Multi Block (Depending on the Glow)
1 Attachment(s)
Notes: Basically, this plugin is a multi touch block that having the glow, fulfills different functions. You can add this block in the blockmaker or you can use it alone.
Cvars: Now, I only put one cvar. Cvar_GlowChange_Time = The time you put there is the time you have to spend to change the glow of the block. Have Fun! |
Re: Multi Block (Depending on the Glow)
Removed AMXX file. You are not allowed to attach compiled plugins.
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Re: Multi Block (Depending on the Glow)
My bad, sorry.
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Re: Multi Block (Depending on the Glow)
Quote:
es q lo puse en el 6.4 pero ahroa todo usan la 6.5 |
Re: Multi Block (Depending on the Glow)
m1gu3, Arkshine doesn't speak spanish maybe i'm wrong but I dont know. And your post it's totally distorted, go to post this on the section spanish, I woun't answer your problem here!
EDIT: If you have ideas or someone have bugs in the plugin please tell me! |
Re: Multi Block (Depending on the Glow)
- Where is .mdl file?
- "TASK_BHOPSOLID" & "TASK_BHOPSOLIDNOT" have the same value, so you have two task's with the same id. - You took |
Re: Multi Block (Depending on the Glow)
You are not providing the model, copy/pasting without credits. Using same task id on two tasks prove that you don't fully understand what you are doing.
If you want to detect the moment when a player touch the entity, use Touch() for God sake, not prethink. Unapproved. If you come back and want to work on this plugin, PM me. |
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