Remove weapons
1 Attachment(s)
Removes weapons from map when map loads.
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Re: Remove weapons
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EDIT - ah kool I see this as the answer to that whole removing weapons and stuff from maps eh :) |
Lol my connection is terribly slow today. I always do that when posting new plugins, so that I can implement a link in the sma to the post itself...
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aww thats fine we all love you for the plugins not for your connection lol.
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now then, can u make 1 were u can add a weapon entity like in entmod real time with just weapon id numbers so all mods can use it. then u just set the co-ordinates to wer u are standing add a spawn delay meby even write to file... hey presto gun ....
but i herd its not possible somewhere i think i can remember? :?: so is it easier to do it like the strpper metamod plugin and add them seperatly to a cfg file. if so would it be a simple module because u can still could have the "save location and select spawn delay" but make it so it still saves to a file and then loads next time. huh ? huh ?? huh ??? would be sweet but i might just be wishfullthinking. :P |
Got Description?
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question
:?: does anyone know how to add a weapon to be removed ?
thanx |
Um. This plugin is kind of old. I don't even remember making it. And I don't really understand what it does either :-D.
But as it looks it removes all entities of class "armoury_entity" which is all weapons and stuff that exist normally onground when map loads. There's no way to remove only a certain weapon type I'm afraid. Not yet. It's easy to do of course... if anyone REALLY wants it ;-) |
Re: question
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--------------------------------------------- EDIT: or you can write amxx cmds in server console and find all commands and what plugin it is for. |
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