_f(flEnd[1])
        
write_coord_f(flEnd[2])
        
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
        
write_short(iEnt)
        
message_end()
    }
    else
    {
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_WORLDDECAL)
        
write_coord_f(flEnd[0])
        
write_coord_f(flEnd[1])
        
write_coord_f(flEnd[2])
        
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
        
message_end()
    }
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_GUNSHOTDECAL)
    
write_coord_f(flEnd[0])
    
write_coord_f(flEnd[1])
    
write_coord_f(flEnd[2])
    
write_short(iAttacker)
    
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
    
message_end()
}

public 
zp_user_humanized_post(id)
{
    
g_has_as50[id] = false
}

public 
plugin_natives ()
{
    
register_native("give_weapon_as50""native_give_weapon_add"1)
}
public 
native_give_weapon_add(id)
{
    
give_as50(id)
}

public 
fwPrecacheEvent_Post(type, const name[])
{
    if (
equal("events/awp.sc"name))
    {
        
g_orig_event_as50 get_orig_retval()
        return 
FMRES_HANDLED
    
}
    return 
FMRES_IGNORED
}

public 
client_connect(id)
{
    
g_has_as50[id] = false
}

public 
client_disconnect(id)
{
    
g_has_as50[id] = false
}

public 
zp_user_infected_post(id)
{
    if (
zp_get_user_zombie(id))
    {
        
g_has_as50[id] = false
    
}
}

public 
fw_SetModel(entitymodel[])
{
    if(!
is_valid_ent(entity))
        return 
FMRES_IGNORED
    
    
static szClassName[33]
    
entity_get_string(entityEV_SZ_classnameszClassNamecharsmax(szClassName))
        
    if(!
equal(szClassName"weaponbox"))
        return 
FMRES_IGNORED
    
    
static iOwner
    
    iOwner 
entity_get_edict(entityEV_ENT_owner)
    
    if(
equal(model"models/w_awp.mdl"))
    {
        static 
iStoredAugID
        
        iStoredAugID 
find_ent_by_owner(ENG_NULLENT"weapon_awp"entity)
    
        if(!
is_valid_ent(iStoredAugID))
            return 
FMRES_IGNORED
    
        
if(g_has_as50[iOwner])
        {
            
entity_set_int(iStoredAugIDEV_INT_WEAPONKEYas50_WEAPONKEY)
            
            
g_has_as50[iOwner] = false
            
            entity_set_model
(entityas50_W_MODEL)
            
            return 
FMRES_SUPERCEDE
        
}
    }
    return 
FMRES_IGNORED
}

public 
give_as50(id)
{
    
drop_weapons(id1)
    new 
iWep2 give_item(id,"weapon_awp")
    if( 
iWep2 )
    {
        
cs_set_weapon_ammo(iWep2get_pcvar_num(cvar_clip_as50))
        
cs_set_user_bpammo (idCSW_AWPget_pcvar_num(cvar_as50_ammo))    
        
UTIL_PlayWeaponAnimation(idas50_DRAW)
        
set_pdata_float(idm_flNextAttack1.0PLAYER_LINUX_XTRA_OFF)

        
message_begin(MSG_ONEgmsgWeaponList, {0,0,0}, id)
        
write_string("weapon_as50")
        
write_byte(1)
        
write_byte(30)
        
write_byte(-1)
        
write_byte(-1)
        
write_byte(0)
        
write_byte(2)
        
write_byte(CSW_AWP)
        
message_end()
    }
    
g_has_as50[id] = true
}

public 
zp_extra_item_selected(iditemid)
{
    if(
itemid != g_itemid_as50)
        return

    
give_as50(id)
}

public 
fw_as50_AddToPlayer(as50id)
{
    if(!
is_valid_ent(as50) || !is_user_connected(id))
        return 
HAM_IGNORED
    
    
if(entity_get_int(as50EV_INT_WEAPONKEY) == as50_WEAPONKEY)
    {
        
g_has_as50[id] = true
        
        entity_set_int
(as50EV_INT_WEAPONKEY0)

        
message_begin(MSG_ONEgmsgWeaponList, {0,0,0}, id)
        
write_string("weapon_as50")
        
write_byte(1)
        
write_byte(30)
        
write_byte(-1)
        
write_byte(-1)
        
write_byte(0)
        
write_byte(2)
        
write_byte(CSW_AWP)
        
message_end()
        
        return 
HAM_HANDLED
    
}
    else
    {
        
message_begin(MSG_ONEgmsgWeaponList, {0,0,0}, id)
        
