help VIPmenu
PHP Code:
#include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #include <chatcolor> #include <engine> #include <hamsandwich>
#define ACCESS ADMIN_ADMIN
new cStatus, cHealth; new const Version[] = "0.5"; new const PLUGIN_PREFIX[] = "[Admin Menu]";
new menu_main, menu_vip, menu_admin, menu_master;
new player_choice[33]; new choice_to_wep[3][] = { "weapon_deagle", "weapon_p228", "weapon_fiveseven" }
public plugin_init() { register_plugin( "AdminMenu" , Version , "R34Lx" ); cHealth = register_cvar("menu_health", "15"); cStatus = register_cvar("menu_status", "1");
register_clcmd( "say menu","VipMenu"); register_clcmd( "say_team menu","VipMenu"); register_clcmd( "say !menu","VipMenu"); register_clcmd( "say_team !menu","VipMenu"); register_clcmd( "say /menu","VipMenu"); register_clcmd( "say_team /menu","VipMenu"); RegisterHam( Ham_Spawn, "player", "FwdHamPlayerSpawn", 1 ); build_menus(); }
public FwdHamPlayerSpawn(id) if(is_user_alive(id) && get_pcvar_num(cStatus) && get_user_flags(id) & ACCESS) set_user_health(id, get_user_health(id) + get_pcvar_num(cHealth)) public VipMenu(id) if(get_pcvar_num(cStatus)) menu_display(id, menu_main, 0);
build_menus() { menu_main = menu_create("\r[Main Menu] \yBy \rR34LX \y& \rRandom1", "menu_handler"); menu_additem(menu_main, "\rAdmin \wMenu", "1", ADMIN_MENU); menu_additem(menu_main, "\rMaster \wMenu", "2", ADMIN_ADMIN); menu_additem(menu_main, "\rVIP \wMenu", "3", ADMIN_CHAT); menu_addblank(menu_main, 0); menu_additem(menu_main, "\rBuy Admin", "4"); menu_setprop(menu_main, MPROP_EXIT, MEXIT_ALL); menu_admin = menu_create("\r[Admin Menu] \wYou can only select 1 each map!^n\yBy \rR34LX \y& \rRandom1", "menu_handler") menu_additem(menu_admin, "\rDeagle \w1 Bullet", "1", 0); menu_additem(menu_admin, "\rCompact \w1 Bullet", "2", 0); menu_additem(menu_admin, "\rFiveSeven \w1 Bullet", "3", 0); menu_setprop(menu_admin, MPROP_EXIT, MEXIT_ALL); menu_master = menu_create("\r[Master Menu] \wYou can only select 1 each map!^n\yBy \rR34LX \y& \rRandom1", "menu_handler") menu_additem(menu_master, "\rCompact \w1 Bullet", "1", 0); menu_setprop(menu_master, MPROP_EXIT, MEXIT_ALL); menu_vip = menu_create("\r[VIP Menu] \wYou can only select 1 each map!^n\yBy \rR34LX \y& \rRandom1", "menu_handler") menu_additem(menu_vip, "\rFiveSeven \w1 Bullet", "1", 0); menu_setprop(menu_vip, MPROP_EXIT, MEXIT_ALL); }
public client_connect(id) player_choice[id] = -1;
public plugin_end() { menu_destroy(menu_main); menu_destroy(menu_admin); menu_destroy(menu_master); menu_destroy(menu_vip); }
public menu_handler(id, menu, item) { if( item == MENU_EXIT ) return PLUGIN_HANDLED;
new data[6], szName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data); if ( menu == menu_main ) { if ( key == 4 ) show_motd(id,"buyadmin.txt","Prices of admin."); else if ( player_choice[id] == -1 ) menu_display(id, key == 1 ? menu_admin : key == 2 ? menu_master : key == 3 ? menu_vip : menu_main, 0); else { client_print_color(id, Grey, "^4%s ^3You already selected a gun for the duration of the map", PLUGIN_PREFIX); return PLUGIN_HANDLED; } } else if ( menu == menu_admin ) { player_choice[id] = key - 1; switch(key) { case 1: client_print_color(id, Grey, "^4%s ^3You selected ^4Deagle ^3whit 1 ^4Bullet", PLUGIN_PREFIX); case 2: client_print_color(id, Grey, "^4%s ^3You selected ^4Compact ^3whit 1 ^4Bullet", PLUGIN_PREFIX); case 3: client_print_color(id, Grey, "^4%s ^3You selected ^4FiveSeven ^3whit 1 ^4Bullet", PLUGIN_PREFIX); } } else if ( menu == menu_master ) { switch(key) { case 1: { client_print_color(id, Grey, "^4%s ^3You selected ^4Compact ^3whit 1 ^4Bullet", PLUGIN_PREFIX); player_choice[id] = 1; } } } else if ( menu == menu_vip ) { switch(key) { case 1: { client_print_color(id, Grey, "^4%s ^3You selected ^4FiveSeven ^3whit 1 ^4Bullet", PLUGIN_PREFIX); player_choice[id] = 2; } } } hand_out_weapon(id); return PLUGIN_HANDLED; }
hand_out_weapon(id) { if ( -1 >= player_choice[id] || player_choice[id] > 2 ) return; else { give_item(id,choice_to_wep[player_choice[id]]); cs_set_weapon_ammo(find_ent_by_owner(-1, choice_to_wep[player_choice[id]], id), 1); } }
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