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-   -   porting from amx (https://forums.alliedmods.net/showthread.php?t=19766)

joka69 10-24-2005 23:09

porting from amx
 
1 Attachment(s)
Ok i ported this ,i get no compile errors.But it keeps giving me bad load :cry: help me please :roll:

jtp10181 10-24-2005 23:15

bad loads always make errors, read the error

joka69 10-24-2005 23:28

Oh lol i tryed to use a amx include :x i get this error
Code:

undefined symbol FVecIVec

jtp10181 10-24-2005 23:30

change the includes to the amxx includes, then you have to port the functions. Some of them have new names in amxx.

joka69 10-24-2005 23:31

Yea i think ive done all that ,its just that error im getting :cry:

noob cannon lol 10-25-2005 00:15

Include the engine module.

I don't think this will work anyway, since amxmodx doesnt have any of these modules

Code:
#include <VexdUM> #include <Vexd_Utilities>

jtp10181 10-25-2005 00:24

Quote:

Originally Posted by joka69
Yea i think ive done all that ,its just that error im getting :cry:

Quote:

then you have to port the functions. Some of them have new names in amxx.

joka69 10-25-2005 01:31

there inculdes not modules
Quote:

Originally Posted by noob cannon lol
Include the engine module.

I don't think this will work anyway, since amxmodx doesnt have any of these modules

Code:
#include <VexdUM> #include <Vexd_Utilities>


jtp10181 10-25-2005 07:42

but amxx doesn't have those modules, those are compatibility includes. If you want it to have the best chance of working include the engine include and NOT the vexd includes.

joka69 10-25-2005 15:18

Ok i cant figure out what i should chage these functions too :roll:
Code:

is_entity
Code:

get_maxentities


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