[HELP] This plugin Help me
PHP Code:
/* Plugine Eklenen Yeni Özellikler
*
* v1.1 = Havayı Karartma.
* v1.2 = Alışveriş Engel.
* v1.3 = C4 Yerleştirme Engel.
* v1.4 = NightCrawler'lar Yere Düşen Silahları Alamaz.
* v1.5 = Sağlık 25'in Altına Düşünce Ses ve Görüntü Efekti + Ses Eklendi.
* v1.6 = Humanlar NightCrawler'ları Öldürdüğünde HE Gelmesi Eklendi.
* v1.7 = Atılan HE Humanlara Zarar Vermemesi Eklendi.
* v1.8 = Kan Efektini Kaldırma Eklendi.
* v1.9 = NightCrawler'ların Ölüm Mesajlarını Gizleme Eklendi.
*/
#pragma semicolon 1
#pragma tabsize 4
#pragma ctrlchar '\'
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <hamsandwich>
#include <fun>
#include <fakemeta>
#include <fakemeta_stocks>
#include <engine>
#include <colorchat>
#define PISTOL_WEAPONS_BIT (1<<CSW_GLOCK18|1<<CSW_USP|1<<CSW_DEAGLE|1<<CSW_P228|1<<CSW_FIVESEVEN|1<<CSW_ELITE)
#define SHOTGUN_WEAPONS_BIT (1<<CSW_M3|1<<CSW_XM1014)
#define SUBMACHINE_WEAPONS_BIT (1<<CSW_TMP|1<<CSW_MAC10|1<<CSW_MP5NAVY|1<<CSW_UMP45|1<<CSW_P90)
#define RIFLE_WEAPONS_BIT (1<<CSW_FAMAS|1<<CSW_GALIL|1<<CSW_AK47|1<<CSW_SCOUT|1<<CSW_M4A1|1<<CSW_SG550|1<<CSW_SG552|1<<CSW_AUG|1<<CSW_AWP|1<<CSW_G3SG1)
#define MACHINE_WEAPONS_BIT (1<<CSW_M249)
#define PRIMARY_WEAPONS_BIT (SHOTGUN_WEAPONS_BIT|SUBMACHINE_WEAPONS_BIT|RIFLE_WEAPONS_BIT|MACHINE_WEAPONS_BIT)
#define SECONDARY_WEAPONS_BIT (PISTOL_WEAPONS_BIT)
#define IsPrimaryWeapon(%1) ( (1<<%1) & PRIMARY_WEAPONS_BIT )
#define IsSecondaryWeapon(%1) ( (1<<%1) & PISTOL_WEAPONS_BIT )
#define m_iVGUI 510
#define m_fGameHUDInitialized 349
#define m_fNextHudTextArgsGameTime 198
#define TEAM_MENU "#Team_Select"
#define TEAM_MENU2 "#Team_Select_Spect"
#define MIN_WEAPON CSW_P228
#define MAX_WEAPON CSW_P90
#define TEAM_NC CS_TEAM_T
#define TEAM_HUMAN CS_TEAM_CT
#define CLASS_WEATHER_EFFECTS "weather_effects"
#define ZOMBIE_THUNDER_1 "ambience/thunder_clap.wav"
#define ZOMBIE_THUNDER_2 "de_torn/torn_thndrstrike.wav"
#define MAX_LIGHT_POINTS 4
#define FFADE_IN 0x0000
#define FFADE_OUT 0x0001
#define FFADE_MODULATE 0x0002
#define FFADE_STAYOUT 0x0004
#define DMG_HEGRENADE (1<<24)
#define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers )
const Float:g_fHiz = 999.0;
enum (+=1000)
{
TASK_ADRENALINE = 1000,
TASK_SUICIDE,
TASK_POISON,
TASK_INVISIBLE
}
enum {
Kirmizi,
Yesil,
Mavi
};
new const g_iMaxBPAmmo[ MAX_WEAPON + 1 ] =
{
0, 52, 0, 90, 1, 32, 0, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30,
120, 200, 32, 90, 120, 90, 2, 35, 90, 90, 0, 100
};
new const g_iMaxClipAmmo[ MAX_WEAPON + 1 ] =
{
0, 13, 0, 10, 0, 7, 0, 30, 30, 0, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30,
100, 8, 30, 30, 20, 0, 7, 30, 30, 0, 50
};
new const g_szWeaponClassnames[ MAX_WEAPON + 1 ][ ] =
{
"", "weapon_p228", "", "weapon_scout", "weapon_hegrenade",
"weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug",
"weapon_smokegrenade", "weapon_elite", "weapon_fiveseven",
"weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas",
"weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy",
"weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1",
"weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47",
"weapon_knife", "weapon_p90"
};
new const g_szWeaponNames[ MAX_WEAPON + 1 ][ ] =
{
"", "P228", "", "Schmidt Scout", "", "XM1014 (Auto-Shotgun)", "",
"Mac-10", "AUG", "", "Dual Elites", "Five-Seven", "UMP-45", "SG-550",
"Galil", "Famas", "USP", "Glock-18", "AWP", "MP5-Navy", "M249 (Para)",
"M3 (Pump-Shotgun)", "M4A1", "TMP", "G3SG1", "", "Deagle", "SG-552",
"AK-47", "", "P90"
};
enum _:ItemsInfo
{
ITEM_LASER,
ITEM_SUICIDE,
ITEM_POISON,
ITEM_ADRENALINE,
ITEM_MEDKIT
};
new const g_szItemNames[ ItemsInfo ][ ] =
{
"Laser",
"Suicide Bomber \r(Bind Key Activated)",
"Poison Scout Bullets",
"Adrenaline \r(Bind Key Activated)",
"Medic Kit \r(Bind Key Activated)"
};
new const nightcrawler[ ] = "nightcrawler";
new const g_szNCKnife_V[ ] = "models/nightcrawler/v_nightcrawler.mdl";
new const human[ ] = "human";
new const g_szHUKnife_V[ ] = "models/human/v_human.mdl";
new const g_szLaserSprite[ ] = "sprites/zbeam4.spr";
new const g_szExplosionSprite[ ] = "sprites/zerogxplode.spr";
new const g_szSuicideBombSound[ ] = "weapons/c4_beep4.wav";
new bool:g_bRememberGuns[ 33 ];
new bool:g_bNCNextRound[ 33 ];
new bool:g_bHasLaser[ 33 ];
new bool:g_bAdrenalineActive[ 33 ];
new Float:g_fWallOrigin[ 33 ][ 3 ];
new g_iPrimaryWeapon[ 33 ];
new g_iSecondaryWeapon[ 33 ];
