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-   -   something++ and distance (https://forums.alliedmods.net/showthread.php?t=19262)

LynX 10-12-2005 19:40

something++ and distance
 
1. Let's say I have a infinite task which does something. Well, I want that with every new cycle of task something gets bigger. So number which is growing and can be set to temp entity message.

2. How can I get all players in defined distance I define, and then do something on them?

Thanks.

Zenith77 10-12-2005 19:43

1)

Code:
public MySetTaskFunc(id) { munum++ }

2) Huh ?

GHW_Chronic 10-12-2005 19:56

Code:
public explode_suicide(id) {         if(is_user_connected(i) && is_user_alive(i))         {                 new origin1                 get_user_origin(id,origin1)                 for(new i=0;i<=32;i++)                 {                         new origin2[3]                         get_user_origin(i,origin2)                         new distance = get_distance(origin1,origin2)                         if(distance<=get_cvar_num("Defined_Distance")                         {                                 user_kill(i)                         }                 }         }         return PLUGIN_HANDLED }


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