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-   -   set_user_rendering (https://forums.alliedmods.net/showthread.php?t=195329)

GhostMan 09-06-2012 09:45

set_user_rendering
 
Whats the difference between

Code:

set_user_rendering(tid, kRenderFxNone, 0, 0, 0, kRenderTransColor, 0);
and
Code:

set_user_rendering(tid, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0);
And where do i can read about all set_user_rendering's options? There's nothing on amxmodx wiki about it

Liverwiz 09-06-2012 09:47

Re: set_user_rendering
 
what about in the inc files?

GhostMan 09-06-2012 11:39

Re: set_user_rendering
 
I dont understand anything in here. and becouse theres no wiki i ask here :O
Code:

/* Render for set_user_rendering() */
enum {
    kRenderNormal = 0,        /* src */
    kRenderTransColor,        /* c*a+dest*(1-a) */
    kRenderTransTexture,        /* src*a+dest*(1-a) */
    kRenderGlow,            /* src*a+dest -- No Z buffer checks */
    kRenderTransAlpha,        /* src*srca+dest*(1-srca) */
    kRenderTransAdd,        /* src*a+dest */
};

/* Fx for set_user_rendering() */
enum {
    kRenderFxNone = 0,
    kRenderFxPulseSlow,
    kRenderFxPulseFast,
    kRenderFxPulseSlowWide,
    kRenderFxPulseFastWide,
    kRenderFxFadeSlow,
    kRenderFxFadeFast,
    kRenderFxSolidSlow,
    kRenderFxSolidFast,
    kRenderFxStrobeSlow,
    kRenderFxStrobeFast,
    kRenderFxStrobeFaster,
    kRenderFxFlickerSlow,
    kRenderFxFlickerFast,
    kRenderFxNoDissipation,
    kRenderFxDistort,        /* Distort/scale/translate flicker */
    kRenderFxHologram,        /* kRenderFxDistort + distance fade */
    kRenderFxDeadPlayer,        /* kRenderAmt is the player index */
    kRenderFxExplode,        /* Scale up really big! */
    kRenderFxGlowShell,        /* Glowing Shell */
    kRenderFxClampMinScale,        /* Keep this sprite from getting very small (SPRITES only!) */
};


Torge 09-06-2012 13:17

Re: set_user_rendering
 
This have glow effect:

Quote:

kRenderFxGlowShell
And this have no effect (i think):

Quote:

kRenderFxNone

GhostMan 09-07-2012 07:42

Re: set_user_rendering
 
So what is the best way to make some player totaly 100% transparent (no shadows etc.)

And what is the best way to set thin glow on player?

Torge 09-07-2012 07:50

Re: set_user_rendering
 
Quote:

Originally Posted by GhostMan (Post 1793369)
So what is the best way to make some player totaly 100% transparent (no shadows etc.)

And what is the best way to set thin glow on player?

Try this for glow:

PHP Code:

set_user_rendering(idkRenderFxGlowShell00255kRenderGlow20); 



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