new g_iChosenItem[ 33 ];
new g_iAdrenalineUses[ 33 ];
new g_iMedKitUses[ 33 ];
new g_iSuicideTime[ 33 ];
new g_iPoisonRemaining[ 33 ];
new g_iTeamCount[ CsTeams ];
new g_iMaxPlayers;
new g_iLaserSprite;
new g_iExplosionSprite;
new g_hWeaponMenu;
new g_hPrimaryWeaponMenu;
new g_hSecondaryWeaponMenu;
new g_hItemsMenu;
new g_msgShowMenu;
new g_msgVGUIMenu;
new g_msgDeath;
new g_msgScoreInfo;
new g_pNightcrawlerRatio;
new g_pNightcrawlerVisibleTime;
new g_pMapLighting;
new g_pAdrenalineUses;
new g_pAdrenalineTime;
new g_pAdrenalineSpeed;
new g_pMedKitUses;
new g_pSuicideRadius;
new g_pSuicideDamage;
new g_pSuicideTime;
new g_pPoisonAmount;
new g_pPoisonInterval;
new g_pPoisonDamage;
new lightStyleChar[3][] = { "b", "c", "n" };
new lightStyleNum;
new lightCounter;
new flashNum;
new bool:isFlashing;
new lightPoints[MAX_LIGHT_POINTS];
new lightBeam;
new cvar_t_yerden_silah_alamaz;
new saglik;
new saglik_seviye;
new g_sure[33];
new tag[] = "[NightCrawler Mod]";
new amx_gamename;
public plugin_precache()
{
new temp[128];
formatex(temp, sizeof(temp)-1, "models/player/%s/%s.mdl", nightcrawler, nightcrawler);
precache_model(temp);
formatex(temp, sizeof(temp)-1, "models/player/%s/%s.mdl", human, human);
precache_model(temp);
precache_model( g_szNCKnife_V );
precache_model( g_szHUKnife_V );
precache_sound( g_szSuicideBombSound );
precache_sound(ZOMBIE_THUNDER_1);
precache_sound(ZOMBIE_THUNDER_2);
precache_sound("sound/kalpatisi.wav");
lightBeam = precache_model("sprites/laserbeam.spr");
server_cmd("sv_skyname dark");
engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_rain"));
new Fog = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_fog"));
set_keyvalue(Fog, "density", "0.000");
set_keyvalue(Fog, "rendercolor", "001 001 001");
g_iLaserSprite = precache_model( g_szLaserSprite );
g_iExplosionSprite = precache_model( g_szExplosionSprite );
}
public plugin_init()
{
register_plugin( "Nightcrawler Mod", "1.9", "wTf." );
register_clcmd( "jointeam", "CmdJoinTeam" );
register_clcmd( "joinclass", "CmdJoinTeam" );
register_clcmd( "say /guns", "CmdEnableGuns" );
register_clcmd( "item", "CmdUseItem" );
amx_gamename = register_cvar( "amx_gamename", "NightCrawler Mod By. Optimist" );
RegisterHam( Ham_Spawn, "player", "OyuncuDogunca", 1 );
RegisterHam( Ham_Killed, "player", "OyuncuOldurunce", 1 );
RegisterHam( Ham_TakeDamage, "player", "OyuncuHasar", 1 );
//RegisterHam( Ham_TakeDamage, "player", "OyuncuHasar_Post", 1 );
RegisterHam( Ham_Touch, "weaponbox", "TYerdenSilahAlamaz" );
RegisterHam( Ham_Touch, "armoury_entity", "TYerdenSilahAlamaz" );
RegisterHam( Ham_Touch, "weapon_shield", "TYerdenSilahAlamaz" );
RegisterHam( Ham_BloodColor, "player", "KanEfektiniKaldir" );
register_logevent( "LogEvent_RoundEnd", 2, "1=Round_End" );
register_event( "CurWeapon", "Event_CurWeapon", "be" );
register_menucmd( register_menuid( "Team_Select", 1 ), ( 1 << 0 ) | ( 1 << 1 ) | ( 1 << 4 ) | ( 1 << 5 ), "TeamSelectMenu_Handler" );
g_msgShowMenu = get_user_msgid( "ShowMenu" );
g_msgVGUIMenu = get_user_msgid( "VGUIMenu" );
g_msgScoreInfo = get_user_msgid( "ScoreInfo" );
g_msgDeath = get_user_msgid( "DeathMsg" );
register_message( g_msgShowMenu, "Message_ShowMenu" );
register_message( g_msgVGUIMenu, "Message_VGUIMenu" );
register_message( get_user_msgid("StatusIcon"), "AlisVerisEngel" );
register_message( get_user_msgid("DeathMsg"), "Mesaj_Gizle" );
register_forward(FM_CmdStart, "C4YerlestirmeEngel", 0);
register_forward( FM_GetGameDescription, "NightCrawler" );
cvar_t_yerden_silah_alamaz = register_cvar("cs_t_yerden_silah_alamaz", "1");
saglik_seviye = register_cvar("saglik_seviye","25");
saglik = CreateHudSyncObj();
new iEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "ambient_generic"));
if(iEnt)
{
dllfunc(DLLFunc_Think, iEnt);
set_pev(iEnt, pev_classname, CLASS_WEATHER_EFFECTS);
set_keyvalue(iEnt, "message", ZOMBIE_THUNDER_1);
set_keyvalue(iEnt, "targetname", "wather");
set_keyvalue(iEnt, "pitchstart", "100");
set_keyvalue(iEnt, "pitch", "100");
set_keyvalue(iEnt, "health", "10");
set_keyvalue(iEnt, "spawnflags", "49");
dllfunc(DLLFunc_Spawn, iEnt);
set_pev(iEnt, pev_nextthink, get_gametime() + 2.0);
register_forward(FM_Think, "Fwd_Think", 1);
}
g_pNightcrawlerRatio = register_cvar( "nc_ratio", "33" );
g_pNightcrawlerVisibleTime = register_cvar( "nc_visible_time", "5" );
g_pMapLighting = register_cvar( "nc_lighting", "g" );
