Ok so basicly my plugin is supposed to give to the player health and armor. The players are supposed to buy it just like the shopmenu in wc3. Problem is that the players can still buy when they dont have the money!
Code:
public sayAP(id)
{
new menu[191]
new keys2 = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)
format(menu, 190, "\yBuy Armor:^n\w^n1. Buy 10AP - 100$^n2. Buy 20AP - 200$^n3. Buy 30AP - 300$^n4. Buy 40AP - 400$^n5. Buy 50AP - 500$^n6. Buy 100AP - 1000$^n7. Buy 5000AP - 16000$")
show_menu(id, keys2, menu, -1, "BUY_ARMOR")
return PLUGIN_HANDLED
}
Code:
// Setting the buttons for the buy Armor menu
public giveStuff2(id, key)
{
switch(key)
{
case 0:
{
set_user_armor(id,(get_user_armor(id)+10))
cs_set_user_money(id,(cs_get_user_money(id)-100),1)
}
case 1:
{
set_user_armor(id,(get_user_armor(id)+20))
cs_set_user_money(id,(cs_get_user_money(id)-200),1)
}
case 2:
{
set_user_armor(id,(get_user_armor(id)+30))
cs_set_user_money(id,(cs_get_user_money(id)-300),1)
}
case 3:
{
set_user_armor(id,(get_user_armor(id)+40))
cs_set_user_money(id,(cs_get_user_money(id)-400),1)
}
case 4:
{
set_user_armor(id,(get_user_armor(id)+50))
cs_set_user_money(id,(cs_get_user_money(id)-500),1)
}
case 5:
{
set_user_armor(id,(get_user_armor(id)+100))
cs_set_user_money(id,(cs_get_user_money(id)-1000),1)
}
case 6:
{
set_user_armor(id,(get_user_armor(id)+5000))
cs_set_user_money(id,(cs_get_user_money(id)-16000),1)
}
}
return PLUGIN_CONTINUE
}