AlliedModders

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-   Unapproved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=109)
-   -   [TF2] Unusual effects 2.19 SQL (21/12/2015) (https://forums.alliedmods.net/showthread.php?t=205599)

ReFlexPoison 01-12-2013 13:33

Re: [TF2] Unusuals effects
 
inb4removed?

Oshizu 01-12-2013 14:00

Re: [TF2] Unusuals effects
 
Quote:

Originally Posted by Dispenz0r (Post 1872281)
But i love this ;_;

Let's hope atleast somebody will fix plugin and post it here with all features that didn't worked before this thread gets moved to 'Trash' :)

Mr. Man 01-12-2013 14:02

Re: [TF2] Unusuals effects
 
Quote:

Originally Posted by Oshizu (Post 1872286)
Let's hope atleast somebody will fix plugin and post it here with all features that didn't worked before this thread gets moved to 'Trash' :)

I guess no one reads :P https://forums.alliedmods.net/showpo...0&postcount=11

Skippy 01-12-2013 14:03

Re: [TF2] Unusuals effects
 
Is there a way for the unusual effect to change on just going to the resupply cabinet This would help a lot because then when you change the effect and when you delete the effect you don't have to change classes.

Mr. Man 01-12-2013 14:05

Re: [TF2] Unusuals effects
 
Quote:

Originally Posted by Skippy (Post 1872291)
Is there a way for the unusual effect to change on just going to the resupply cabinet and instead of changing your class back and forth.

No. TF2Items item effect changing behavior requires at least a weapon.txt reload. This one reloads the entire plugin.

Mr. Man 01-12-2013 14:06

Re: [TF2] Unusuals effects
 
Quote:

Originally Posted by Dispenz0r (Post 1872296)
Damn, no effects for hats/miscs made me sad

I just changed the CVAR too. Done! And you can't apply it to hats/miscs if you want Valve to not crack down on it. It's already borderline.

Oshizu 01-12-2013 14:08

Re: [TF2] Unusuals effects
 
Quote:

Originally Posted by Mr. Man (Post 1872289)

I've seen this but i've talked about fixed version with all features not with cutdown features. Your modified only allows to change particle and quality of weapons. Anyway it will function good as weapons quality & particles manager :P

Mr. Man 01-12-2013 14:10

Re: [TF2] Unusuals effects
 
Quote:

Originally Posted by Oshizu (Post 1872304)
I've seen this but i've talked about fixed version with all features not with cutdown features. Your modified only allows to change particle and quality of weapons. Anyway it will function good as weapons quality & particles manager :P

Quote:

You can't apply it to hats/miscs if you want Valve to not crack down on it. It's already borderline.

Oshizu 01-12-2013 14:15

Re: [TF2] Unusuals effects
 
Somehow while discussing in this thread later i've forgot about Valve and possiblity for them to add restrictions about particles
My bad :down:

Mr. Man 01-12-2013 14:21

Re: [TF2] Unusuals effects
 
Quote:

Originally Posted by Dispenz0r (Post 1872309)
Plugin failed to compile! Please try contacting the author.

Fixed. Forgot the online compiler doesn't have other necessary .incs.


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