g_pAdrenalineUses = register_cvar( "nc_adrenaline_uses", "2" );
g_pAdrenalineTime = register_cvar( "nc_adrenaline_time", "10" );
g_pAdrenalineSpeed = register_cvar( "nc_adrenaline_speed", "320" );
g_pSuicideDamage = register_cvar( "nc_suicide_damage", "80" );
g_pSuicideRadius = register_cvar( "nc_suicide_radius", "50" );
g_pSuicideTime = register_cvar( "nc_suicide_time", "3" );
g_pMedKitUses = register_cvar( "nc_medkit_uses", "2" );
g_pPoisonAmount = register_cvar( "nc_poison_amount", "3" );
g_pPoisonInterval = register_cvar( "nc_poison_interval", "1" );
g_pPoisonDamage = register_cvar( "nc_poison_damage", "5" );
g_iMaxPlayers = get_maxplayers();
set_task( 15.0, "Task_StartGame" );
set_task( 60.0,"tanit_beni",3476,"",0,"b" );
CreateMenus();
}
public client_putinserver( id )
{
g_bRememberGuns[ id ] = false;
g_bNCNextRound[ id ] = false;
g_bHasLaser[ id ] = false;
g_bAdrenalineActive[ id ] = false;
g_iAdrenalineUses[ id ] = 0;
g_iMedKitUses[ id ] = 0;
g_iSuicideTime[ id ] = 0;
g_iPoisonRemaining[ id ] = 0;
g_iPrimaryWeapon[ id ] = 0;
g_iSecondaryWeapon[ id ] = 0;
g_iChosenItem[ id ] = -1;
new szLighting[ 3 ];
get_pcvar_string( g_pMapLighting, szLighting, 2 );
engfunc( EngFunc_LightStyle, 0, szLighting );
}
public client_connect(id)
{
g_sure[id] = 0;
set_task(0.1,"HpDolsun",id + 300500,"",0,"b");
}
public client_disconnect( id )
{
remove_task( TASK_SUICIDE + id );
g_sure[id] = 0;
remove_task(id + 300500);
}
public client_PreThink( id )
{
if( !is_user_alive( id ) )
return;
static CsTeams:iTeam;
iTeam = cs_get_user_team( id );
if( iTeam == TEAM_HUMAN )
{
if( !g_bHasLaser[ id ] )
{
static iPlayers[ 32 ], iNum;
get_players( iPlayers, iNum, "ae", "CT" );
if( iNum == 1 )
{
g_bHasLaser[ id ] = true;
}
}
if( g_bHasLaser[ id ] )
{
static iTarget, iBody, iRed, iGreen, iBlue, iWeapon;
get_user_aiming( id, iTarget, iBody );
iWeapon = get_user_weapon( id );
if( IsPrimaryWeapon( iWeapon ) || IsSecondaryWeapon( iWeapon ) )
{
if( is_user_alive( iTarget ) && cs_get_user_team( iTarget ) == TEAM_NC )
{
iRed = 255;
iGreen = 0;
iBlue = 0;
}
else
{
iRed = 0;
iGreen = 255;
iBlue = 0;
}
static iOrigin[ 3 ];
get_user_origin( id, iOrigin, 3 );
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_BEAMENTPOINT );
write_short( id | 0x1000 );
write_coord( iOrigin[ 0 ] );
write_coord( iOrigin[ 1 ] );
write_coord( iOrigin[ 2 ] );
write_short( g_iLaserSprite );
write_byte( 1 );
write_byte( 10 );
write_byte( 1 );
write_byte( 5 );
write_byte( 0 );
write_byte( iRed );
write_byte( iGreen );
write_byte( iBlue );
write_byte( 150 );
write_byte( 25 );
message_end( );
}
}
}
else if( iTeam == TEAM_NC )
{
static iButton;
iButton = get_user_button( id );
if( iButton & IN_USE )
{
static Float:fOrigin[ 3 ];
pev( id, pev_origin, fOrigin );
if( get_distance_f( fOrigin, g_fWallOrigin[ id ] ) > 10.0 )
return;
if( pev( id, pev_flags ) & FL_ONGROUND )
return;
if( iButton & IN_FORWARD )
{
static Float:fVelocity[ 3 ];
velocity_by_aim( id, 240, fVelocity );
set_pev( id, pev_velocity, fVelocity );
}
else if( iButton & IN_BACK )
{
static Float:fVelocity[ 3 ];
velocity_by_aim( id, -240, fVelocity );
set_pev( id, pev_velocity, fVelocity );
}
}
}
return;
}
public client_authorized(id)
{
set_task(1.0, "messages", id, _, _, "b");
}
public messages(id)
{
if(is_user_connected(id) && is_user_alive(id) )
{
new hp,saglik_seviye2;
saglik_seviye2 = get_pcvar_num(saglik_seviye);
hp = get_user_health(id);
if(hp >= saglik_seviye2)
{
set_hudmessage(255, 79, 79, 0.02, 0.23, 1, 0.02, 1.0, 0.01, 0.1, 10);
ShowSyncHudMsg(id, saglik,"Saglik : [NORMAL]");
}
else if(hp < saglik_seviye2 && is_user_alive(id))
{
client_cmd(id,"spk sound/kalpatisi");
set_hudmessage(255, 79, 79, 0.02, 0.23, 1, 0.02, 1.0, 0.01, 0.1, 10);
ShowSyncHudMsg(id, saglik, "Saglik : [KRITIK]");
new key = random_num(1,3);
switch(key)
{
case 1:
{
UTIL_ScreenFade(id, {100,0,0}, 0.4, 0.1, 230, FFADE_OUT | FFADE_STAYOUT, false,false);
}
case 2:
{
UTIL_ScreenFade(id, {100,0,0}, 0.7, 0.1, 230, FFADE_IN, false,false);
}
case 3:
{
UTIL_ScreenFade(id,{100,0,0},1.0,0.2,255,FFADE_IN,false,false);
}
}
}
}
else
{
set_hudmessage(255, 79, 79, 0.02, 0.23, 1, 0.02, 1.0, 0.01, 0.1, 10);
ShowSyncHudMsg(id, saglik,"[OLU]");
}
return PLUGIN_HANDLED;
}
stock UTIL_ScreenFade(id=0,iColor[3]={0,0,0},Float:flFxTime=-1.0,Float:flHoldTime=0.0,iAlpha=0,iFlags=FFADE_IN,bool:bReliable=false,bool:bExternal=false)
{
if( id && !is_user_connected(id))
