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-   -   BM, Healerblock script problem (https://forums.alliedmods.net/showthread.php?t=197068)

lukasdaman 09-28-2012 14:36

BM, Healerblock script problem
 
So, I'm currently using this script for the healer block:

ActionHeal(id, ent)
{
new Float:gametime = get_gametime();
if( !(gametime >= g_next_heal_time[id]) )
{
return PLUGIN_HANDLED;
}

static property[5];
GetProperty(ent, 1, property);

new Float:new_health = get_user_health(id) + str_to_float(property);
new CashHealth = (100 + (25 * cm_get_health_level(id)));

if( new_health < CashHealth )
{
entity_set_float(id, EV_FL_health, new_health);
}
else
{
entity_set_float(id, EV_FL_health, float(CashHealth));
}

static Float:interval;
GetProperty(ent, 2, property);
interval = str_to_float(property);
g_next_heal_time[id] = gametime + interval;

return PLUGIN_HANDLED;
}

I'm also running the plugin cashmod along with the blockmaker and the cm_get_health_level is registered in that plugin, but I don't know what native I should use in the BM script .sma to make them cooperate, anyone up for the task? Help really appreciated!

/tmp/text2xTcq2.sma(1844) : error 017: undefined symbol "cm_get_health_level"

1 Error.
Could not locate output file /home/groups/amxmodx/public_html/websc3/text2xTcq2.amx (compile failed).

Bos93 09-28-2012 18:53

Re: BM, Healerblock script problem
 
None native cm_get_health_level( index )


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