write_string("weapon_awp")
        
write_byte(1)
        
write_byte(30)
        
write_byte(-1)
        
write_byte(-1)
        
write_byte(0)
        
write_byte(2)
        
write_byte(CSW_AWP)
        
message_end()
    }
    return 
HAM_IGNORED
}

public 
fw_UseStationary_Post(entitycalleractivatoruse_type)
{
    if (
use_type == USE_STOPPED && is_user_connected(caller))
        
replace_weapon_models(callerget_user_weapon(caller))
}

public 
fw_Item_Deploy_Post(weapon_ent)
{
    static 
owner
    owner 
fm_cs_get_weapon_ent_owner(weapon_ent)
    
    static 
weaponid
    weaponid 
cs_get_weapon_id(weapon_ent)
    
    
replace_weapon_models(ownerweaponid)
}

public 
CurrentWeapon(id)
{
     
replace_weapon_models(idread_data(2))

     if(
read_data(2) != CSW_AWP || !g_has_as50[id])
          return
     
     static 
Float:iSpeed
     
if(g_has_as50[id])
          
iSpeed get_pcvar_float(cvar_spd_as50)
     
     static 
weapon[32],Ent
     get_weaponname
(read_data(2),weapon,31)
     
Ent find_ent_by_owner(-1,weapon,id)
     if(
Ent)
     {
          static 
Float:Delay
          Delay 
get_pdata_floatEnt464) * iSpeed
          
if (Delay 0.0)
          {
               
set_pdata_float(Ent46Delay4)
          }
     }
}

replace_weapon_models(idweaponid)
{
    switch (
weaponid)
    {
        case 
CSW_AWP:
        {
            if (
zp_get_user_zombie(id) || zp_get_user_survivor(id))
                return
            
            if(
g_has_as50[id])
            {
                
set_pev(idpev_viewmodel2as50_V_MODEL)
                
set_pev(idpev_weaponmodel2as50_P_MODEL)
                if(
oldweap[id] != CSW_AWP
                {
                    
UTIL_PlayWeaponAnimation(idas50_DRAW)
                    
set_pdata_float(idm_flNextAttack1.0PLAYER_LINUX_XTRA_OFF)

                    
message_begin(MSG_ONEgmsgWeaponList, {0,0,0}, id)
                    
write_string("weapon_as50")
                    
write_byte(1)
                    
write_byte(30)
                    
write_byte(-1)
                    
write_byte(-1)
                    
write_byte(0)
                    
write_byte(2)
                    
write_byte(CSW_AWP)
                    
message_end()
                }
            }
        }
    }
    
oldweap[id] = weaponid
}

public 
fw_UpdateClientData_Post(PlayerSendWeaponsCD_Handle)
{
    if(!
is_user_alive(Player) || (get_user_weapon(Player) != CSW_AWP || !g_has_as50[Player]))
        return 
FMRES_IGNORED
    
    set_cd
(CD_HandleCD_flNextAttackhalflife_time () + 0.001)
    return 
FMRES_HANDLED
}

public 
fw_as50_PrimaryAttack(Weapon)
{
    new 
Player get_pdata_cbase(Weapon414)
    
    if (!
g_has_as50[Player])
        return
    
    
g_IsInPrimaryAttack 1
    pev
(Player,pev_punchangle,cl_pushangle[Player])
    
    
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public 
fwPlaybackEvent(flagsinvokereventidFloat:delayFloat:origin[3], Float:angles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2)
{
    if ((
eventid != g_orig_event_as50) || !g_IsInPrimaryAttack)
        return 
FMRES_IGNORED
    
if (!(<= invoker <= g_MaxPlayers))
    return 
FMRES_IGNORED

    playback_event
(flags FEV_HOSTONLYinvokereventiddelayoriginanglesfparam1fparam2iParam1iParam2bParam1bParam2)
    return 
FMRES_SUPERCEDE
}

public 
fw_as50_PrimaryAttack_Post(Weapon)
{
    
g_IsInPrimaryAttack 0
    
new Player get_pdata_cbase(Weapon414)
    
    new 
szClipszAmmo
    get_user_weapon
(PlayerszClipszAmmo)
    
    if(!
is_user_alive(Player))
        return

    if(
g_has_as50[Player])
    {
        if (!
g_clip_ammo[Player])
            return

        new 
Float:push[3]
        
pev(Player,pev_punchangle,push)
        
xs_vec_sub(push,cl_pushangle[Player],push)
        