return;
new iFadeTime;
if( flFxTime == -1.0 )
{
iFadeTime = 4;
}
else
{
iFadeTime = FixedUnsigned16( flFxTime , 1<<12 );
}
static gmsgScreenFade;
if( !gmsgScreenFade )
{
gmsgScreenFade = get_user_msgid("ScreenFade");
}
new MSG_DEST;
if( bReliable )
{
MSG_DEST = id ? MSG_ONE : MSG_ALL;
}
else
{
MSG_DEST = id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST;
}
if( bExternal )
{
emessage_begin( MSG_DEST, gmsgScreenFade, _, id );
ewrite_short( iFadeTime );
ewrite_short( FixedUnsigned16( flHoldTime , 1<<12 ) );
ewrite_short( iFlags );
ewrite_byte( iColor[Kirmizi] );
ewrite_byte( iColor[Yesil] );
ewrite_byte( iColor[Mavi] );
ewrite_byte( iAlpha );
emessage_end();
}
else
{
message_begin( MSG_DEST, gmsgScreenFade, _, id );
write_short( iFadeTime );
write_short( FixedUnsigned16( flHoldTime , 1<<12 ) );
write_short( iFlags );
write_byte( iColor[Kirmizi] );
write_byte( iColor[Yesil] );
write_byte( iColor[Mavi] );
write_byte( iAlpha );
message_end();
}
}
stock FixedUnsigned16(Float:flValue, iScale)
{
new iOutput;
iOutput = floatround(flValue * iScale);
if ( iOutput < 0 )
iOutput = 0;
if ( iOutput > 0xFFFF )
iOutput = 0xFFFF;
return iOutput;
}
public hasaralinca( vurulan, zirh, vuran, Float:hasar, hasarturu )
{
if( is_user_connected(vurulan) && is_user_connected(vuran) && is_user_alive(vurulan))
{
g_sure[vurulan] = floatround(hasar);
}
}
public HpDolsun(taskid)
{
new id = taskid - 300500;
if(is_user_connected(id) && is_user_alive(id))
{
if(g_sure[id] > 0)
{
g_sure[id] -= 1;
}
if(g_sure[id] == 0 && get_user_health(id) < 100)
{
set_user_health(id, get_user_health(id) + 1);
}
else
{
g_sure[id] = 0;
}
}
}
public LogEvent_RoundEnd()
{
new CsTeams:iTeam;
for( new i = 1; i <= g_iMaxPlayers; i++ )
{
if( !is_user_connected( i ) )
continue;
iTeam = cs_get_user_team( i );
switch( iTeam )
{
case TEAM_NC:
{
if( !g_bNCNextRound[ i ] )
cs_set_user_team( i, TEAM_NC );
}
case TEAM_HUMAN:
{
if( g_bNCNextRound[ i ] )
cs_set_user_team( i, TEAM_HUMAN );
}
}
g_bNCNextRound[ i ] = false;
}
CountTeams();
new iPlayers[ 32 ], iNum;
get_players( iPlayers, iNum );
new iNCAmount = ( get_pcvar_num( g_pNightcrawlerRatio ) * iNum ) / 100 - g_iTeamCount[ TEAM_NC ];
if( iNCAmount > 0 )
{
new iRandom;
for( new i = 0, iPlayer; i < iNCAmount; i++ )
{
iRandom = random( iNum );
if( cs_get_user_team( iPlayer ) == TEAM_NC )
{
i--;
continue;
}
cs_set_user_team( iPlayers[ iRandom ], TEAM_NC );
iPlayers[ iRandom ] = iPlayers[ --iNum ];
}
}
else if( iNCAmount < 0 )
{
new iRandom;
for( new i = 0, iPlayer; i < iNCAmount * -1; i++ )
{
iRandom = random( iNum );
if( cs_get_user_team( iPlayer ) == TEAM_HUMAN )
{
i--;
continue;
}
cs_set_user_team( iPlayers[ iRandom ], TEAM_HUMAN );
iPlayers[ iRandom ] = iPlayers[ --iNum ];
}
}
}
public CmdJoinTeam( id )
return PLUGIN_HANDLED;
public TeamSelectMenu_Handler( id, iKey )
{
new CsTeams:iTeam = cs_get_user_team( id );
CountTeams();
switch( iKey )
{
case 0:
{
ColorChat(0, NORMAL, "%s: You cannot join the Night-Crawler team!", tag );
return PLUGIN_HANDLED;
}
case 1:
{
if( iTeam == TEAM_HUMAN )
return PLUGIN_HANDLED;
ForceTeam( id, CS_TEAM_CT );
return PLUGIN_HANDLED;
}
case 5:
{
user_silentkill( id );
ForceTeam( id, CS_TEAM_SPECTATOR );
return PLUGIN_HANDLED;
}
}
return PLUGIN_HANDLED;
}
public ForceTeam( id, CsTeams:iTeam )
{
static iRestore, iVGUI, iMSGBlock;
iRestore = get_pdata_int( id, m_iVGUI );
iVGUI = iRestore & ( 1 << 0 );
if( iVGUI )
set_pdata_int( id, m_iVGUI, iRestore & ~( 1 << 0 ) );
switch( iTeam )
{
case CS_TEAM_SPECTATOR:
{
iMSGBlock = get_msg_block( g_msgShowMenu );
set_msg_block( g_msgShowMenu, BLOCK_ONCE );
dllfunc( DLLFunc_ClientPutInServer, id );
set_msg_block( g_msgShowMenu, iMSGBlock );
set_pdata_int( id, m_fGameHUDInitialized, 1 );
engclient_cmd( id, "jointeam", "6" );
}
case CS_TEAM_T, CS_TEAM_CT:
{
iMSGBlock = get_msg_block( g_msgShowMenu );
set_msg_block( g_msgShowMenu, BLOCK_ONCE );
engclient_cmd( id, "jointeam", ( iTeam == CS_TEAM_CT ) ? "2" : "1" );
engclient_cmd( id, "joinclass", "1" );
set_msg_block( g_msgShowMenu, iMSGBlock );
}
}
if( iVGUI )
set_pdata_int( id, m_iVGUI, iRestore );
}
public Message_VGUIMenu( iMSGId, iDest, id )
{
static iMSGArg1;
iMSGArg1 = get_msg_arg_int( 1 );
if( iMSGArg1 == 2 )
{
show_menu( id, 51, TEAM_MENU2, -1 );
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
public Message_ShowMenu( iMSGId, iDest, id )
{
static iMSGArg1;
iMSGArg1 = get_msg_arg_int( 1 );
