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-   -   TSRP default gun removal (https://forums.alliedmods.net/showthread.php?t=19773)

wesker 10-25-2005 05:16

TSRP default gun removal
 
how/where can i remove the default gun spawns in my TSRP server? navicat doesnt show them and i ahve tried the remove cmd while looking at the gun but it doesnt work.

Hawk552 10-25-2005 16:29

Search google for "Stripper2".

wesker 10-25-2005 16:34

"Stripper2 is a plugin for Half-Life (and MODs) that will allow you to temporarily strip out weapons"

uh i need a perm solution, not a temp one, i have ent mod so i can move them around, i want them deleated for good.

Hawk552 10-25-2005 16:36

You'd have to modify the map. And by temporary, that means that if you remove the plugin, they'll come back.

wesker 10-26-2005 02:06

ok, so how do i mod the map?

Hawk552 10-26-2005 07:16

Read the manual/readme.

Charr 10-26-2005 14:59

Stripper2 is your best bet.
And it will remove the enitities every time the map loads if its running.

Timoses 05-12-2006 08:36

Well that's the same I am looking for.
Since Funjob made a gunspawn in a hotel where everybody can get it :s..

So now I want to delete one weapon.
In the documentation of Stripper2 I saw taht he is going to add a function
to delete entities by origins. but when?
If I delete the whole guns nobody can use it any more because none of
that weapon is there.

If anybody knows a solution please write me an email to [email protected]
or try to get me through msn ;)
ty

Smokey485 05-12-2006 12:36

Stripper2 does not work, or is just too complicated to use, try finding a code, if you cant then I'll make up something later.

Timoses 05-12-2006 13:53

Well we tried to remove it by finding it with the origin. We have the exact
origin. But it won't work.

We once already had this problem with a sound http://forums.alliedmods.net/showthr...+entity+origin

Funjob (mapmaker of shaunsville) said that I just have to remove it with
the entid... but how do I know the entid? It's not shown in bspviewer...


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