Sort of afk manager
Hi,
I'm trying to achieve an AFK manager which will be different than others... Basically afk managers check if a player has moved (origin changes) in an infinite task flagged "b". However, I find this method not the best to check for afks... indeed if someone moves his mouse for example without changing position, he would still be considered afk. I was wondering... 1- Is there a hook we could set which would fire on every player move (including moving mouse and such?) 2- In the case that hypothetic hook is not possible in question #1, instead of having a task which loops say at each 5 seconds, is there a hook we could have which would fire on each time the position of a player changes? 3- Any other ideas? Thanks! Misery |
Re: Sort of afk manager
We can use a forward like FM_CmdStart to know when the last time the player pressed a button.
Then we can use PreThink to know if a player's angles changed, since there is no hook for mouse movement. Finally, your overall check for buttons/angles could be in a task for all players, or just check in PreThink. I can write a quick example if needed. |
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