ESF modding problems! O_o??
hi
I have a big problem with my plugin. The plugin is work but all can the xkamehameha and all are invisibly. why???? :?: HELP ME PLZ #include <amxmodx> #include <amxmisc> #include <fun> #include <fakemeta> #include <engine> new avatars[33] new theSprite new theSprite2 new theSprite3 new SSJ4Int new SSJ4GInt new spark new sound new weaponName[41] new weaponId new kamestarta, kamecharge, kameab, kametrail new bbkamestart, bbkamehead, bbkamecharge, bbkame public client_PostThink(id) { if ( SSJ4Int==1 ) { set_user_rendering(id,kRenderFxGlowShell,0,0, 0,kRenderTransAlpha,1) entity_set_float( id, EV_FL_renderamt, 0.0 ); new entity; new maxentities = get_global_int(GL_maxEntities); for( entity = 1; entity < maxentities; entity++) { if ( !is_valid_ent( entity ) ) continue; new owner = entity_get_edict( entity, EV_ENT_owner ); if( owner == id ) { new szModel[32]; entity_get_string( entity, EV_SZ_model, szModel, 31 ); if( equal( szModel, "turbo" ) != -1 ) { entity_set_int( entity, EV_INT_skin, 3 ); // replace skin number with number from 1 to 5 } } } } else if (SSJ4Int==0) { } return PLUGIN_CONTINUE } public plugin_init() { register_plugin("ESF SSJ4","Alpha","Raupe") register_forward( FM_EmitSound, "EmitSound" ) register_message( get_user_msgid( "Powerup" ), "PowerupMessage" ) register_message( get_user_msgid( "EETrail" ), "trail" ) register_cvar("esf_allowtransform","0") register_event("CurWeapon", "trail", "be", "1=1") register_event("CurWeapon", "Get_WeaponName", "be", "1=1") register_clcmd("ascend","Block_Cmd") register_clcmd( "SSJ4" ,"SSJ4") register_clcmd( "split" ,"Split_Attack") register_clcmd( "unssj4","UnSSJ4") return PLUGIN_CONTINUE } public SSJ4 (id) { set_task(14.0,"active_Vegeta",id) set_task(14.0,"active_Goku",id) set_task(0.0,"SSJ4_Vegeta",id) set_task(0.0,"SSJ4_Goku",id) return PLUGIN_HANDLED } public SSJ4_Vegeta (id) { new powerlevel = get_pdata_int(id,460); if ( entity_get_int( id, EV_INT_playerclass) == 8 && powerlevel > 5000000 ) { set_task(4.0,"spawn_sprite2",id) set_task(8.0,"spawn_sprite2",id) set_task(7.0,"Trans_light",id) set_task(6.0,"Trans_light",id) set_task(5.0,"Trans_light",id) set_task(8.0,"Trans_light",id) set_task(5.0,"TransformFX",id) set_task(0.5,"ssj4Vegeta_sound",id) set_task(8.0,"ssj4Vegeta_sound2",id) set_task(19.0,"ssj4Vegeta_sound3",sound) set_task(17.0,"ssj4Vegeta_sound4",id) set_task(19.0,"remove",id) set_task(0.5,"Extras",id) set_task(0.2,"IMPLOSION",id,_,_,"b") set_task(0.2,"IMPLOSION",id,_,_,"b") set_task(0.3,"Sequens",id,_,_,"b") client_cmd(id,"bind t wait") client_cmd(id,"bind e wait") } return PLUGIN_HANDLED } public SSJ4_Goku (id) { new powerlevel = get_pdata_int(id,460); if ( entity_get_int( id, EV_INT_playerclass) == 2 && powerlevel > 5000000 ) { set_task(20.0,"spawn_sprite2",id) set_task(19.5,"spawn_sprite2",id) set_task(19.0,"spawn_sprite2",id) set_task(21.0,"spawn_sprite3",id) set_task(0.0,"spawn_sprite4",id,_,_,"b") set_task(0.1,"ssj4Goku_sound2",id) set_task(8.0,"ssj4Goku_sound",id) set_task(17.0,"ssj4Goku_sound3",id) set_task(19.0,"ssj4Goku_sound4",sound) set_task(7.0,"Trans_light",id) set_task(6.0,"Trans_light",id) set_task(5.0,"Trans_light",id) set_task(8.0,"Trans_light",id) set_task(19.0,"Trans_light",id) set_task(16.0,"Trans_light",id) set_task(17.0,"Trans_light",id) set_task(18.0,"Trans_light",id) set_task(5.0,"TransformFX",id) set_task(19.0,"remove",id) set_task(0.2,"Extras",id) set_task(0.3,"Sequens",id,_,_,"b") set_task(0.5,"EXPLOSION",id,_,_,"b") client_cmd(id,"bind t wait") client_cmd(id,"bind e wait") } return PLUGIN_HANDLED } public active_Vegeta (id) { new powerlevel = get_pdata_int(id,460); if ( entity_get_int( id, EV_INT_playerclass) == 8 && powerlevel > 5000000 ) { avatars[id] = create_entity( "env_model" ); SSJ4Int=1 client_print(id, print_chat, " You are now SSJ 4. ") set_user_rendering(id,kRenderFxGlowShell,0,0, 0,kRenderTransAlpha,1) give_item(id,"weapon_finalflash") entity_set_int( id, EV_INT_rendermode, kRenderTransAdd ); entity_set_float( id, EV_FL_renderamt, 1.0 ); entity_set_int( avatars[id], EV_INT_movetype, MOVETYPE_FOLLOW ); entity_set_edict( avatars[id], EV_ENT_aiment, id ); entity_set_model( avatars[id], "models/player/ssj4vegeta/ssj4vegeta.mdl") set_pdata_int(id, 460,powerlevel + 50000000 ) } return PLUGIN_HANDLED } public active_Goku (id) { new powerlevel = get_pdata_int(id,460); if ( entity_get_int( id, EV_INT_playerclass) == 2 && powerlevel > 5000000 ) { new powerlevel = get_pdata_int(id,460); avatars[id] = create_entity( "env_model" ); SSJ4Int=1 SSJ4GInt=1 set_user_rendering(id,kRenderFxGlowShell,0,0, 0,kRenderTransAlpha,1) entity_set_int( id, EV_INT_rendermode, kRenderTransAdd ); entity_set_float( avatars[id], EV_FL_renderamt, 1.0 ); entity_set_int( avatars[id], EV_INT_movetype, MOVETYPE_FOLLOW ); entity_set_edict( avatars[id], EV_ENT_aiment, id ); entity_set_model( avatars[id], "models/player/ssj4goku/ssj4goku.mdl") set_pdata_int(id, 460,powerlevel + 60000000 ) } return PLUGIN_CONTINUE } public Split_Attack (id) { if ( entity_get_int( id, EV_INT_playerclass) == 2) { avatars[id] = create_entity( "info_target" ); set_user_rendering(id,kRenderFxGlowShell,0,0, 0,kRenderTransAlpha,1) entity_set_int( id, EV_INT_rendermode, kRenderTransAdd ); entity_set_float( avatars[id], EV_FL_renderamt, 1.0 ); entity_set_int( avatars[id], EV_INT_movetype, MOVETYPE_FOLLOW ); entity_set_model( avatars[id], "models/player/ssj4goku/ssj4goku.mdl") } return PLUGIN_HANDLED } public UnSSJ4 (id) { remove_task(id) user_kill(id) SSJ4Int=0 SSJ4GInt=0 set_user_rendering(id,kRenderFxGlowShell,0,0, 0,kRenderTransAlpha,255) set_pdata_int(id, 460, 6000000 ) set_entity_visibility(avatars[id], 0) return PLUGIN_HANDLED } public Get_WeaponName(id) { if (SSJ4GInt==1) { weaponId = read_data(2) get_weaponname(weaponId, weaponName, 40) if(weaponId == 6) { new ent, Float:origin[3]; entity_get_vector(id,EV_VEC_origin,origin); while((ent = find_ent_in_sphere(ent,origin,64.0)) != 0) { new model[32]; entity_get_string(ent,EV_SZ_model,model,31); if(containi(model,"sprites/kamecharge.spr") != -1) { entity_set_model(ent,"sprites/10xkamecharge.spr"); } } } } return PLUGIN_CONTINUE } public Block_Cmd(id) { if (get_cvar_num("esf_allowtransform")==0) client_cmd(id,"descend") else return PLUGIN_CONTINUE return PLUGIN_HANDLED } public trail(id) { if (SSJ4GInt==1) { weaponId = read_data(2) get_weaponname(weaponId, weaponName, 40) if (weaponId == 6) { set_msg_arg_int( 5, ARG_SHORT, kamecharge) // beam start set_msg_arg_int( 6, ARG_SHORT, kamestarta) // beam head set_msg_arg_int( 7, ARG_SHORT, kameab) set_msg_arg_int( 8, ARG_SHORT, kametrail) // trail set_msg_arg_int( 9, ARG_BYTE, get_msg_arg_int(9) * 7 ) } } if (SSJ4GInt==0) { weaponId = read_data(2) get_weaponname(weaponId, weaponName, 40) if (weaponId == 6) { set_msg_arg_int( 5, ARG_SHORT, bbkamestart ) set_msg_arg_int( 6, ARG_SHORT, bbkamehead ) set_msg_arg_int( 7, ARG_SHORT, bbkamecharge ) set_msg_arg_int( 8, ARG_SHORT, bbkame ) set_msg_arg_int( 9, ARG_BYTE, get_msg_arg_int(9) * 1 ) } } return PLUGIN_CONTINUE } public remove(id) { remove_task(id) client_cmd(id, "+powerup;wait;wait;-powerup") client_cmd(id, "turbo") client_cmd(id, "bind t turbo") client_cmd(id, "bind e +powerup") return PLUGIN_HANDLED } public PowerupMessage( msgid, dest, pEnt ) { if ( SSJ4Int==1 ) { set_msg_arg_int( 2, ARG_BYTE, 250 ); set_msg_arg_int( 3, ARG_BYTE, 0 ); set_msg_arg_int( 4, ARG_BYTE, 0 ); } return PLUGIN_CONTINUE } public Extras(id) { client_cmd(id, "+powerup;wait;wait;+powerup") client_cmd(id, "turbo") return PLUGIN_HANDLED } public Extras2(id) { set_task(0.21,"spawn_sprite",id,_,_,"b") return PLUGIN_HANDLED } public Sequens(id) { entity_set_int(id, EV_INT_sequence, 102 ) return PLUGIN_HANDLED } public spawn_sprite(id) { new spriteorigin[3]; get_user_origin(id,spriteorigin); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(17); write_coord(spriteorigin[0]); write_coord(spriteorigin[1]); write_coord(spriteorigin[2]); write_short(theSprite); write_byte(20); write_byte(200); message_end(); return