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-   -   Multi Block (Depending on the Glow) (https://forums.alliedmods.net/showthread.php?t=196349)

Swaycher 09-19-2012 08:26

Multi Block (Depending on the Glow)
 
1 Attachment(s)
Notes: Basically, this plugin is a multi touch block that having the glow, fulfills different functions. You can add this block in the blockmaker or you can use it alone.

Cvars: Now, I only put one cvar.

Cvar_GlowChange_Time = The time you put there is the time you have to spend to change the glow of the block.

Have Fun!

Arkshine 09-19-2012 11:52

Re: Multi Block (Depending on the Glow)
 
Removed AMXX file. You are not allowed to attach compiled plugins.

Swaycher 09-19-2012 13:28

Re: Multi Block (Depending on the Glow)
 
My bad, sorry.

m1gu32012 09-25-2012 15:17

Re: Multi Block (Depending on the Glow)
 
Quote:

Originally Posted by Arkshine (Post 1802397)
Removed AMXX file. You are not allowed to attach compiled plugins.

No me podes poner LV en este base builder 6.5 por favor!
es q lo puse en el 6.4 pero ahroa todo usan la 6.5

Swaycher 09-26-2012 19:03

Re: Multi Block (Depending on the Glow)
 
m1gu3, Arkshine doesn't speak spanish maybe i'm wrong but I dont know. And your post it's totally distorted, go to post this on the section spanish, I woun't answer your problem here!

EDIT: If you have ideas or someone have bugs in the plugin please tell me!

Neeeeeeeeeel.- 09-27-2012 19:15

Re: Multi Block (Depending on the Glow)
 
- Where is .mdl file?
- "TASK_BHOPSOLID" & "TASK_BHOPSOLIDNOT" have the same value, so you have two task's with the same id.
- You took the whole source a lot of source from "blockmaker_v4.01" so, no credit for the author?

HamletEagle 04-10-2016 05:35

Re: Multi Block (Depending on the Glow)
 
You are not providing the model, copy/pasting without credits. Using same task id on two tasks prove that you don't fully understand what you are doing.
If you want to detect the moment when a player touch the entity, use Touch() for God sake, not prethink.

Unapproved. If you come back and want to work on this plugin, PM me.


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