Velocity
I want to set a players velocity to the same velocity as a entity; So a player can still stand on it and move around on it as the entity moves to. This is a snip of what I have so far, but when the player stands on the entity the players velocity is off. All i want is the players velocity to match the entity's velocity so he/she can run/walk/stand on it like a func_train entity works.
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Re: Velocity
HOMIGAWD Search dude....this is STILL an active question.
And if its your thread. :nono: |
Re: Velocity
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Re: Velocity
I had the same problem and could solved it like that.
Try setting the entity's solid state to bbox and the movetype to noclip. |
Re: Velocity
I have try every movetype there is and the only movetype that came close to what i was trying to do was movetype_step, but it causes the entity to drop to the ground and stay on the ground. right now im using movetype_fly.
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