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-   -   [TF2] Particle Error Fix (https://forums.alliedmods.net/showthread.php?t=196144)

Sreaper 09-16-2012 00:46

[TF2] Particle Error Fix
 
1 Attachment(s)
As you may or may not know, after the MvM update came out, the particle table started having overflowing issues.

In order to fix this, you need have the latest particles_manifest.txt located in your /tf/particles/ directory. If you don't have this simply update your server or grab it from your games GCF file.

For the systems you don't want loaded on your server, simply remove the exclamation mark thats located in front of the system name. You can refer to my signature link for a list of what's loaded in each system.

For your convenience I've attached a version that doesn't load the majority of MvM particles. Simply place this in /tf/particles/.

jasonfrog 09-16-2012 07:33

Re: [TF2] Particle Error Fix
 
Many thanks. Your attached file freed up a good 50 or so spaces in the particle table.

BBG_Theory 09-19-2012 00:10

Re: [TF2] Particle Error Fix
 
why doesnt Valve know about this and just make the table bigger or not load MvM particals if not in MvM mode (like they did with the sound cache table) ?

Powerlord 09-20-2012 10:20

Re: [TF2] Particle Error Fix
 
Quote:

Originally Posted by BBG_Theory (Post 1802194)
why doesnt Valve know about this and just make the table bigger or not load MvM particals if not in MvM mode (like they did with the sound cache table) ?

We need to bug them more on the server mailing list. Granted, it was more of an issue with the sounds, since the game would outright crash when the sounds table filled up.

Huntereb 09-20-2012 12:17

Re: [TF2] Particle Error Fix
 
This error only occurs on my server when I run tr_walkway. Every other map is fine, but if it happens on one map it must happen on others.

Thanks for this!

MUN 10-10-2012 13:24

Re: [TF2] Particle Error Fix
 
does this fix the issue with the red x's and the detonator

Huntereb 10-10-2012 13:55

Re: [TF2] Particle Error Fix
 
Quote:

Originally Posted by MUN (Post 1816293)
does this fix the issue with the red x's and the detonator

It should fix the red X issue with every particle unless you messed with the particles you use in some way.


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