TSRP default gun removal
how/where can i remove the default gun spawns in my TSRP server? navicat doesnt show them and i ahve tried the remove cmd while looking at the gun but it doesnt work.
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Search google for "Stripper2".
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"Stripper2 is a plugin for Half-Life (and MODs) that will allow you to temporarily strip out weapons"
uh i need a perm solution, not a temp one, i have ent mod so i can move them around, i want them deleated for good. |
You'd have to modify the map. And by temporary, that means that if you remove the plugin, they'll come back.
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ok, so how do i mod the map?
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Read the manual/readme.
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Stripper2 is your best bet.
And it will remove the enitities every time the map loads if its running. |
Well that's the same I am looking for.
Since Funjob made a gunspawn in a hotel where everybody can get it :s.. So now I want to delete one weapon. In the documentation of Stripper2 I saw taht he is going to add a function to delete entities by origins. but when? If I delete the whole guns nobody can use it any more because none of that weapon is there. If anybody knows a solution please write me an email to [email protected] or try to get me through msn ;) ty |
Stripper2 does not work, or is just too complicated to use, try finding a code, if you cant then I'll make up something later.
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Well we tried to remove it by finding it with the origin. We have the exact
origin. But it won't work. We once already had this problem with a sound http://forums.alliedmods.net/showthr...+entity+origin Funjob (mapmaker of shaunsville) said that I just have to remove it with the entid... but how do I know the entid? It's not shown in bspviewer... |
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