[Orpheu] Player jump power
I want to add some power to user jump ( without changing gavity just velocity )
my code Code:
OrpheuRegisterHook( OrpheuGetFunctionFromClass("player","Jump","CBasePlayer") , "playerJump" , OrpheuHookPost );Code:
public playerJump( id ){Code:
{I know I can calculate it from "sqrt( height * gravity * 2)" but I would want to write it without this also I know it possible to do it with prethink/postthink but I think Orpheu is more effective |
Re: [Orpheu] Player jump power
Dump, this seems to be useful and I've trying to search for the same thing D:
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