if( iMSGArg1 != 531 && iMSGArg1 != 563 )
return PLUGIN_CONTINUE;
show_menu( id, 51, TEAM_MENU2, -1 );
return PLUGIN_HANDLED;
}
public AlisVerisEngel(msgid, msgdest, id)
{
static szIcon[8];
get_msg_arg_string(2, szIcon, 7);
if(equal(szIcon, "buyzone") && get_msg_arg_int(1))
{
set_pdata_int(id, 235, get_pdata_int(id, 235) & ~(1<<0));
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
public Mesaj_Gizle()
{
new iKiller = get_msg_arg_int(1);
if( IsPlayer(iKiller) && get_user_team(iKiller) == 1 )
{
set_msg_arg_int(1, ARG_BYTE, get_msg_arg_int(2));
}
}
public C4YerlestirmeEngel(plr, uc_handle, seed)
{
static clip, ammo;
if( !is_user_alive(plr)
|| get_user_weapon(plr, clip, ammo) != CSW_C4 )
{
return FMRES_IGNORED;
}
new buttons = get_uc(uc_handle, UC_Buttons);
if( buttons&IN_ATTACK )
{
buttons &= ~IN_ATTACK;
set_uc(uc_handle, UC_Buttons, buttons);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public NightCrawler( )
{
static gamename[32];
get_pcvar_string( amx_gamename, gamename, 31 );
forward_return( FMV_STRING, gamename );
return FMRES_SUPERCEDE;
}
public TYerdenSilahAlamaz(weapon, id)
{
if (get_pcvar_num(cvar_t_yerden_silah_alamaz) && is_user_alive(id) && get_user_team(id) == 1)
return HAM_SUPERCEDE;
return HAM_IGNORED;
}
public KanEfektiniKaldir ( const Client )
{
SetHamReturnInteger(-1);
return HAM_SUPERCEDE;
}
public Fwd_Think(iEnt)
{
if(!pev_valid(iEnt))
return FMRES_IGNORED;
static className[32];
pev(iEnt, pev_classname, className, 31);
if(equal(className, CLASS_WEATHER_EFFECTS))
{
static thinkReturn, randNum;
if(!isFlashing)
{
randNum = random_num(0, 1);
if(randNum)
set_pev(iEnt, pev_message, ZOMBIE_THUNDER_1);
else
set_pev(iEnt, pev_message, ZOMBIE_THUNDER_2);
isFlashing = true;
flashNum = random_num(1, 3);
dllfunc(DLLFunc_Use, iEnt, 0);
static Victim;
Victim = get_random_player();
if(Victim)
CreateLightningPoints(Victim);
}
thinkReturn = LightsEffect();
if(thinkReturn)
set_pev(iEnt, pev_nextthink, get_gametime() + random_float(2.5, 12.5));
else
set_pev(iEnt, pev_nextthink, get_gametime() + 0.1);
}
return FMRES_HANDLED;
}
stock LightsEffect()
{
switch(flashNum)
{
case 1:
{
lightCounter += 1;
switch(lightCounter)
{
case 1: { lightStyleNum = 1; }
case 2: { lightStyleNum = 2; }
case 3: { lightStyleNum = 1; }
case 4: { lightStyleNum = 0; }
}
engfunc(EngFunc_LightStyle, 0, lightStyleChar[lightStyleNum]);
if(lightCounter == 4)
{
lightCounter = 0;
isFlashing = false;
return 1;
}
else
return 0;
}
case 2:
{
lightCounter += 1;
switch(lightCounter)
{
case 1: { lightStyleNum = 1; }
case 2: { lightStyleNum = 2; }
case 3: { lightStyleNum = 1; }
case 4: { lightStyleNum = 2; }
case 5: { lightStyleNum = 1; }
case 6: { lightStyleNum = 0; }
}
engfunc(EngFunc_LightStyle, 0, lightStyleChar[lightStyleNum]);
if(lightCounter == 6)
{
lightCounter = 0;
isFlashing = false;
return 1;
}
else
return 0;
}
case 3:
{
lightCounter += 1;
switch(lightCounter)
{
case 1: { lightStyleNum = 1; }
case 2: { lightStyleNum = 2; }
case 3: { lightStyleNum = 1; }
case 4: { lightStyleNum = 2; }
case 5: { lightStyleNum = 1; }
case 6: { lightStyleNum = 2; }
case 7: { lightStyleNum = 1; }
case 8: { lightStyleNum = 0; }
}
engfunc(EngFunc_LightStyle, 0, lightStyleChar[lightStyleNum]);
if(lightCounter == 8)
{
lightCounter = 0;
isFlashing = false;
return 1;
}
else
return 0;
}
}
return 1;
}
public CreateLightningPoints(id)
{
static Ent, x, Float:Vel[3], Float:Origin[3];
static Float:Mins[3] = { -1.0, -1.0, -1.0 };
static Float:Maxs[3] = { 1.0, 1.0, 1.0 };
new Float:Dist = is_user_outside(id) - 5.0;
pev(id, pev_origin, Origin);
if(Dist > 700.0)
Dist = 700.0;
Origin[2] += Dist;
for(x = 0 ; x < MAX_LIGHT_POINTS ; x++)
{
Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"));
set_pev(Ent, pev_movetype, MOVETYPE_FLY);
set_pev(Ent, pev_solid, SOLID_TRIGGER);
set_pev(Ent, pev_renderamt, 0.0);
set_pev(Ent, pev_rendermode, kRenderTransAlpha);
engfunc(EngFunc_SetModel, Ent, "models/w_usp.mdl");
set_pev(Ent, pev_mins, Mins);
set_pev(Ent, pev_maxs, Maxs);
Vel[0] = random_float(-500.0, 500.0);
Vel[1] = random_float(-500.0, 500.0);
Vel[2] = random_float((Dist <= 700.0 ? 0.0 : -100.0), (Dist <= 700.0 ? 0.0 : 50.0));
set_pev(Ent, pev_origin, Origin);
set_pev(Ent, pev_velocity, Vel);
lightPoints[x] = Ent;
}
set_task(0.3, "Lightning", id);
return 1;
}
public Lightning(id)
{
new x, a, b, Rand;
static Endpoint = MAX_LIGHT_POINTS - 1;
while(x < Endpoint)
{