        
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_as50),push)
        
xs_vec_add(push,cl_pushangle[Player],push)
        
set_pev(Player,pev_punchangle,push)
        
        
emit_sound(PlayerCHAN_WEAPONFire_Sounds[0], VOL_NORMATTN_NORM0PITCH_NORM)
        
UTIL_PlayWeaponAnimation(Playerrandom_num(as50_SHOOT1as50_SHOOT2))
    }
}

public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if (
victim != attacker && is_user_connected(attacker))
    {
        if(
get_user_weapon(attacker) == CSW_AWP)
        {
            if(
g_has_as50[attacker])
                
SetHamParamFloat(4damage get_pcvar_float(cvar_dmg_as50))
        }
    }
}

public 
message_DeathMsg(msg_idmsg_destid)
{
    static 
szTruncatedWeapon[33], iAttackeriVictim
    
    get_msg_arg_string
(4szTruncatedWeaponcharsmax(szTruncatedWeapon))
    
    
iAttacker get_msg_arg_int(1)
    
iVictim get_msg_arg_int(2)
    
    if(!
is_user_connected(iAttacker) || iAttacker == iVictim)
        return 
PLUGIN_CONTINUE
    
    
if(equal(szTruncatedWeapon"awp") && get_user_weapon(iAttacker) == CSW_AWP)
    {
        if(
g_has_as50[iAttacker])
            
set_msg_arg_string(4"awp")
    }
    return 
PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
    return 
get_pdata_cbase(idOFFSET_ACTIVE_ITEMOFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    return 
get_pdata_cbase(entOFFSET_WEAPONOWNEROFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    
set_pev(Playerpev_weaponanimSequence)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, .player Player)
    
write_byte(Sequence)
    
write_byte(pev(Playerpev_body))
    
message_end()
}

public 
as50_ItemPostFrame(weapon_entity
{
     new 
id pev(weapon_entitypev_owner)
     if (!
is_user_connected(id))
          return 
HAM_IGNORED

     
if (!g_has_as50[id])
          return 
HAM_IGNORED

     
static iClipExtra
     
     iClipExtra 
get_pcvar_num(cvar_clip_as50)
     new 
Float:flNextAttack get_pdata_float(idm_flNextAttackPLAYER_LINUX_XTRA_OFF)

     new 
iBpAmmo cs_get_user_bpammo(idCSW_AWP)
     new 
iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)

     new 
fInReload get_pdata_int(weapon_entitym_fInReloadWEAP_LINUX_XTRA_OFF

     if( 
fInReload && flNextAttack <= 0.0 )
     {
         new 
min(iClipExtra iClipiBpAmmo)
    
         
set_pdata_int(weapon_entitym_iClipiClip jWEAP_LINUX_XTRA_OFF)
         
cs_set_user_bpammo(idCSW_AWPiBpAmmo-j)
        
         
set_pdata_int(weapon_entitym_fInReload0WEAP_LINUX_XTRA_OFF)
         
fInReload 0
     
}
     return 
HAM_IGNORED
}

public 
as50_Reload(weapon_entity
{
     new 
id pev(weapon_entitypev_owner)
     if (!
is_user_connected(id))
          return 
HAM_IGNORED

     
if (!g_has_as50[id])
          return 
HAM_IGNORED

     
static iClipExtra

     
if(g_has_as50[id])
          
iClipExtra get_pcvar_num(cvar_clip_as50)

     
g_as50_TmpClip[id] = -1

     
new iBpAmmo cs_get_user_bpammo(idCSW_AWP)
     new 
iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)

     if (
iBpAmmo <= 0)
          return 
HAM_SUPERCEDE

     
if (iClip >= iClipExtra)
          return 
HAM_SUPERCEDE

     g_as50_TmpClip
[id] = iClip

     
return HAM_IGNORED
}

public 
as50_Reload_Post(weapon_entity
{
    new 
id pev(weapon_entitypev_owner)
    if (!
is_user_connected(id))
        return 
HAM_IGNORED

    
if (!g_has_as50[id])
        return 
HAM_IGNORED

    
if (g_as50_TmpClip[id] == -1)
        return 
HAM_IGNORED

    set_pdata_int
(weapon_entitym_iClipg_as50_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    
set_pdata_float(weapon_entitym_flTimeWeaponIdleas50_RELOAD_TIMEWEAP_LINUX_XTRA_OFF)

    
set_pdata_float(idm_flNextAttackas50_RELOAD_TIMEPLAYER_LINUX_XTRA_OFF)

    
set_pdata_int(weapon_entitym_fInReload1WEAP_LINUX_XTRA_OFF)

