Client Info
Hello, its me again.
Im trying to client login system. client setinfo holds index and password, so index will be like username but its number. Problem right now is that setinfo can be full and my server can not write him that information. There are now 2 ways in my system what client can choose Quote:
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then client can choose what he will remove. Im always trying to make ohter life much easier by inventing new useful things The problem is how do i get all setinfo key names and values? -DareDevil |
Re: Client Info
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Re: Client Info
im not sure if the web browser thats in the motd window can handle cookies, but if it can you could use cookies to save the id/password
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Re: Client Info
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After that you need sockets/sql base to deliver that info to plugin. |
Re: Client Info
yea the overall "logging in" process will be really slow compared to just get_user_info, but atleast you wont have to worry about the info string being full :D
also i think it could be done with 1 motd window: you could redirect to other site if cookie is not present, or if possible just make the php script check if cookie exists and then give cookie/get info |
Re: Client Info
Isn't the server MOTD window handled as if it's been sent by the server, not the client? I'm pretty sure you will not be able to create player-specific cookies, but only server-specific.
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Re: Client Info
wat
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Re: Client Info
This is not a fact:
The server sets the cookies only for ITSELF, which means, each time you would want to set a new cookie in the motd window, it will replace the last one, meaning you wouldn't be able to store one cookie for each client, which is completely pointless. |
Re: Client Info
I don't understand what you want to do. A Login System ? SteamID isn't enough for that ?
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Re: Client Info
form wikipedia:
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