a = lightPoints[x];
b = lightPoints[x + 1];
x++;
if(x == Endpoint)
{
Rand = random(100);
if(Rand == 1)
b = id;
}
CreateBeam(a, b);
}
for(x = 0 ; x < MAX_LIGHT_POINTS ; x++)
{
if(pev_valid(lightPoints[x]))
engfunc(EngFunc_RemoveEntity, lightPoints[x]);
}
}
stock set_keyvalue(ent, key[], value[])
{
new classname[32];
pev(ent, pev_classname, classname, 31);
set_kvd(0, KV_ClassName, classname);
set_kvd(0, KV_KeyName, key);
set_kvd(0, KV_Value, value);
set_kvd(0, KV_fHandled, 0);
dllfunc(DLLFunc_KeyValue, ent, 0);
}
stock get_random_player()
{
new Cnt, Total[33];
new Players[32], Num, id;
get_players(Players, Num);
for(new i = 0 ; i < Num ; i++)
{
id = Players[i];
if(!is_user_alive(id))
continue;
if(is_user_outside(id))
Total[Cnt++] = id;
}
if(Cnt)
return Total[random(Cnt)];
return 0;
}
stock Float:is_user_outside(id)
{
new Float:origin[3], Float:dist;
pev(id, pev_origin, origin);
dist = origin[2];
while(engfunc(EngFunc_PointContents, origin) == -1)
origin[2] += 5.0;
if(engfunc(EngFunc_PointContents, origin) == -6)
return (origin[2] - dist);
return 0.0;
}
stock CreateBeam(id, Ent)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(8);
write_short(id);
write_short(Ent);
write_short(lightBeam);
write_byte(0);
write_byte(10);
write_byte(5);
write_byte(8);
write_byte(100);
write_byte(200); //R
write_byte(200); //G
write_byte(255); //B
write_byte(255);
write_byte(10);
message_end();
}
public Event_CurWeapon( id )
{
new iWeapon = read_data( 2 );
if( IsPrimaryWeapon( iWeapon ) || IsSecondaryWeapon( iWeapon ) )
{
if( cs_get_user_bpammo( id, iWeapon ) != g_iMaxBPAmmo[ iWeapon ] )
{
cs_set_user_bpammo( id, iWeapon, g_iMaxBPAmmo[ iWeapon ] );
}
if( g_bAdrenalineActive[ id ] )
{
new iEnt = find_ent_by_owner( -1, g_szWeaponClassnames[ iWeapon ], id );
if( !pev_valid( iEnt ) )
return;
cs_set_weapon_ammo( iEnt, g_iMaxClipAmmo[ iWeapon ] );
}
}
if( g_bAdrenalineActive[ id ] )
{
set_user_maxspeed( id, get_pcvar_float( g_pAdrenalineSpeed ) );
}
}
public CreateMenus()
{
g_hWeaponMenu = menu_create( "Silah Menusu", "WeaponMenu_Handler" );
menu_additem( g_hWeaponMenu, "Yeni Silahlar", "0" );
menu_additem( g_hWeaponMenu, "Onceki Duzen", "1" );
menu_additem( g_hWeaponMenu, "Menuyu Tekrar Gosterme", "2" );
g_hPrimaryWeaponMenu = menu_create( "Birincil Silahlar", "PrimaryMenu_Handler" );
g_hSecondaryWeaponMenu = menu_create( "Ikincil Silahlar", "SecondaryMenu_Handler" );
new szInfo[ 3 ];
for( new i = MIN_WEAPON; i <= MAX_WEAPON; i++ )
{
if( IsPrimaryWeapon( i ) )
{
num_to_str( i, szInfo, charsmax( szInfo ) );
menu_additem( g_hPrimaryWeaponMenu, g_szWeaponNames[ i ], szInfo );
}
else if( IsSecondaryWeapon( i ) )
{
num_to_str( i, szInfo, charsmax( szInfo ) );
menu_additem( g_hSecondaryWeaponMenu, g_szWeaponNames[ i ], szInfo );
}
else continue;
}
g_hItemsMenu = menu_create( "Bir Item Secin:", "ItemsMenu_Handler" );
for( new i = 0; i < ItemsInfo; i++ )
{
num_to_str( i, szInfo, charsmax( szInfo ) );
if( i == ITEM_LASER )
{
menu_additem( g_hItemsMenu, g_szItemNames[ i ], szInfo, _, menu_makecallback( "LaserItem_Callback" ) );
}
else menu_additem( g_hItemsMenu, g_szItemNames[ i ], szInfo );
}
}
public LaserItem_Callback( id, hMenu, iItem )
{
new iFrags = get_user_frags( id );
new iDeaths = get_user_deaths( id );
new iPlayerFrags;
new iPlayers[ 32 ], iNum;
get_players( iPlayers, iNum, "ae", "CT" );
for( new i = 1; i <= g_iMaxPlayers; i++ )
{
if( !is_user_alive( i ) || cs_get_user_team( i ) != TEAM_HUMAN || i == id )
continue;
iPlayerFrags = get_user_frags( i );
if( iPlayerFrags > iFrags )
return ITEM_DISABLED;
else if( iPlayerFrags == iFrags )
{
if( get_user_deaths( i ) < iDeaths )
return ITEM_DISABLED;
}
}
return ITEM_ENABLED;
}
public OyuncuDogunca( id )
{
if( !is_user_alive( id ) && pev( id, pev_maxspeed ) != 1.0 )
return HAM_IGNORED;
strip_user_weapons( id );
give_item( id, "weapon_knife" );
new CsTeams:iTeam = cs_get_user_team( id );
if( g_bNCNextRound[ id ] )
{
if( iTeam != TEAM_NC )
{
cs_set_user_team( id, TEAM_NC );
}
g_bNCNextRound[ id ] = false;
}
switch( iTeam )
{
case TEAM_NC:
{
cs_set_user_model( id, "nightcrawler" );
set_pev( id, pev_viewmodel2, g_szNCKnife_V );
SetInvisible(id, true);
set_user_footsteps(id, 1);
cs_set_user_nvg(id, 1);
set_pev( id, pev_maxspeed, g_fHiz );
}
case TEAM_HUMAN:
{
set_pev(id, pev_effects, pev(id, pev_effects) &~ EF_BRIGHTLIGHT);
if( g_bRememberGuns[ id ] )
GiveWeapons( id );