    
UTIL_PlayWeaponAnimation(idas50_RELOAD)

    return 
HAM_IGNORED
}

stock drop_weapons(iddropwhat)
{
     static 
weapons[32], numiweaponid
     num 
0
     get_user_weapons
(idweaponsnum)
     
     for (
0numi++)
     {
          
weaponid weapons[i]
          
          if (
dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static 
wname[32]
               
get_weaponname(weaponidwnamesizeof wname 1)
               
engclient_cmd(id"drop"wname)
          }
     }


Edit to SG550:
PHP Code:

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT            -1
#define EV_INT_WEAPONKEY    EV_INT_impulse
#define as50_WEAPONKEY         824
#define MAX_PLAYERS          32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED 0
const OFFSET_ACTIVE_ITEM 373
const OFFSET_WEAPONOWNER 41
const OFFSET_LINUX 5
const OFFSET_LINUX_WEAPONS 4

#define WEAP_LINUX_XTRA_OFF        4
#define m_fKnown                    44
#define m_flNextPrimaryAttack         46
#define m_flTimeWeaponIdle            48
#define m_iClip                    51
#define m_fInReload                54
#define PLAYER_LINUX_XTRA_OFF    5
#define m_flNextAttack                83

#define as50_RELOAD_TIME    3.0
#define as50_SHOOT1        1
#define as50_SHOOT2        2
#define as50_RELOAD        3
#define as50_DRAW        4

#define write_coord_f(%1)    engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/as50.wav" }

new 
as50_V_MODEL[64] = "models/zm/v_as50.mdl"
new as50_P_MODEL[64] = "models/zm/p_as50.mdl"
new as50_W_MODEL[64] = "models/zm/w_as50.mdl"

new const GUNSHOT_DECALS[] = { 4142434445 }

new 
cvar_dmg_as50cvar_recoil_as50g_itemid_as50cvar_clip_as50cvar_spd_as50cvar_as50_ammo
new g_MaxPlayersg_orig_event_as50g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS 1][3], m_iBlood[2]
new 
g_has_as50[33], g_clip_ammo[33], g_as50_TmpClip[33], oldweap[33]
new 
gmsgWeaponList

const PRIMARY_WEAPONS_BIT_SUM 
(
1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const 
WEAPONENTNAMES[][] = { """weapon_p228""""weapon_scout""weapon_hegrenade""weapon_xm1014""weapon_c4""weapon_mac10",
            
"weapon_aug""weapon_smokegrenade""weapon_elite""weapon_fiveseven""weapon_ump45""weapon_sg550",
            
"weapon_galil""weapon_famas""weapon_usp""weapon_glock18""weapon_awp""weapon_mp5navy""weapon_m249",
            
"weapon_m3""weapon_m4a1""weapon_tmp""weapon_g3sg1""weapon_flashbang""weapon_deagle""weapon_sg552",
            
"weapon_ak47""weapon_knife""weapon_p90" }

public 
plugin_init()
{
    
register_plugin("[ZP] Extra: AS50""1.0""Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER")
    
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
    
register_event("CurWeapon","CurrentWeapon","be","1=1")
    
RegisterHam(Ham_Item_AddToPlayer"weapon_sg550""fw_as50_AddToPlayer")
    
RegisterHam(Ham_Use"func_tank""fw_UseStationary_Post"1)
    
RegisterHam(Ham_Use"func_tankmortar""fw_UseStationary_Post"1)
    
RegisterHam(Ham_Use"func_tankrocket""fw_UseStationary_Post"1)
    
RegisterHam(Ham_Use"func_tanklaser""fw_UseStationary_Post"1)
    for (new 
1sizeof WEAPONENTNAMESi++)
    if (
WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_DeployWEAPONENTNAMES[i], "fw_Item_Deploy_Post"1)
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_sg550""fw_as50_PrimaryAttack")
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_sg550""fw_as50_PrimaryAttack_Post"1)
    
RegisterHam(Ham_Item_PostFrame"weapon_sg550""as50_ItemPostFrame")
    
RegisterHam(Ham_Weapon_Reload"weapon_sg550""as50_Reload")
    
RegisterHam(Ham_Weapon_Reload"weapon_sg550""as50_Reload_Post"1)
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_forward(FM_SetModel"fw_SetModel")
    
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)
    
register_forward(FM_PlaybackEvent"fwPlaybackEvent")
    