PLUGIN_HANDLED } public spawn_sprite2(id) { new spriteorigin[3]; get_user_origin(id,spriteorigin); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(17); write_coord(spriteorigin[0]); write_coord(spriteorigin[1]); write_coord(spriteorigin[2]); write_short(theSprite2); write_byte(20); write_byte(200); message_end(); return PLUGIN_HANDLED } public spawn_sprite3(id) { new spriteorigin[3]; get_user_origin(id,spriteorigin); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(17); write_coord(spriteorigin[0]); write_coord(spriteorigin[1]); write_coord(spriteorigin[2]); write_short(theSprite3); write_byte(20); write_byte(200); message_end(); return PLUGIN_HANDLED } public spawn_sprite4(id) { new vec1[3] get_user_origin(id,vec1) message_begin(MSG_PVS, SVC_TEMPENTITY, vec1) write_byte(9) // TE_SPARKS write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) message_end() return PLUGIN_HANDLED } public IMPLOSION(id,level,cid) { new vec1[3] get_user_origin(id,vec1) message_begin(MSG_BROADCAST, SVC_TEMPENTITY,vec1) write_byte(14) // TE_IMPLOSION write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_byte(100) write_byte(20) write_byte(5) message_end() return PLUGIN_HANDLED } public EXPLOSION(id,level,cid) { new vec1[3] get_user_origin(id,vec1) message_begin(MSG_BROADCAST, SVC_TEMPENTITY,vec1) write_byte(12) // TE_EXPLOSION2 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_byte(188) write_byte(10) message_end() return PLUGIN_HANDLED } public Trans_light(id,level,cid) { new vec1[3] get_user_origin(id,vec1) message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) write_byte( 21 ) write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2] + 20) write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2] + 2000) write_short( spark ) write_byte( 0 ) write_byte( 0 ) write_byte( 24 ) write_byte( 128 ) write_byte( 0 ) write_byte( 180 ) write_byte( 255 ) write_byte( 255 ) write_byte( 255 ) write_byte( 0 ) message_end() return PLUGIN_HANDLED } public TransformFX(id) { message_begin(MSG_ALL,get_user_msgid("Transfo rmFX")); write_byte(id); write_byte(50); write_byte(0); message_end(); return PLUGIN_HANDLED } public Emit_sound(id) { emit_sound(id,CHAN_AUTO, "ambience/gamestartup_ingame.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return PLUGIN_HANDLED } public ssj4Goku_sound(id) { emit_sound(id,CHAN_AUTO, "ssj4Goku/trans.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return PLUGIN_HANDLED } public ssj4Goku_sound2(id) { emit_sound(id,CHAN_AUTO, "ssj4Goku/trans2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return PLUGIN_HANDLED } public ssj4Goku_sound3(id) { emit_sound(id,CHAN_AUTO, "ssj4Goku/scream.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return PLUGIN_HANDLED } public ssj4Goku_sound4(id) { emit_sound(id,CHAN_AUTO, "ssj4Goku/scream2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return PLUGIN_HANDLED } public ssj4Vegeta_sound(id) { emit_sound(id,CHAN_AUTO, "ssj4Vegeta/trans2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return PLUGIN_HANDLED } public ssj4Vegeta_sound2(id) { emit_sound(id,CHAN_AUTO, "ssj4Vegeta/trans.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return PLUGIN_HANDLED } public ssj4Vegeta_sound3(id) { emit_sound(id,CHAN_AUTO, "ssj4Vegeta/scream.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return PLUGIN_HANDLED } public ssj4Vegeta_sound4(id) { emit_sound(id,CHAN_AUTO, "ssj4Vegeta/scream2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return PLUGIN_HANDLED } public EmitSound(entity, channel, const sound[]) { if ( SSJ4Int==1 ) { if( equal( sound, "vegeta/finalflash.wav" )) { emit_sound(entity, channel, "ssj4Vegeta/finalflash.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "vegeta/ha.wav" )) { emit_sound(entity, channel, "ssj4Vegeta/ha.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "vegeta/death.wav" )) { emit_sound(entity, channel, "ssj4Vegeta/death.