else if( g_iPrimaryWeapon[ id ] == 0 || g_iSecondaryWeapon[ id ] == 0 )
{
menu_display( id, g_hPrimaryWeaponMenu );
}
else menu_display( id, g_hWeaponMenu );
cs_set_user_model( id, "human" );
set_pev( id, pev_viewmodel2, g_szHUKnife_V );
set_pev(id,pev_effects,EF_BRIGHTLIGHT);
}
}
g_bNCNextRound[ id ] = false;
return HAM_IGNORED;
}
public OyuncuOldurunce( iVictim, iKiller, iAttacker, iShouldGib )
{
if( is_user_connected( iAttacker ) && iVictim != iAttacker && get_user_team(iAttacker) == 2)
give_item(iAttacker,"weapon_hegrenade");
}
public OyuncuHasar( iVictim, iInflictor, iAttacker, Float:flDamage, iBits, dmg_type )
{
if( !is_user_alive( iAttacker ) && cs_get_user_team( iVictim ) == TEAM_NC )
{
remove_task( TASK_INVISIBLE + iVictim );
set_user_rendering( iVictim );
set_task( get_pcvar_float( g_pNightcrawlerVisibleTime ), "Task_SetInvisble", iVictim + TASK_INVISIBLE );
if( g_iChosenItem[ iAttacker ] == ITEM_POISON && iInflictor == CSW_SCOUT )
{
g_iPoisonRemaining[ iVictim ] = get_pcvar_num( g_pPoisonAmount );
remove_task( TASK_POISON + iVictim );
set_task( get_pcvar_float( g_pPoisonInterval ), "Task_Poison", TASK_POISON + iVictim );
}
}
if(dmg_type & DMG_HEGRENADE && iVictim == iAttacker)
return HAM_SUPERCEDE;
return HAM_IGNORED;
}
public Task_Poison( iTaskID )
{
new id = iTaskID - TASK_POISON;
ExecuteHamB( Ham_TakeDamage, id, 0, 0, get_pcvar_float( g_pPoisonDamage ), DMG_GENERIC );
if( --g_iPoisonRemaining[ id ] > 0 )
{
set_task( get_pcvar_float( g_pPoisonInterval ), "Task_PoisonHurt", iTaskID );
}
}
public GiveWeapons( id )
{
new iPrimary = g_iPrimaryWeapon[ id ];
new iSecondary = g_iSecondaryWeapon[ id ];
give_item( id, g_szWeaponClassnames[ iPrimary ] );
give_item( id, g_szWeaponClassnames[ iSecondary ] );
cs_set_user_bpammo( id, iPrimary, g_iMaxBPAmmo[ iPrimary ] );
cs_set_user_bpammo( id, iSecondary, g_iMaxBPAmmo[ iSecondary ] );
}
public WeaponMenu_Handler( id, hMenu, iItem )
{
switch( iItem )
{
case 0: menu_display( id, g_hPrimaryWeaponMenu, 0 );
case 1:
{
GiveWeapons( id );
menu_display( id, g_hItemsMenu, 0 );
}
case 2:
{
GiveWeapons( id );
g_bRememberGuns[ id ] = true;
menu_display( id, g_hItemsMenu, 0 );
}
}
}
public PrimaryMenu_Handler( id, hMenu, iItem )
{
if( iItem == MENU_EXIT )
{
menu_display( id, g_hItemsMenu, 0 );
return PLUGIN_HANDLED;
}
new iAccess, hCallback;
new szData[ 6 ];
menu_item_getinfo( hMenu, iItem, iAccess, szData, charsmax( szData ), _, _, hCallback );
g_iPrimaryWeapon[ id ] = str_to_num( szData );
menu_display( id, g_hSecondaryWeaponMenu, 0 );
return PLUGIN_HANDLED;
}
public SecondaryMenu_Handler( id, hMenu, iItem )
{
if( iItem == MENU_EXIT )
{
menu_display( id, g_hItemsMenu, 0 );
return PLUGIN_HANDLED;
}
new iAccess, hCallback;
new szData[ 6 ];
menu_item_getinfo( hMenu, iItem, iAccess, szData, charsmax( szData ), _, _, hCallback );
g_iSecondaryWeapon[ id ] = str_to_num( szData );
GiveWeapons( id );
menu_display( id, g_hItemsMenu, 0 );
return PLUGIN_HANDLED;
}
public ItemsMenu_Handler( id, hMenu, iItem )
{
g_iChosenItem[ id ] = iItem;
switch( iItem )
{
case ITEM_LASER:
{
g_bHasLaser[ id ] = true;
}
case ITEM_ADRENALINE:
{
ColorChat(0, NORMAL, "%s: Bind a key to 'item' to inject adrenaline.", tag );
g_iAdrenalineUses[ id ] = get_pcvar_num( g_pAdrenalineUses );
}
case ITEM_MEDKIT:
{
ColorChat(0, NORMAL, "%s: Bind a key to 'item' to inject adrenaline.", tag );
g_iMedKitUses[ id ] = get_pcvar_num( g_pMedKitUses );
}
case ITEM_SUICIDE:
{
}
case ITEM_POISON:
{
ColorChat(0, NORMAL, "%s: All bullets fired with a scout will be poisonous.", tag );
}
}
return PLUGIN_HANDLED;
}
public Task_StartGame()
{
new iPlayers[ 32 ], iNum;
get_players( iPlayers, iNum );
new iNCAmount = ( get_pcvar_num( g_pNightcrawlerRatio ) * iNum ) / 100 - g_iTeamCount[ TEAM_NC ];
new iRandom;
for( new i = 0; i < iNCAmount; i++ )
{
iRandom = random( iNum );
cs_set_user_team( iPlayers[ iRandom ], TEAM_NC );
iPlayers[ iRandom ] = iPlayers[ --iNum ];
}
server_cmd( "sv_restartround 1 " );
server_cmd( "cl_bob 0");
server_cmd( "mp_freeztime 0");
server_cmd( "cl_bobcycle 0");
}
public tanit_beni(TaskID)
{
set_hudmessage(255, 255, 255, 0.01, 0.30, 0, 6.0, 6.0);
ColorChat( 0, NORMAL, "%s: NightCrawler Mod --> Bu Mod By. Optimist Tarafindan Yapilmistir.!!", tag );
}
public CmdEnableGuns( id )
{
if( g_bRememberGuns[ id ] )
{
client_print( id, print_chat, "%s Silah menunuz acildi.", tag );
g_bRememberGuns[ id ] = false;
}
else
