| ConnorMcLeod |
09-14-2012 14:43 |
Re: Changing models
PHP Code:
new Trie:g_tFistSounds new g_iszFistPModel, g_iszFistVModel, g_iszCrowbarPModel, g_iszCrowbarVModel
public plugin_init() { register_event("CurWeapon", "CurWeapon", "be", "1=1", "2=29")
register_forward(FM_EmitSound, "EmitSound")
RegisterHam(Ham_Spawn, "player", "client_spawn", 1) }
public plugin_precache() { g_tFistSounds = TrieCreate()
new bullet_hit2[] = "weapons/bullet_hit2.wav" new cbar_hitbod1[] = "weapons/cbar_hitbod1.wav" new cbar_hitbod2[] = "weapons/cbar_hitbod2.wav"
TrieSetString(g_tFistSounds, "weapons/knife_hit1.wav", bullet_hit2) TrieSetString(g_tFistSounds, "weapons/knife_hit2.wav", bullet_hit2) TrieSetString(g_tFistSounds, "weapons/knife_hit3.wav", bullet_hit2) TrieSetString(g_tFistSounds, "weapons/knife_hit4.wav", bullet_hit2) TrieSetString(g_tFistSounds, "weapons/knife_hitwall1.wav", cbar_hitbod1) TrieSetString(g_tFistSounds, "weapons/knife_stab.wav", cbar_hitbod2)
new p_bknuckles[] = "models/p_bknuckles.mdl" new v_bknuckles[] = "models/v_bknuckles.mdl" new p_crowbar[] = "models/p_crowbar.mdl" new v_crowbar[] = "models/v_crowbar.mdl" g_iszFistPModel = engfunc(EngFunc_AllocString, p_bknuckles) g_iszFistVModel = engfunc(EngFunc_AllocString, v_bknuckles) g_iszCrowbarPModel = engfunc(EngFunc_AllocString, p_crowbar) g_iszCrowbarVModel = engfunc(EngFunc_AllocString, v_crowbar)
precache_sound( bullet_hit2 ) precache_sound( cbar_hitbod1 ) precache_sound( cbar_hitbod2 )
precache_model( p_bknuckles ) precache_model( v_bknuckles ) precache_model( p_crowbar ) precache_model( v_crowbar )
precache_model("models/player/amx_t_nike/amx_t_nike.mdl") precache_model("models/player/amx_ct_puma/amx_ct_puma.mdl") }
public EmitSound(id, channel, sample[], Float:vol, Float:attn, flags, pitch) { if (get_pcvar_num(cvar_fists) && is_user_alive(id) ) { new szSound[32] if( TrieGetString(g_tFistSounds, sample, szSound, charsmax(szSound)) ) { emit_sound(id, channel, szSound, vol, attn, flags, pitch) return FMRES_SUPERCEDE } } return FMRES_IGNORED }
public CurWeapon(id) { if( is_user_alive(id) ) { if( id == crowbaruser ) { set_pev(id, pev_viewmodel, g_iszCrowbarVModel) set_pev(id, pev_weaponmodel, g_iszCrowbarPModel) } else if( get_pcvar_num(cvar_fists) ) { set_pev(id, pev_viewmodel, g_iszFistVModel) set_pev(id, pev_weaponmodel, g_iszFistPModel) } } }
public client_spawn(id) { if( is_user_alive( id ) ) { switch( cs_get_user_team(id) ) { case CS_TEAM_T:cs_set_player_model(id, "amx_t_nike") case CS_TEAM_CT:cs_set_player_model(id, "amx_ct_puma") } } }
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