Texture for size[blockmaker]
Hello, I'm currently using BCM and I got a problem with making my own blocks. I used 512 x 512 in Jedi's Half-Life Model Viewer, exported and started to photoshop every block. When I put my new blocks [platform.mdl for example] Large/Normal/Tiny. The large and tiny looks like the "normal"-sized blocks. Though they're supposed to look bigger/smaller. So if I put down a "large" platform block it looks like a "normal" platform block though it is a large block but you can't see it because the edges are invisible. And you can walk on the invisble edges. What is the problem?
http://imgur.com/FziyDhttp://i.imgur.com/FziyD.jpg http://forums.alliedmods.net/showthread.php?t=85677 . Maybe this guy/girl explained it better then me ^_^. Sorry if I didn't explain very well, don't know how else to explain it. Thanks for replying! |
Re: Texture for size[blockmaker]
can you post your code or it's private?
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Re: Texture for size[blockmaker]
Nevermind! I fixed it, had the wrong "side"-size :)
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