moving entity depending on players angle
Code:
new Float:origin[3]; |
Re: moving entity depending on players angle
Any help?..
edit: in other words, i want to attach the object to players hands, but im doing it by setting its origin from angle ( doesn't work out very well ) p.s i CAN attach it, but I first have to create it in the offset I want it to be |
Re: moving entity depending on players angle
Should be Velocity ?
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Re: moving entity depending on players angle
What do you mean? I've tried doing this in a different way, but it returns 0 after vec normalize
Code:
static Float:aim[3],Float:vec[3],Float:endvec[3],Float:origin[3]; |
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