client_print( id, print_chat, "%s Silah menunuz zaten acik!", tag );
}
public CmdUseItem( id )
{
switch( cs_get_user_team( id ) )
{
case TEAM_HUMAN:
{
switch( g_iChosenItem[ id ] )
{
case ITEM_ADRENALINE:
{
if( g_bAdrenalineActive[ id ] )
{
client_print( id, print_chat, "%s Adrenaline is already active!", tag );
}
else if( g_iAdrenalineUses[ id ] > 0 )
{
g_iAdrenalineUses[ id ]--;
client_print( id, print_chat, "%s You have injected adrenaline!", tag );
g_bAdrenalineActive[ id ] = true;
set_user_maxspeed( id, get_pcvar_float( g_pAdrenalineSpeed ) );
set_task( get_pcvar_float( g_pAdrenalineTime ), "Task_RemoveAdrenaline", TASK_ADRENALINE + id );
}
}
case ITEM_MEDKIT:
{
if( g_iMedKitUses[ id ] > 0 )
{
g_iMedKitUses[ id ]--;
client_print( id, print_chat, "%s You have used one of your medical kits. You have %i more.", tag, g_iMedKitUses[ id ] );
set_user_health( id, 100 );
}
}
case ITEM_SUICIDE:
{
if( task_exists( TASK_SUICIDE + id ) )
return;
g_iSuicideTime[ id ] = get_pcvar_num( g_pSuicideTime );
Task_Suicide( TASK_SUICIDE + id );
set_task( 1.0, "Task_Suicide", TASK_SUICIDE + id, .flags="a", .repeat=g_iSuicideTime[ id ] );
}
}
}
}
}
public Task_SetInvisible( iTaskID )
{
new id = iTaskID - TASK_INVISIBLE;
if( is_user_alive( id ) )
{
SetInvisible( id, true );
}
}
public Task_Suicide( iTaskID )
{
new id = iTaskID - TASK_SUICIDE;
if( --g_iSuicideTime[ id ] == 0 )
{
new Float:flOrigin[ 3 ];
pev( id, pev_origin, flOrigin );
user_kill( id );
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_EXPLOSION );
write_coord( floatround( flOrigin[ 0 ] ) );
write_coord( floatround( flOrigin[ 1 ] ) );
write_coord( floatround( flOrigin[ 2 ] ) );
write_short( g_iExplosionSprite );
write_byte( 30 );
write_byte( 30 );
write_byte( 0 );
message_end();
fm_radius_damage( id, flOrigin, get_pcvar_float( g_pSuicideDamage ), get_pcvar_float( g_pSuicideRadius ), "bomb" );
}
else emit_sound( id, CHAN_ITEM, g_szSuicideBombSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}
stock fm_radius_damage( id, Float:flOrigin[ 3 ], Float:flDamage, Float:flRadius, szWeaponName[ ]="" )
{
new szClassname[ 33 ], Float:flHealth, CsTeams:iTeam;
iTeam = cs_get_user_team( id );
static iEnt;
iEnt = -1;
while( ( iEnt = engfunc( EngFunc_FindEntityInSphere, iEnt, flOrigin, flRadius ) ) )
{
pev( iEnt, pev_classname, szClassname, charsmax( szClassname ) );
if( !equali( szClassname, "player" ) || !is_user_alive( iEnt ) || cs_get_user_team( iEnt ) == iTeam )
continue;
pev( iEnt, pev_health, flHealth );
flHealth -= flDamage;
if( flHealth <= 0.0 )
{
createKill( iEnt, id, szWeaponName );
}
else set_pev( iEnt, pev_health, flHealth );
}
}
stock createKill(id, attacker, weaponDescription[])
{
new iFrags, iFrags2;
if(id != attacker)
{
iFrags = get_user_frags(attacker);
set_user_frags(attacker, iFrags + 1);
set_msg_block(g_msgDeath,BLOCK_ONCE);
set_msg_block(g_msgScoreInfo,BLOCK_ONCE);
user_kill(id);
iFrags2 = get_user_frags(id);
set_user_frags(id, iFrags2 + 1);
message_begin(MSG_ALL, g_msgDeath,{0,0,0},0);
write_byte(attacker);
write_byte(id);
write_byte(0);
write_string(weaponDescription);
message_end();
message_begin(MSG_ALL, g_msgScoreInfo);
write_byte(attacker);
write_short(iFrags);
write_short(get_user_deaths(attacker));
write_short(0);
write_short(get_user_team(attacker));
message_end();
message_begin(MSG_ALL, g_msgScoreInfo);
write_byte(id);
write_short(iFrags2);
write_short(get_user_deaths(id));
write_short(0);
write_short(get_user_team(id));
message_end();
new szName[32], szName1[32];
get_user_name(id, szName, 31);
get_user_name(attacker, szName1, 31);
}
}
public Task_RemoveAdrenaline( iTaskID )
{
new id = iTaskID - TASK_ADRENALINE;
g_bAdrenalineActive[ id ] = false;
if( is_user_alive( id ) )
set_user_maxspeed( id, 0.0 );
}
SetInvisible( id, bool:bInvisible )
{
if( bInvisible )
set_user_rendering( id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 16 );
else
set_user_rendering( id );
}
CountTeams()
{
for( new i = 1; i <= g_iMaxPlayers; i++ )
{
if( !is_user_connected( i ) )
continue;
g_iTeamCount[ cs_get_user_team( i ) ]++;
}
}
There are problem and requests
1) Nightcrawler is not working invisibility.
2) End of round replace the team.
3) Nightcrawler Team. To see through the eyes of the zombie
Example Pic.:
[IMG]http://desmond.**************/Himg442/scaled.php?server=442&filename=zmday.jpg&res= landing[/IMG]
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