Rush prevention....
Well, I wanted to create a plugin that basically makes an invisible wall which bullets can pass through, but players cant... I know this is possible because maps like aim_ak-colt2k3 has something like this, but I wanted to do it for maps like awp_map and stuff... Problem is, I don't know WHERE to start, because aren't the coordinates of the middle of a map different from the coordinates of a different map?
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Yes the coordinates are diff.
You might wanna look into AssKicr's Wall plugin. Maybe ask him for an edited version. |
Honestly the wall plugin sucks.
The only way you can make a wall players can't pass but bullets can is by creating a brush with all sides textured with the special clip texture. Since you can't texture a brush with amxx and I think it may have to be done at compile time, this is impossible. |
Yeah, I figured as much - I'd have to make a whole new map or so, or make the plugin for a specific map with the coordinates of my choice mebe...
What about something like... quicksand... Would that work? Because that was my OTHER plugin idea :P |
Like a slowmo version of amx_bury?
Dunno how. |
Kind of. I was thinking, random spots on the map, the player walks in it, and then just amx_bury - doesn't even need slowmo. Just the random spots ;)
Hm... edit: What if we used vectors? I mean, we could set a certain distance, right? |
Is there any way to pick random coordinates outside the spawns? Or are the spawn coordinates different for every map as well? >.<
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Dunno, and yes.
If there is a way to make random coordinates, I don't know it. you could probably make a command, that picks like x random people, and gets their coordinates, then puts em in quicksand. |
Well see, I don't want the people to be put in the quicksand, I want them to walk into it ;) and jesus you're like speed racer on the response :P <3
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You could use hl guard that has what you are looking for.But you will have to set the bounds. :)
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