BM, Healerblock script problem
So, I'm currently using this script for the healer block:
ActionHeal(id, ent) { new Float:gametime = get_gametime(); if( !(gametime >= g_next_heal_time[id]) ) { return PLUGIN_HANDLED; } static property[5]; GetProperty(ent, 1, property); new Float:new_health = get_user_health(id) + str_to_float(property); new CashHealth = (100 + (25 * cm_get_health_level(id))); if( new_health < CashHealth ) { entity_set_float(id, EV_FL_health, new_health); } else { entity_set_float(id, EV_FL_health, float(CashHealth)); } static Float:interval; GetProperty(ent, 2, property); interval = str_to_float(property); g_next_heal_time[id] = gametime + interval; return PLUGIN_HANDLED; } I'm also running the plugin cashmod along with the blockmaker and the cm_get_health_level is registered in that plugin, but I don't know what native I should use in the BM script .sma to make them cooperate, anyone up for the task? Help really appreciated! /tmp/text2xTcq2.sma(1844) : error 017: undefined symbol "cm_get_health_level" 1 Error. Could not locate output file /home/groups/amxmodx/public_html/websc3/text2xTcq2.amx (compile failed). |
Re: BM, Healerblock script problem
None native cm_get_health_level( index )
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