Code:
#include < amxmodx >
public plugin_init( )
{
new const g_szCommands[ ][ ] =
{
{ "war3menu", "show_wc3Menu" },
{ "say /war3Menu", "show_wc3Menu" },
{ "say_team /war3Menu", "show_wc3Menu" },
{ "changerace", "command_ChangeRace" },
{ "say /changerace", "command_ChangeRace" },
{ "say_team /changerace", "command_ChangeRace" },
{ "selectskill", "command_SelectSkill" },
{ "say /selectskill", "command_SelectSkill" },
{ "say_team /selectskill", "command_SelectSkill" },
{ "playerskills", "command_PlayerSkills" },
{ "say /playerskills", "command_PlayerSkills" },
{ "say_team /playerskills", "command_PlayerSkills" },
{ "skillsinfo", "command_SkillsInfo" },
{ "say /skillsinfo", "command_SkillsInfo" },
{ "say_team /skillsinfo", "command_SkillsInfo" },
{ "itemsinfo", "command_ItemInfo" },
{ "say /itemsinfo", "command_ItemInfo" },
{ "say /itemsinfo", "command_ItemInfo" },
{ "war3help", "command_wc3Help" },
{ "say /war3help", "command_wc3Help" },
{ "say_team /war3help", "command_wc3Help" },
{ "ultimate", "command_Ultimate" },
{ "icons", "command_Icons" },
{ "say /icons", "command_Icons" },
{ "say_team /icons", "command_Icons" },
{ "shopmenu", "command_ShopMenu" },
{ "say /shopmenu", "command_ShopMenu" },
{ "say_team /shopmenu", "command_ShopMenu" },
{ "level", "command_Level" },
{ "say /level", "command_Level" },
{ "say_team /level", "command_Level" }
}
//for( new i = 0; i < sizeof g_szCommands; i++ )
//register_clcmd( g_szCommands[ i ], g_szCommands[ i ][ ] )
}
I don't want to use 2 arrays, one for command, one for handle.