    
RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_breakable""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_wall""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_door""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_door_rotating""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_plat""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_rotating""fw_TraceAttack"1)

    
cvar_dmg_as50 register_cvar("zp_as50_dmg""1.48")
    
cvar_recoil_as50 register_cvar("zp_as50_recoil""3.1")
    
cvar_clip_as50 register_cvar("zp_as50_clip""5")
    
cvar_spd_as50 register_cvar("zp_as50_spd""0.8")
    
cvar_as50_ammo register_cvar("zp_as50_ammo""100")
    
    
g_itemid_as50 zp_register_extra_item("[Sniper Rifle] \rAS50"10ZP_TEAM_HUMAN)
    
g_MaxPlayers get_maxplayers()
    
gmsgWeaponList get_user_msgid("WeaponList")
}

public 
plugin_precache()
{
    
precache_model(as50_V_MODEL)
    
precache_model(as50_P_MODEL)
    
precache_model(as50_W_MODEL)
    for(new 
0sizeof Fire_Soundsi++)
    
precache_sound(Fire_Sounds[i])    
    
precache_sound("weapons/as50_clipin1.wav")
    
precache_sound("weapons/as50_clipin2.wav")
    
precache_sound("weapons/as50_clipout1.wav")
    
precache_sound("weapons/as50_clipout2.wav")
    
precache_sound("weapons/as50_draw.wav")
    
m_iBlood[0] = precache_model("sprites/blood.spr")
    
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
    
precache_generic("sprites/weapon_as50.txt")
       
precache_generic("sprites/zm/640hud60.spr")
        
precache_generic("sprites/zm/640hud7.spr")
    
        
register_clcmd("weapon_as50""weapon_hook")    

    
register_forward(FM_PrecacheEvent"fwPrecacheEvent_Post"1)
}

public 
weapon_hook(id)
{
        
engclient_cmd(id"weapon_sg550")
        return 
PLUGIN_HANDLED
}

public 
fw_TraceAttack(iEntiAttackerFloat:flDamageFloat:fDir[3], ptriDamageType)
{
    if(!
is_user_alive(iAttacker))
        return

    new 
g_currentweapon get_user_weapon(iAttacker)

    if(
g_currentweapon != CSW_SG550) return
    
    if(!
g_has_as50[iAttacker]) return

    static 
Float:flEnd[3]
    
get_tr2(ptrTR_vecEndPosflEnd)
    
    if(
iEnt)
    {
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_DECAL)
        
write_coord_f(flEnd[0])
        
write_coord_f(flEnd[1])
        
write_coord_f(flEnd[2])
        
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
        
write_short(iEnt)
        
message_end()
    }
    else
    {
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_WORLDDECAL)
        
write_coord_f(flEnd[0])
        
write_coord_f(flEnd[1])
        
write_coord_f(flEnd[2])
        
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
        
message_end()
    }
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_GUNSHOTDECAL)
    
write_coord_f(flEnd[0])
    
write_coord_f(flEnd[1])
    
write_coord_f(flEnd[2])
    
write_short(iAttacker)
    
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
    
message_end()
}

public 
zp_user_humanized_post(id)
{
    
g_has_as50[id] = false
}

public 
plugin_natives ()
{
    
register_native("give_weapon_as50""native_give_weapon_add"1)
}
public 
native_give_weapon_add(id)
{
    
give_as50(id)
}

public 
fwPrecacheEvent_Post(type, const name[])
{
    if (
equal("events/awp.sc"name))
    {
        
g_orig_event_as50 get_orig_retval()
        return 
FMRES_HANDLED
    
}
    return 
FMRES_IGNORED
}

public 
client_connect(id)
{
    
g_has_as50[id] = false
}

public 
client_disconnect(id)
{
    
g_has_as50[id] = false
}

public 
zp_user_infected_post(id)
{
    if (
zp_get_user_zombie(id))
    {
        
g_has_as50[id] = false
    
}
}

public 
fw_SetModel(entitymodel[])
{
    if(!
is_valid_ent(entity))
        return 
FMRES_IGNORED
    
    
static szClassName[33]
    
entity_get_string(entityEV_SZ_classnameszClassNamecharsmax(szClassName))
        
    if(!
equal(szClassName"weaponbox"))
        return 
FMRES_IGNORED
    
    
static iOwner
    
    iOwner 
entity_get_edict(entityEV_ENT_owner)
    
    if(
equal(model"models/w_sg550.mdl"))
    {
        static 
iStoredAugID
        
        iStoredAugID 
find_ent_by_owner(ENG_NULLENT"weapon_sg550"entity)
    
