need help with hitbox rotation fix (sv_studiosetupbones)
Hello!
There is a problem in that the hitboxes npc not rotate, there is a solution for this. to realize I need to offset the original sv_studiosetupbones hw.dll, and Linux versions too. I'll intercept functions offset. then I'll just make the correct import from mp.dll, and add a little logic to determine the blend of monsters and players. |
Re: need help with hitbox rotation fix (sv_studiosetupbones)
some pics:
1. model on client side and server side at same position http://pix.academ.org/img/2012/09/23...87a63d154e.jpg 2. model turned on client side, but on server side bones are not calculated right and stay in old position http://pix.academ.org/img/2012/09/23...8b7bce1df9.jpg |
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