Invalid player errors
Hello, I have some weird player errors in Zombie Plague.
PHP Code:
L 01/05/2013 - 10:36:21: [ZP] Invalid Player (4) L 01/05/2013 - 10:36:21: [AMXX] Displaying debug trace (plugin "zp50_item_infection_bomb.amxx") L 01/05/2013 - 10:36:21: [AMXX] Run time error 10: native error (native "zp_core_infect") L 01/05/2013 - 10:36:21: [AMXX] [0] zp50_item_infection_bomb.sma::infection_explode (line 323) L 01/05/2013 - 10:36:21: [AMXX] [1] zp50_item_infection_bomb.sma::fw_ThinkGrenade (line 264)
And here are functions :
PHP Code:
// Ham Grenade Think Forward public fw_ThinkGrenade(entity) { // Invalid entity if (!pev_valid(entity)) return HAM_IGNORED; // Get damage time of grenade static Float:dmgtime pev(entity, pev_dmgtime, dmgtime) // Check if it's time to go off if (dmgtime > get_gametime()) return HAM_IGNORED; // Check if it's one of our custom nades switch (pev(entity, PEV_NADE_TYPE)) { case NADE_TYPE_INFECTION: // Infection Bomb { infection_explode(entity) // 264 line return HAM_SUPERCEDE; } } return HAM_IGNORED; }
PHP Code:
// Infection Bomb Explosion infection_explode(ent) { // Round ended if (zp_gamemodes_get_current() == ZP_NO_GAME_MODE) { // Get rid of the grenade engfunc(EngFunc_RemoveEntity, ent) return; } // Get origin static Float:origin[3] pev(ent, pev_origin, origin) // Make the explosion create_blast(origin) // Infection nade explode sound static sound[SOUND_MAX_LENGTH] ArrayGetString(g_sound_grenade_infect_explode, random_num(0, ArraySize(g_sound_grenade_infect_explode) - 1), sound, charsmax(sound)) emit_sound(ent, CHAN_WEAPON, sound, 1.0, ATTN_NORM, 0, PITCH_NORM) // Get attacker new attacker = pev(ent, pev_owner) // Infection bomb owner disconnected or not zombie anymore? if (!is_user_connected(attacker) || !zp_core_is_zombie(attacker)) { // Get rid of the grenade engfunc(EngFunc_RemoveEntity, ent) return; } // Collisions new victim = -1 while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, origin, NADE_EXPLOSION_RADIUS)) != 0) { // Only effect alive humans if (!is_user_alive(victim) || zp_core_is_zombie(victim)) continue; // Last human is killed if (zp_core_get_human_count() == 1) { ExecuteHamB(Ham_Killed, victim, attacker, 0) continue; } // Turn into zombie zp_core_infect(victim, attacker) // 332 line // Victim's sound ArrayGetString(g_sound_grenade_infect_player, random_num(0, ArraySize(g_sound_grenade_infect_player) - 1), sound, charsmax(sound)) emit_sound(victim, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM) } // Get rid of the grenade engfunc(EngFunc_RemoveEntity, ent) }
Anyone know how to fix that?
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