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-   -   [TF2] Unusual effects 2.19 SQL (21/12/2015) (https://forums.alliedmods.net/showthread.php?t=205599)

Happy DODs player 04-13-2013 09:49

Re: [TF2] Unusuals effects 2.00 (01/14/2013)
 
@ Nergal,

Got the same problem here.... It changes the weapons.txt instead of just adding stuff.....

Hilikus 04-15-2013 23:39

Re: [TF2] Unusuals effects 2.00 (01/14/2013)
 
Its perm for me, but sometimes changing the effect seem to crash server, especially when a new player starts using

VintageEpicFail 04-16-2013 06:07

Re: [TF2] Unusuals effects
 
Quote:

Originally Posted by Mr. Man (Post 1872141)
Oh... God. It has begun. Is it possible to remove particle attachments to hats? I'd prefer not to give my donors that as an incentive since... I have morals?

PS: For those of you who don't like the inherent particle names and can't tell them apart, I've renamed them in the code snippet here:

Code:

PanelEffect(iClient)
{
        new Handle:UnusualMenu = CreateMenu(UnusualMenuAnswer);
        SetMenuTitle(UnusualMenu, "Select Unusual Effect");

        AddMenuItem(UnusualMenu, "1", "Particle 1 (Red)");
        AddMenuItem(UnusualMenu, "2", "Flying Bits");
        AddMenuItem(UnusualMenu, "3", "Nemesis Burst (Blue)");
        AddMenuItem(UnusualMenu, "4", "Community Sparkle");
        AddMenuItem(UnusualMenu, "5", "Holy Glow");
        AddMenuItem(UnusualMenu, "6", "Green Confetti");
        AddMenuItem(UnusualMenu, "7", "Purple Confetti");
        AddMenuItem(UnusualMenu, "8", "Haunted Ghost");
        AddMenuItem(UnusualMenu, "9", "Green Energy Plasma");
        AddMenuItem(UnusualMenu, "10", "Purple Energy Plasma");
        AddMenuItem(UnusualMenu, "11", "Circling TF Logo");
        AddMenuItem(UnusualMenu, "12", "Massed Flies");
        AddMenuItem(UnusualMenu, "13", "Burning Flame (Red)");
        AddMenuItem(UnusualMenu, "14", "Burning Flame (Blue)");
        AddMenuItem(UnusualMenu, "15", "Searing Plasma");
        AddMenuItem(UnusualMenu, "16", "Vivid Plasma");
        AddMenuItem(UnusualMenu, "17", "Sunbeams");
        AddMenuItem(UnusualMenu, "18", "Circling Peace Sign");
        AddMenuItem(UnusualMenu, "19", "Circling Heart");
        AddMenuItem(UnusualMenu, "20", "Stamp Pin");
        AddMenuItem(UnusualMenu, "28", "Pipe Smoke");
        AddMenuItem(UnusualMenu, "29", "Stormy Storm");
        AddMenuItem(UnusualMenu, "30", "Blizzardy Storm");
        AddMenuItem(UnusualMenu, "31", "Nuts and Bolts");
        AddMenuItem(UnusualMenu, "32", "Orbiting Planets");
        AddMenuItem(UnusualMenu, "33", "Orbiting Fire");
        AddMenuItem(UnusualMenu, "34", "Bubbling");
        AddMenuItem(UnusualMenu, "35", "Smoking");
        AddMenuItem(UnusualMenu, "36", "Steaming");
        AddMenuItem(UnusualMenu, "37", "Orbiting Flaming Lantern");
        AddMenuItem(UnusualMenu, "38", "Cloudy Moon");
        AddMenuItem(UnusualMenu, "39", "Cauldron Bubbles");
        AddMenuItem(UnusualMenu, "40", "Orbiting Eerie Fire");
        AddMenuItem(UnusualMenu, "43", "Knifestorm");
        AddMenuItem(UnusualMenu, "44", "Misty Skull");
        AddMenuItem(UnusualMenu, "45", "Harvest Moon");
        AddMenuItem(UnusualMenu, "46", "It's a Secret to Everybody");
        AddMenuItem(UnusualMenu, "47", "Stormy 13th Hour");

        SetMenuExitButton(UnusualMenu, true);
        DisplayMenu(UnusualMenu, iClient, MENU_TIME_FOREVER);
}

Copy and preplace the codes with this in the .sp file and recompile.

I tried doing this and when I tried to compile this error came up;

Code:

Your plugin failed to compile! Read the errors below:
SourcePawn Compiler 1.4.0
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

/home/groups/sourcemod/upload_tmp/php0OpFFg.sp(6) : fatal error 120: cannot read from file: "morecolors"

Compilation aborted.
1 Error.


Snaggle 04-16-2013 12:51

Re: [TF2] Unusuals effects
 
Quote:

Originally Posted by VintageEpicFail (Post 1933529)
I tried doing this and when I tried to compile this error came up;

Code:

Your plugin failed to compile! Read the errors below:
SourcePawn Compiler 1.4.0
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

/home/groups/sourcemod/upload_tmp/php0OpFFg.sp(6) : fatal error 120: cannot read from file: "morecolors"

Compilation aborted.
1 Error.


You can't compile it on the webcompiler as it needs the file "moorecolors.inc". You'll need to download that file and compile it on your PC.

VintageEpicFail 04-16-2013 17:05

Re: [TF2] Unusuals effects 2.00 (01/14/2013)
 
1 Attachment(s)
Yeah, I tried compiling on my pc and it just said "Could not compile: 8 errors"

Edit: Attached image of error (blanked out the folders before scripting)

nergal 04-17-2013 13:58

Re: [TF2] Unusuals effects 2.00 (01/14/2013)
 
CAUTION: Only use this plugin if you are not using TF2items to modify weapon attributes.

Snaggle 04-17-2013 17:34

Re: [TF2] Unusuals effects 2.00 (01/14/2013)
 
Quote:

Originally Posted by nergal (Post 1934550)
CAUTION: Only use this plugin if you are not using TF2items to modify weapon attributes.

Or just make them write to separate files. It's how we run it on our one.

BBG_Theory 04-18-2013 01:23

Re: [TF2] Unusuals effects 2.00 (01/14/2013)
 
where does this plugin store what members have selected? How can one purge this data? Even with this plugin removed, the selections that members made in the past are persistant and the effect still continues to be on the weapon. How does one totally wipe this away?

Snaggle 04-18-2013 08:11

Re: [TF2] Unusuals effects 2.00 (01/14/2013)
 
Quote:

Originally Posted by BBG_Theory (Post 1934936)
where does this plugin store what members have selected? How can one purge this data? Even with this plugin removed, the selections that members made in the past are persistant and the effect still continues to be on the weapon. How does one totally wipe this away?

It saves it to your tf2items.weapons.txt located in addons\sourcemod\configs

BBG_Theory 04-18-2013 09:57

Re: [TF2] Unusuals effects 2.00 (01/14/2013)
 
nvm


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