cathing players
Well i'm having problem with reseting player's rendering.
In certain situation T's or CT's get invisibility like that Code:
set_user_rendering(tid, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);Code:
new players[32], num;In function "Reset" i dont creat any "ID" or stuff it's becouse i can't use this function in later code as i would like to so i need to cath players inside this funcion. The question is HOW DO I DO THAT? Do i have to use FOR LOOP (i'v never been sure what for is this loop, i believed it is used only with get_players or stuff)? Would it be something like this? Code:
new g_iMaxPlayers = get_maxplayers() |
Re: cathing players
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