        if(!
is_valid_ent(iStoredAugID))
            return 
FMRES_IGNORED
    
        
if(g_has_as50[iOwner])
        
set_hudmessage(25500, -1.00.01)
        {
            
entity_set_int(iStoredAugIDEV_INT_WEAPONKEYas50_WEAPONKEY)
            
            
g_has_as50[iOwner] = false
            
            entity_set_model
(entityas50_W_MODEL)
            
            return 
FMRES_SUPERCEDE
        
}
    }
    return 
FMRES_IGNORED
}

public 
give_as50(id)
{
    
drop_weapons(id1)
    new 
iWep2 give_item(id,"weapon_sg550")
    if( 
iWep2 )
    {
        
cs_set_weapon_ammo(iWep2get_pcvar_num(cvar_clip_as50))
        
cs_set_user_bpammo (idCSW_SG550get_pcvar_num(cvar_as50_ammo))    
        
UTIL_PlayWeaponAnimation(idas50_DRAW)
        
set_pdata_float(idm_flNextAttack1.0PLAYER_LINUX_XTRA_OFF)

        
message_begin(MSG_ONEgmsgWeaponList, {0,0,0}, id)
        
write_string("weapon_as50")
        
write_byte(4)
        
write_byte(90)
        
write_byte(-1)
        
write_byte(-1)
        
write_byte(0)
        
write_byte(16)
        
write_byte(CSW_SG550)
        
message_end()
    }
    
g_has_as50[id] = true
}

public 
zp_extra_item_selected(iditemid)
{
    if(
itemid != g_itemid_as50)
        return

    
give_as50(id)
}

public 
fw_as50_AddToPlayer(as50id)
{
    if(!
is_valid_ent(as50) || !is_user_connected(id))
        return 
HAM_IGNORED
    
    
if(entity_get_int(as50EV_INT_WEAPONKEY) == as50_WEAPONKEY)
    {
        
g_has_as50[id] = true
        
        entity_set_int
(as50EV_INT_WEAPONKEY0)

        
message_begin(MSG_ONEgmsgWeaponList, {0,0,0}, id)
        
write_string("weapon_as50")
        
write_byte(4)
        
write_byte(90)
        
write_byte(-1)
        
write_byte(-1)
        
write_byte(0)
        
write_byte(16)
        
write_byte(CSW_SG550)
        
message_end()
        
        return 
HAM_HANDLED
    
}
    else
    {
        
message_begin(MSG_ONEgmsgWeaponList, {0,0,0}, id)
        
write_string("weapon_sg550")
        
write_byte(4)
        
write_byte(90)
        
write_byte(-1)
        
write_byte(-1)
        
write_byte(0)
        
write_byte(16)
        
write_byte(CSW_SG550)
        
message_end()
    }
    return 
HAM_IGNORED
}

public 
fw_UseStationary_Post(entitycalleractivatoruse_type)
{
    if (
use_type == USE_STOPPED && is_user_connected(caller))
        
replace_weapon_models(callerget_user_weapon(caller))
}

public 
fw_Item_Deploy_Post(weapon_ent)
{
    static 
owner
    owner 
fm_cs_get_weapon_ent_owner(weapon_ent)
    
    static 
weaponid
    weaponid 
cs_get_weapon_id(weapon_ent)
    
    
replace_weapon_models(ownerweaponid)
}

public 
CurrentWeapon(id)
{
     
replace_weapon_models(idread_data(2))

     if(
read_data(2) != CSW_SG550 || !g_has_as50[id])
          return
     
     static 
Float:iSpeed
     
if(g_has_as50[id])
          
iSpeed get_pcvar_float(cvar_spd_as50)
     
     static 
weapon[32],Ent
     get_weaponname
(read_data(2),weapon,31)
     
Ent find_ent_by_owner(-1,weapon,id)
     if(
Ent)
     {
          static 
Float:Delay
          Delay 
get_pdata_floatEnt464) * iSpeed
          
if (Delay 0.0)
          {
               
set_pdata_float(Ent46Delay4)
          }
     }
}

replace_weapon_models(idweaponid)
{
    switch (
weaponid)
    {
        case 
CSW_SG550:
        {
            if (
zp_get_user_zombie(id) || zp_get_user_survivor(id))
                return
            
            if(
g_has_as50[id])
            {
                
set_pev(idpev_viewmodel2as50_V_MODEL)
                
set_pev(idpev_weaponmodel2as50_P_MODEL)
                if(
oldweap[id] != CSW_SG550
                {
                    