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "vegeta/gallitgun.wav" )) { emit_sound(entity, channel, "ssj4Vegeta/gallitgun.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "vegeta/pain1.wav" )) { emit_sound(entity, channel, "ssj4Vegeta/pain1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "vegeta/pain2.wav" )) { emit_sound(entity, channel, "ssj4Vegeta/pain2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "vegeta/pain3.wav" )) { emit_sound(entity, channel, "ssj4Vegeta/pain3.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "vegeta/pain4.wav" )) { emit_sound(entity, channel, "ssj4Vegeta/pain4.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "vegeta/finalflash_charge.wav" )) { emit_sound(entity, channel, "ssj4Vegeta/finalflash_charge.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "goku/kamehame.wav" )) { emit_sound(entity, channel, "ssj4Goku/kamehame.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "goku/ha.wav" )) { emit_sound(entity, channel, "ssj4Goku/ha.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "goku/death.wav" )) { emit_sound(entity, channel, "ssj4Goku/death.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "goku/solarflare.wav" )) { emit_sound(entity, channel, "ssj4Goku/solarflare.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "goku/pain1.wav" )) { emit_sound(entity, channel, "ssj4Goku/pain1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "goku/pain2.wav" )) { emit_sound(entity, channel, "ssj4Goku/pain2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "goku/pain3.wav" )) { emit_sound(entity, channel, "ssj4Goku/pain3.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } if( equal( sound, "goku/pain4.wav" )) { emit_sound(entity, channel, "ssj4Goku/pain4.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public plugin_precache() { precache_model("models/player/ssj4goku/ssj4goku.mdl") precache_model("models/player/ssj4vegeta/ssj4vegeta.mdl") precache_model("models/player/oozaru/oozaru.mdl") precache_model("sprites/kamecharge.spr") precache_model("sprites/10xkamecharge.spr") precache_sound("ssj4Goku/kamehame.wav") precache_sound("ssj4Goku/ha.wav") precache_sound("ssj4Goku/pain4.wav") precache_sound("ssj4Goku/pain3.wav") precache_sound("ssj4Goku/pain2.wav") precache_sound("ssj4Goku/pain1.wav") precache_sound("ssj4Goku/solarflare.wav") precache_sound("ssj4Goku/death.wav") precache_sound("ssj4Goku/kamehame.wav") precache_sound("ssj4Vegeta/ha.wav") precache_sound("ssj4Vegeta/pain4.wav") precache_sound("ssj4Vegeta/pain3.wav") precache_sound("ssj4Vegeta/pain2.wav") precache_sound("ssj4Vegeta/pain1.wav") precache_sound("ssj4Vegeta/death.wav") precache_sound("ssj4Goku/trans2.wav") precache_sound("ssj4Goku/scream.wav") precache_sound("ssj4Goku/scream2.wav") precache_sound("ssj4Goku/trans.wav") precache_sound("ssj4Vegeta/trans2.wav") precache_sound("ssj4Vegeta/scream.wav") precache_sound("ssj4Vegeta/scream2.wav") precache_sound("ssj4Vegeta/trans.wav") theSprite = precache_model("sprites/SSJ4F.spr") theSprite2 = precache_model("sprites/SSJ4_2.spr") theSprite3 = precache_model("sprites/SSJ4_4.spr") spark = precache_model("sprites/lgtning.spr"); kamestarta = precache_model("sprites/10xkameastart.spr") kameab = precache_model("sprites/10xkamea.spr") kametrail = precache_model("sprites/10xkametrail.spr") kamecharge = precache_model("sprites/10xkamecharge.spr") bbkamestart = precache_model("sprites/kamehamehabstart.spr") bbkamehead = precache_model("sprites/kamehamehabstart.spr") bbkamecharge = precache_model("sprites/kamehamehabstart.spr") bbkame = precache_model("sprites/kamehamehatrail.spr") return PLUGIN_CONTINUE } |
try this
Code:
#include <amxmodx> |
the way of changing sounds, does that really work ?
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It dosent work
sry it dosent work :(
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but the sounds work
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