Creating goal checkpoints for players?
This is actually not a real scripting question, it's more like if its possible and if yes, how?
I try to explain: In climbing maps an admin should create goals all over the maps, the position of these goals should be save permantently somewhere, when a player reached one of those goals his actual time will be saved and compared to a previous climb time. How it could be possible to create goals like this? |
Re: Creating goal checkpoints for players?
create an entity and register touch with that.
when the touch function is triggered, a player has reached this goal |
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