UTIL_PlayWeaponAnimation(idas50_DRAW)
                    
set_pdata_float(idm_flNextAttack1.0PLAYER_LINUX_XTRA_OFF)

                    
message_begin(MSG_ONEgmsgWeaponList, {0,0,0}, id)
                    
write_string("weapon_as50")
                    
write_byte(4)
                    
write_byte(90)
                    
write_byte(-1)
                    
write_byte(-1)
                    
write_byte(0)
                    
write_byte(16)
                    
write_byte(CSW_SG550)
                    
message_end()
                }
            }
        }
    }
    
oldweap[id] = weaponid
}

public 
fw_UpdateClientData_Post(PlayerSendWeaponsCD_Handle)
{
    if(!
is_user_alive(Player) || (get_user_weapon(Player) != CSW_SG550 || !g_has_as50[Player]))
        return 
FMRES_IGNORED
    
    set_cd
(CD_HandleCD_flNextAttackhalflife_time () + 0.001)
    return 
FMRES_HANDLED
}

public 
fw_as50_PrimaryAttack(Weapon)
{
    new 
Player get_pdata_cbase(Weapon414)
    
    if (!
g_has_as50[Player])
        return
    
    
g_IsInPrimaryAttack 1
    pev
(Player,pev_punchangle,cl_pushangle[Player])
    
    
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public 
fwPlaybackEvent(flagsinvokereventidFloat:delayFloat:origin[3], Float:angles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2)
{
    if ((
eventid != g_orig_event_as50) || !g_IsInPrimaryAttack)
        return 
FMRES_IGNORED
    
if (!(<= invoker <= g_MaxPlayers))
    return 
FMRES_IGNORED

    playback_event
(flags FEV_HOSTONLYinvokereventiddelayoriginanglesfparam1fparam2iParam1iParam2bParam1bParam2)
    return 
FMRES_SUPERCEDE
}

public 
fw_as50_PrimaryAttack_Post(Weapon)
{
    
g_IsInPrimaryAttack 0
    
new Player get_pdata_cbase(Weapon414)
    
    new 
szClipszAmmo
    get_user_weapon
(PlayerszClipszAmmo)
    
    if(!
is_user_alive(Player))
        return

    if(
g_has_as50[Player])
    {
        if (!
g_clip_ammo[Player])
            return

        new 
Float:push[3]
        
pev(Player,pev_punchangle,push)
        
xs_vec_sub(push,cl_pushangle[Player],push)
        
        
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_as50),push)
        
xs_vec_add(push,cl_pushangle[Player],push)
        
set_pev(Player,pev_punchangle,push)
        
        
emit_sound(PlayerCHAN_WEAPONFire_Sounds[0], VOL_NORMATTN_NORM0PITCH_NORM)
        
UTIL_PlayWeaponAnimation(Playerrandom_num(as50_SHOOT1as50_SHOOT2))
    }
}

public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if (
victim != attacker && is_user_connected(attacker))
    {
        if(
get_user_weapon(attacker) == CSW_SG550)
        {
            if(
g_has_as50[attacker])
                
SetHamParamFloat(4damage get_pcvar_float(cvar_dmg_as50))
        }
    }
}

public 
message_DeathMsg(msg_idmsg_destid)
{
    static 
szTruncatedWeapon[33], iAttackeriVictim
    
    get_msg_arg_string
(4szTruncatedWeaponcharsmax(szTruncatedWeapon))
    
    
iAttacker get_msg_arg_int(1)
    
iVictim get_msg_arg_int(2)
    
    if(!
is_user_connected(iAttacker) || iAttacker == iVictim)
        return 
PLUGIN_CONTINUE
    
    
if(equal(szTruncatedWeapon"sg550") && get_user_weapon(iAttacker) == CSW_SG550)
    {
        if(
g_has_as50[iAttacker])
            
set_msg_arg_string(4"sg550")
    }
    return 
PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
    return 
get_pdata_cbase(idOFFSET_ACTIVE_ITEMOFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    return 
get_pdata_cbase(entOFFSET_WEAPONOWNEROFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    
set_pev(Playerpev_weaponanimSequence)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, .player Player)
    
write_byte(Sequence)
    
write_byte(pev(Playerpev_body))
    
message_end()
}

public 
as50_ItemPostFrame(weapon_entity
{
     new 
id pev(weapon_entitypev_owner)
     if (!
is_user_connected(id))
          return 
HAM_IGNORED

