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-   -   Realmod regeneration!! (Gev) (https://forums.alliedmods.net/showthread.php?t=19930)

chRm 10-28-2005 18:37

Realmod regeneration!! (Gev)
 
1 Attachment(s)
Realmod version 1.4.2 for AMXX

Description

This is a port of the original realmod for amx located HERE


*Slows Players down depending on how many times they've been hit in the legs

*Decreases health depending on how many times they've been hit (bleeding)

*If you are hit by a HE grenade you light on fire

*If you stand too close to someone whos on fire, you catch fire

*If you are slashed by a knife you bleed a lot

*Bandages can only be bought at the beginning of the round until the buytime for the server is reached. Also, you must be in the buyzone to buy them. Same goes for fire extinguishers.

*You may buy as many bandages as you want.

*A bandage can be used to stop the bleeding of a single wound. You may use as many as you have bought. If you die you lose all of your bandages.

*Same rules apply for fire extinguishers.

*If you are on fire you can use a fire extinguisher to put yourself out.

Credits

I would like to thank Gev for oiginally making this plugin although I haven't asked him yet. I will ask him if its needed though..

Console Commands

realmod_buy <bandage|fire> - buys a bandage. costs $100. Can be used to stop bleeding

realmod_use <bandage|fire> - uses a bought bandage. Will stop wound that is bleeding the most

realmod_help - brings up realmod info

realmod_menu - opens menu

Cvars

realmod - if set to 1 plugin on, if set to 0 plugin off.

realmod_blood - if set to 1 blood effects on, if set to 0 blood effects off.

realmod_speed - if set to 0, speed effects off. the higher you set it, the less your max speed is each time you're hit in the legs.

realmod_damage - if set to 0 bleeding does not cause damage. the higher u set realmod_damage the more damage bleeding does.

realmod_fire - if 1 fire is enabled. if 0 fire is off.

realmod_fireothers - if 1 players can be lit on fire by other players if they stand too close to a player thats on fire. 0 is off.

realmod_knife - if set to 0, knife hits have no effects. the higher you set it the more damage bleeding from knife wounds does.

realmod_vote - if set to 1, voting enabled. if 0 voting disabled.

say /voterealmod - starts a vote to start Realmod.

say /wounds - shows your wounds

Updates

version 1.4.2a

Fixed: not being activated by default
Changed: cvar my_wounds to say /wounds

version 1.4.2

-Ported to Amxx

Tested and compiled with Amxx 1.01 and 1.60, no known bugs at the moment


Notes: Can you people try my port and report any bugs that you find??

Requires:
cstrike
fun
and csx (not sure)

kILL-jOY 10-28-2005 18:50

wow nj

chRm 10-28-2005 19:19

Thanks for the nice feedback :D I hope you enjoy it :)

P.S Did you notice any bugs while using it?

chRm 10-29-2005 05:48

Update

Fixed not being enabled by default
Changed cvar my_wounds to say /wounds

Download available at first post

Lord_Destros 11-07-2005 02:53

sounds ok, then again i'd just prefer if something like this would be fixed
http://forums.alliedmods.net/showthread.php?t=2125

chRm 11-07-2005 08:33

I know, but it's beyond my current scripting capabilities :(

Doc-Holiday 07-29-2007 18:10

Re: Realmod regeneration!! (Gev)
 
every thing works good the speed the fire although i would like to know why the gore and bleeding damage doesnt work.

The fire takes 5 damage away and thats what the bleeding should do i looked at your code and couldnt find anything wrong with it.

kil0 07-29-2007 20:02

Re: Realmod regeneration!! (Gev)
 
oh yea i saw this mod when i had amx its look really cool

ehha 07-30-2007 19:20

Re: Realmod regeneration!! (Gev)
 
sweet, good job man

P4rD0nM3 07-30-2007 21:35

Re: Realmod regeneration!! (Gev)
 
Is there anyway you can incorporate it so when someone presses the buy bind for equipment, it shows up in the list too? Thanks.


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