     
if (!g_has_as50[id])
          return 
HAM_IGNORED

     
static iClipExtra
     
     iClipExtra 
get_pcvar_num(cvar_clip_as50)
     new 
Float:flNextAttack get_pdata_float(idm_flNextAttackPLAYER_LINUX_XTRA_OFF)

     new 
iBpAmmo cs_get_user_bpammo(idCSW_SG550)
     new 
iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)

     new 
fInReload get_pdata_int(weapon_entitym_fInReloadWEAP_LINUX_XTRA_OFF

     if( 
fInReload && flNextAttack <= 0.0 )
     {
         new 
min(iClipExtra iClipiBpAmmo)
    
         
set_pdata_int(weapon_entitym_iClipiClip jWEAP_LINUX_XTRA_OFF)
         
cs_set_user_bpammo(idCSW_SG550iBpAmmo-j)
        
         
set_pdata_int(weapon_entitym_fInReload0WEAP_LINUX_XTRA_OFF)
         
fInReload 0
     
}
     return 
HAM_IGNORED
}

public 
as50_Reload(weapon_entity
{
     new 
id pev(weapon_entitypev_owner)
     if (!
is_user_connected(id))
          return 
HAM_IGNORED

     
if (!g_has_as50[id])
          return 
HAM_IGNORED

     
static iClipExtra

     
if(g_has_as50[id])
          
iClipExtra get_pcvar_num(cvar_clip_as50)

     
g_as50_TmpClip[id] = -1

     
new iBpAmmo cs_get_user_bpammo(idCSW_SG550)
     new 
iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)

     if (
iBpAmmo <= 0)
          return 
HAM_SUPERCEDE

     
if (iClip >= iClipExtra)
          return 
HAM_SUPERCEDE

     g_as50_TmpClip
[id] = iClip

     
return HAM_IGNORED
}

public 
as50_Reload_Post(weapon_entity
{
    new 
id pev(weapon_entitypev_owner)
    if (!
is_user_connected(id))
        return 
HAM_IGNORED

    
if (!g_has_as50[id])
        return 
HAM_IGNORED

    
if (g_as50_TmpClip[id] == -1)
        return 
HAM_IGNORED

    set_pdata_int
(weapon_entitym_iClipg_as50_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    
set_pdata_float(weapon_entitym_flTimeWeaponIdleas50_RELOAD_TIMEWEAP_LINUX_XTRA_OFF)

    
set_pdata_float(idm_flNextAttackas50_RELOAD_TIMEPLAYER_LINUX_XTRA_OFF)

    
set_pdata_int(weapon_entitym_fInReload1WEAP_LINUX_XTRA_OFF)

    
UTIL_PlayWeaponAnimation(idas50_RELOAD)

    return 
HAM_IGNORED
}

stock drop_weapons(iddropwhat)
{
     static 
weapons[32], numiweaponid
     num 
0
     get_user_weapons
(idweaponsnum)
     
     for (
0numi++)
     {
          
weaponid weapons[i]
          
          if (
dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static 
wname[32]
               
get_weaponname(weaponidwnamesizeof wname 1)
               
engclient_cmd(id"drop"wname)
          }
     }



igor.ol13 01-14-2013 18:27

Re: Help me modify this plugin.
 
I think that get_user_weapon(attacker) isn't used in this way... So try something like this:


PHP Code:

in plugin_init
register_event
("CurWeapon""switchedWeapon""be"); // I don't know if is really "be" or "ae" :x

then create a global variable to store if player is using a SG550something like
bool
:g_usingSG550[33];

then implement switchedWeaponsomething like:
public 
switchedWeapon()
{
    static 
        
ent,
        
szClass[32];
    
ent read_data(2); // Get weapon ID
    
pev(entpev_classnameszClass31); // Get weapon class
    
if (equal(szClass"weapon_sg550"))
        
g_usingSG550[pev(entpev_owner)] = true;
    else
        
g_usingSG550[pev(entpev_owner)] = false;
}

in fw_TakeDamage
public fw_TakeDamage(victiminflictorattackerFloat:damage
{
    if (
victim != attacker && is_user_connected(attacker)) 
    { 
    if (
g_usingSG550[attacker]) 
        { 
            if(
g_has_as50[attacker]) 
                
SetHamParamFloat(4damage get_pcvar_float(cvar_dmg_as50)) 
        } 
    } 



ps: I never used this, so I'm sorry if doesn't work

ghostpro1991 01-16-2013 07:06

Re: Help me modify this plugin.
 
Tks but it still doesn't work :(.


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